Jan 10, 2019 19:09:23 GMT -6
Post by runa on Jan 10, 2019 19:09:23 GMT -6
Name of Talent: Dvergr Artificing
Concept: Dvergr Artificing is a talent calling upon the legendary potential of the Dvergr and the innate traits associated with them through legend, in a form of sympathetic magic intertwined with inborn skill. In essence it allows Runa to utilize the inborn traits associated with Dvergr through legend, giving her domain over the human body through her kind's natural talent for smithing and forging. This allows her to craft items with potent enchantments, but in-particular allows her to use a select few tools imbued with legendary properties to modify humans into objects of whatever form she chooses, willing or not.
Extra(s): N/A
Concept: Dvergr Artificing is a talent calling upon the legendary potential of the Dvergr and the innate traits associated with them through legend, in a form of sympathetic magic intertwined with inborn skill. In essence it allows Runa to utilize the inborn traits associated with Dvergr through legend, giving her domain over the human body through her kind's natural talent for smithing and forging. This allows her to craft items with potent enchantments, but in-particular allows her to use a select few tools imbued with legendary properties to modify humans into objects of whatever form she chooses, willing or not.
Extra(s): N/A
Positive Mechanics:
General:
- Able to turn living creatures into enchanted objects which maintain a degree of sentience, allowing these objects to have a will of their own an assist (or hinder, in some cases) their owners in various situations. Such things might include a sword making its owner more competent in combat, or moving of its own accord to block a blow its wielder is too slow to react to naturally. (Requires OOC permission for important NPCs and characters)
- As this ability grants her "domain over the body", this ability can be used to reattach severed limbs and knit together wounds. The trick is that in any case where something is considered "dead tissue" (a few seconds after a limb being severed is about the necessary timeframe for it to be considered "dead" tissue) such as flesh affected by necrosis or already killed off by poisons & venoms, she is unable to fix it.
- As this talent does not rely on any innate power to alter its effects, its potency is unaffected by the strength aspect and is instead measure by how much time was spent preparing the runes upon any given object, and the power of the runes themselves.
- Certain temporary enchantments may be applied instantly by scrawling runes onto objects with things like blood or sharpie.
- Severed parts of a living creature may be used to create items separately from the "main" body of that part's owner, making it more efficient to actually dismember a creature before altering it, if the circumstances allow for it. This is obviously much easier said than done.
- Due to the legends of Dvergr often crafting legendary items for the gods, if an item is created with qualities that closely mirror those of the legendary object, it takes on some of the properties of that item, albeit without the full-potency the item was alleged to have. This is based on the theory of sympathetic magic, and allows for items to take on qualities that would otherwise be impossible to achieve with typical runes.
- Also in line with the Dvergr's natural ability to create metals and alloys that would otherwise not exist, the materials of objects created by this talent do not necessarily have to have the same physical properties as metals and alloys typically found in the world, allowing for a greater degree of specialization.
- May be used to temporarily increase aspects. Effects last for 24 hours after application.
- May be used to alter someone's appearance permanently until changed back.
- May be used to temporarily transition one species into another, so long as they are "of the territory of man". Effects last 24 hours.
Tools of the Trade
All of the tools listed here have no special effects in the hands of anyone but Runa. They can all be destroyed, but can also be crafted again.
Golden Hammer - The golden hammer is the centerpiece of this talent; it is the means through which living things can be transformed into objects, and is used by Dvergr to create higher-quality items than would be possible with ordinary tools. It is especially important for smithing.- The golden hammer is capable of turning living things into objects of her choosing with a single solid strike.
- The golden hammer is able to, through innate enchantments, craft those special metals mentioned above, and create items of unparalleled quality not otherwise normally possible with typical tools.
- You can use it to hit people without the special effect, I guess?
- The golden tongs are able to withstand temperatures that would melt even the sturdiest of tongs made from other material. As the heat requirements for the smithing of special items are often beyond what any normal tools could handle, these golden tongs are the only means through which to effectively handle them during the forging process.
Rune Inscription Tool - Varying slightly from other Dvergr inscription tools by being of vastly higher quality, this tool is perhaps one of the most important out of the four. It is used to inscribe runes onto objects, either during or after smithing.
- Imperative for permanently enchanting items - it is itself enchanted to make precision-inscription of perfect quality possible by the human hand.
Golden Handsaw - The golden handsaw is exactly what it says on the tin. It's used for making precision cuts, splits and other lacerations when necessary in the crafting process, or to extract core materials from high quality objects.
Negative Mechanics:
- Properties of items she crafts cannot be contradictory - for example, she could not create a sword with both the properties of fire and ice, or combining runes made to lighten an object with runes that would make it heavier.
- Living things cannot be turned into objects without the use of her special set of tools.
- As the magical properties of the things she creates are reliant on their runes, this means that if a rune is somehow removed (through melting, scraping it off, etc etc) the item will lose its magical effects and become an ordinary (if finely-crafted) object. As a result this will often lead to her "layering" the object during creation, placing the runes on the interior and placing a layer of material over them - this is impossible to do with some objects by the nature of how they're shaped or crafted, but works on others. In addition, as living things can only be turned into one object at a time, she cannot employ this method through typical means. A layered sword would require two creatures to create instead of one.
- While turning living things into objects is near-instantaneous, generally requiring only one solid strike, this is not the case for crafting things from scratch, which requires the entire forging process to be carried out as normal.
- Because "domain over the body" is indicative of domain over the living, species that are "of the realm of gods / the dead" such as angels, zombies and demons are immune to the effects of Runa's tools.
- As mentioned above, this ability cannot be used to heal or otherwise "repair" dead things; a severed arm cannot be reattached once the tissue has died, for example, making the timeframe to provide healing or bodily-repairs very narrow much of the time.
- Due to space-restrictions, smaller accessories and objects are bound to have less powerful effects than their larger counterparts.
- The actual inscribing process requires precision, a steady hand and the necessary tools, meaning the creation of items with enchantments is only possible outside of combat much of the time.
- The downside to "temporary" runes (blood, marker, etc) is that these runes, due to not being actually inscribed into metal, are easy to wipe away, leaving the object totally ordinary again.
- Some combinations of runes may make effects less powerful or interfere slightly with eachother's effects.
- Due to the ornate nature of many legendary objects, they are often incredibly cumbersome to produce, and may require very specific materials to create, often with a specific process.
- Unless the legendary item existed as a "pair" or duplicate in some fashion, only one such example of mimicry can exist for each instance. One Gungnir, one Mjolnir, etc etc.
- When transitioning species, this does not allow for full-transformations, only partial. Aspect points will follow that of the new species for its duration.
- When transitioning species, may not turn someone into any species "of the realm of gods / the dead". This excludes angels, demons, undead, spirits, etc from being viable candidates, both to and fro.
Tools of the Trade
Golden Hammer - The golden hammer is the centerpiece of this talent; it is the means through which living things can be transformed into objects, and is used by Dvergr to create higher-quality items than would be possible with ordinary tools. It is especially important for smithing.- Requires a direct hit on its target to function. This does not mean "hitting armor" or "hitting clothing" - it has to touch flesh.
- Has no innate properties that allow it to penetrate shields or other materials.
- Has no practical use in combat. Like at all. Seriously. You can hit somebody with them, I guess, but why do that when you could hit them with literally anything else?