Mar 20, 2019 1:46:43 GMT -6
Post by Nyx on Mar 20, 2019 1:46:43 GMT -6
RAGE BEASTS
Name of Species: Rage Beasts.
{CLICK HERE for Appearance, Culture, and Origin}
Baseline Dimension: Average height 5 feet 9 inches, average weight 175lbs, shoulder width their widest point is averagely 1 foot 6 inches wide. Generally very robust and muscular.
Baseline Appearance: Able to manifest any appearance that suits their needs Rage Entities are quite literally a melting pot of appearances.
Culture/Origin of Species:
A species nearly old as time itself these individuals were born out of the first sparks of rage felt in the world. Stories of old share them as the bringers of war, influence of many a brutal battle can be traced to one of these standing beside others of importance across history. They are unchecked fury, and can be quite dangerous at times even if many live in the world perfectly fine, at least for a species that lives for anger.
Typically Rage Entities both live and travel in groups as close to eight as they can get and can actually get rather OCD over the number. Renown for being difficult to get along with properly these entities are known for fostering rage in the environment around them or generally being unpleasant due to their own rage. They are very good at convincing other species that rage, domination of enemies in any field, and violence are their only interests due to how preoccupied they become in their pursuits. Notoriously determined and single minded on things they chose to partake in, easily one of the most stubborn species in existence.
For some odd reason, Rage Entities seem to have absolutely no problem getting along with Blood Devil’s being one of the few species who can do such so easily. In the absence of other Rage Entities they will often seek out Blood Devil’s to make up the other seven slots before even attempting searching for their own kind. In this case the Rage Entity is often called a god by their Devil comrades. While not true gods, they do not mind being worshipped and may even eagerly accept this gesture or seek it out. In the case they do gather a following, Rage Entities often ask for offerings made by the rage of battle.
Baseline Dimension: Average height 5 feet 9 inches, average weight 175lbs, shoulder width their widest point is averagely 1 foot 6 inches wide. Generally very robust and muscular.
Baseline Appearance: Able to manifest any appearance that suits their needs Rage Entities are quite literally a melting pot of appearances.
Culture/Origin of Species:
A species nearly old as time itself these individuals were born out of the first sparks of rage felt in the world. Stories of old share them as the bringers of war, influence of many a brutal battle can be traced to one of these standing beside others of importance across history. They are unchecked fury, and can be quite dangerous at times even if many live in the world perfectly fine, at least for a species that lives for anger.
Typically Rage Entities both live and travel in groups as close to eight as they can get and can actually get rather OCD over the number. Renown for being difficult to get along with properly these entities are known for fostering rage in the environment around them or generally being unpleasant due to their own rage. They are very good at convincing other species that rage, domination of enemies in any field, and violence are their only interests due to how preoccupied they become in their pursuits. Notoriously determined and single minded on things they chose to partake in, easily one of the most stubborn species in existence.
For some odd reason, Rage Entities seem to have absolutely no problem getting along with Blood Devil’s being one of the few species who can do such so easily. In the absence of other Rage Entities they will often seek out Blood Devil’s to make up the other seven slots before even attempting searching for their own kind. In this case the Rage Entity is often called a god by their Devil comrades. While not true gods, they do not mind being worshipped and may even eagerly accept this gesture or seek it out. In the case they do gather a following, Rage Entities often ask for offerings made by the rage of battle.
Traits:
•This species feels absolutely no physical pain during combat able to do battle as if they are perfectly healthy regardless of their true condition.
•At some points during battle Rage Entities enter a completely berserk state where they can't tell who is who much less care about it, the only way around this is if they have a very close interpersonal relationship with someone. Note: the character must be played by another player, an NPC does not qualify.
•While Rage Entities may not be all for the sneaky strategies that can be used on the battlefield? It's unwise to use such tactics against the species as they have a way of helping Karma along called Living Voodoo where they can connect themselves with another person and thus any wounds dealt to them are also dealt to the attacker, or they can just use themselves as a pin cushion to end the fight.
•Connected to idea's of Rage, wrath and other such associates means that as long as this species is in within 100 feet of these things it's impossible to truly kill them, they will simply heal completely no matter the damage.
•One of the abilities this species is most notorious for Rage Entities can release an aura that is capable of causing feelings of rage, anger, and such to form in whoever is capable of feeling them within a set space like a battlefield or building. They can chose the size of this aura themselves. May fail on PC’s.
•Abilities that focus on altering the mind of a being to pacify them are absolutely useless on Rage Entities as they are far too angry to care. Though they can sustain damage or healing from such things without the pacifying effects.
•Possess far greater strength than average humans or even most other species they can lift up to 18 tons at once.
• Being a species that partakes in combat incredibly frequently rage entities are born with increased strength capabilities.
•Rage Entities have good reason besides their mental sanity to live/travel in groups of eight at most, they are able to increase the strength stat of up to 7 chosen allies by +1.
•In addition to normal senses they can also sense physical/eldritch strength, health, sense the emotions of others and see the strength put into an attack.
•Capable of summoning their weapons or armor to them regardless of the distance between themselves and those things.
•They can derive energy from their own powerful emotions or loved ones emotions towards them to perform short ranged stunts like attacks, defenses or miracles with it. This is also the way they control their apparent age.
Flaws:
•When outside of battle the injuries or ailments they have suffered become far more painful as they feel every single moment of pain/weakness they didn't feel during the fight as they recover.
•Living Voodoo enchantment can be broken if the person the rage entity has placed under the enchantment experiences pleasure for any reason. Thus someone with a strong enough mind can forcefully break themselves free.
•To make use of Living Voodoo they must be able to obtain some part of the target and it's preferable they be able to swallow it as losing contact with the object will break the ability.
•As an exchange for being able to inflict wounds to themselves without actually sustaining damage while using Living Voodoo, the Rage Entity will sustain 5 damage if it's forcibly broken.
•If a Rage Entity falls ill they can not simply kill themselves to get rid of it the only time illness vanishes as a result of their death is if the illness killed them. They also will not heal starvation, dehydration, nor sleep deprivation so they must still take care of themselves to a minor degree.
•Can only regenerate if rage or a similar emotion is within 100 feet of some part of their corpse.