Sept 9, 2019 9:49:38 GMT -6
Post by Deleted on Sept 9, 2019 9:49:38 GMT -6
Name of Species: Werecreature
Baseline Dimension: When in humanoid form they typically range from 5 to 7 feet tall and weight from 100 to 200 lbs.The animal form is twice the size of it’s normal animal counterpart and it’s normal weight plus half.
Baseline Appearance: The appearance of Weres is realistic to humans for the most part expect their eyes come in a much wider range able to be almost every color. When in animal form they do tend to follow realistic colorations with pelts, save for the eyes. When the animal pelt doesn’t match the humanoid hair color at first transformation, a were’s human appearance may change when they transform back, if it does so this is permanent.
Culture/Origin of Species: The rumor is that unholy creatures have stolen the pelt of humans and wear them to venture out of the wilds in order to invade civilized society. However, if you ask any Were for the truth the exact opposite is the truth! Each and every naturally born Were is born in a humanoid form, or turned from an actual human, it’s the animal that is worn by them in order to survive in their wild home. Most of the Weres that do venture out of the wilds mean no harm whatsoever and are simply curious about the other creatures around them. Short of the night in which they are corrupted by the full moon’s light? The species is dolce towards other creatures who can find decent common ground with them. However, living as to different things they are both efficient at defending themselves and vicious in doing so. Yet, somehow even when feral Weres will never attack each other as if they have some special way to tell who isn’t one of them.
Traits:
• Outside of when the Full Moon is hanging in the sky, Weres can freely transform between their animal and humanoid forms, or somewhere between them if necessary.
• Regardless of their current body these creatures have incredible senses that far exceed anything most others possess as they have the senses of two species stacked atop each other due to their were condition.
• Weres age extremely slow compared to humans having average lifespans of 300 years even in areas of great danger.
• Almost any injury dealt to a were from anything besides things containing silver, bane, something doused in vampire venom, will heal over next to immediately.
• Being excellent hunters these creatures have what one may call ‘predator sense’ once they locked onto a target for some reason, it's next to impossible to lose them.
• Many claim that were species are super fast that you just can’t see them, this is actually false, instead light reflects remarkably well off their pelt making them generally harder to see as it plays tricks on the eyes.
• Weres possess a venom in their fangs that when injected into humans via their bite, transforms the human into a were.
• When a were is not transformed to most interacting with them the species seems to be normal humans.
• Being a wilds dwelling breed, most weres have an impeccable ability to identify plants and animals from all over the place.
• Regardless of distance if a Were is capable of communicating telepathically with other Weres if they both wish to.
Flaws:
• Weres have an extreme weakness to anything involving the metal silver, it burns their flesh and weapons made from it are very efficient at killing them.
• Bane is highly toxic to Weres, even the smallest amount of this varied plant species or things derived from it is capable of bringing one down.
• If a Were shape shifting willingly is jolted with electricity the transformation is stopped and will not work again for about fifteen minutes.
• Once every moon cycle, on the full moon, weres are forced to transform against their will and unable to shift back until sunrise. Most weres unassisted by magic go completely feral during this time often needing chained or caged to avoid harming other species.
• The sole reason Weres tend to stay away from Vampires, is that the bite of the Vampire is poison to them.
Baseline Dimension: When in humanoid form they typically range from 5 to 7 feet tall and weight from 100 to 200 lbs.The animal form is twice the size of it’s normal animal counterpart and it’s normal weight plus half.
Baseline Appearance: The appearance of Weres is realistic to humans for the most part expect their eyes come in a much wider range able to be almost every color. When in animal form they do tend to follow realistic colorations with pelts, save for the eyes. When the animal pelt doesn’t match the humanoid hair color at first transformation, a were’s human appearance may change when they transform back, if it does so this is permanent.
Culture/Origin of Species: The rumor is that unholy creatures have stolen the pelt of humans and wear them to venture out of the wilds in order to invade civilized society. However, if you ask any Were for the truth the exact opposite is the truth! Each and every naturally born Were is born in a humanoid form, or turned from an actual human, it’s the animal that is worn by them in order to survive in their wild home. Most of the Weres that do venture out of the wilds mean no harm whatsoever and are simply curious about the other creatures around them. Short of the night in which they are corrupted by the full moon’s light? The species is dolce towards other creatures who can find decent common ground with them. However, living as to different things they are both efficient at defending themselves and vicious in doing so. Yet, somehow even when feral Weres will never attack each other as if they have some special way to tell who isn’t one of them.
Traits:
• Outside of when the Full Moon is hanging in the sky, Weres can freely transform between their animal and humanoid forms, or somewhere between them if necessary.
• Regardless of their current body these creatures have incredible senses that far exceed anything most others possess as they have the senses of two species stacked atop each other due to their were condition.
• Weres age extremely slow compared to humans having average lifespans of 300 years even in areas of great danger.
• Almost any injury dealt to a were from anything besides things containing silver, bane, something doused in vampire venom, will heal over next to immediately.
• Being excellent hunters these creatures have what one may call ‘predator sense’ once they locked onto a target for some reason, it's next to impossible to lose them.
• Many claim that were species are super fast that you just can’t see them, this is actually false, instead light reflects remarkably well off their pelt making them generally harder to see as it plays tricks on the eyes.
• Weres possess a venom in their fangs that when injected into humans via their bite, transforms the human into a were.
• When a were is not transformed to most interacting with them the species seems to be normal humans.
• Being a wilds dwelling breed, most weres have an impeccable ability to identify plants and animals from all over the place.
• Regardless of distance if a Were is capable of communicating telepathically with other Weres if they both wish to.
Flaws:
• Weres have an extreme weakness to anything involving the metal silver, it burns their flesh and weapons made from it are very efficient at killing them.
• Bane is highly toxic to Weres, even the smallest amount of this varied plant species or things derived from it is capable of bringing one down.
• If a Were shape shifting willingly is jolted with electricity the transformation is stopped and will not work again for about fifteen minutes.
• Once every moon cycle, on the full moon, weres are forced to transform against their will and unable to shift back until sunrise. Most weres unassisted by magic go completely feral during this time often needing chained or caged to avoid harming other species.
• The sole reason Weres tend to stay away from Vampires, is that the bite of the Vampire is poison to them.