Dec 21, 2018 1:35:42 GMT -6
Post by Catherine on Dec 21, 2018 1:35:42 GMT -6
Name of Talent: Basic Nano-Augmentation
Concept: Nano-Augmented lets Catherine use her augmentations to boost her combat abilities. Entirely bereft of flashy special effects, the Talent lets her fight with basic but effective maneuvers like boosting punch strength and boosting speed for closing the distance to enemies or putting distance between her and them. She can also use nanites to create temporary weapons like a baton and a pistol to more effectively fight at various ranges. If her temporary weapons are taken away from her, she can dissolve them to keep them from being used against her.
Extra(s): N/A
Concept: Nano-Augmented lets Catherine use her augmentations to boost her combat abilities. Entirely bereft of flashy special effects, the Talent lets her fight with basic but effective maneuvers like boosting punch strength and boosting speed for closing the distance to enemies or putting distance between her and them. She can also use nanites to create temporary weapons like a baton and a pistol to more effectively fight at various ranges. If her temporary weapons are taken away from her, she can dissolve them to keep them from being used against her.
Extra(s): N/A
Positive Mechanics: What mechanical advantages does the Talent have? What it is good against? What does it allow the character to do? For every 3 positive mechanics one must have 1 negative mechanic.
•Jack-Of-All-Trades- Catherine's Talent has no glaring weaknesses. She can fight at any range and hold her own.
•Augmented Strength- Catherine can focus nanites into her arms, augmenting her strength for both lifting and punching. Her punches do more damage and she can lift weights of up to ten tons without much difficulty. Catherine can sustain it for one turn before having to wait two turns to use it again.
•Augmented Speed- Catherine can focus nanites into her legs, augmenting her speed. She can run three times as fast as a normal person. Catherine can sustain it for one turn before having to wait two turns to use it again.
•Baton- Catherine can create a collapsible baton out of nanites that she can use in melee combat. If it is taken away from her, she can simply dissolve it to prevent it from being used against her. The weapon is good for fighting opponents without much fear of killing them, but it stands up poorly to other weapons in melee clashes. Catherine can sustain it for one turn before having to wait two turns to use it again.
•Pistol- Catherine can create a pistol out of nanites for ranged combat. If it is taken away from her, she can simply dissolve it to prevent it from being used against her. The pistol is a compact and suppressed design that does not make much noise, allowing for stealth attacks. Catherine can sustain it for one turn before having to wait two turns to use it again.
•Little Warning- Since Catherine's Talent does not have any flashy special effects to signal its use, opponents without benefit of mind-reading abilities have little idea of what is coming their way. They must learn the hard way what to expect from her.Negative Mechanics:
•Energy-Intensive- Since Catherine was not specifically augmented for combat, her Talent drains her Stamina at a fairly high rate. Until she can improve that flaw, she has to win and win quickly.
•Jack-Of-All-Trades- Catherine's Talent has no areas where it excels. While she can hold her own at any range, she has no real area of expertise that can turn a fight in her favor.