Nov 11, 2018 21:31:31 GMT -6
Post by Valentine on Nov 11, 2018 21:31:31 GMT -6
Djinn
Name of Species: Djinn
Baseline Dimension: Djinn are beings made from flameless smoke and have no actual dimensions. They appear as they wish.
Baseline Appearance: Djinn prefer to appear in the form of dark-skinned humans, with animal features. While they are capable of taking other shapes and forms the majority stick to one specific look.
Culture/Origin of Species: An ancient species Djinn have been around since the dawn of creation. The keeper of wishes and dreams. Djinn have been making wishes come true as far back as their history go. Djinn came into being when creatures first learned to think. They are born like regular humans and grow old, albeit at a slower rate. While djinn die from granting too many wishes. A djinn gains more magic and a sense of euphoria when granting a wish. Djinn are generally divided into 6 clans 3 good and 3 evil.
The Jinn, the Jann, and the Marid are the three good clans. They guard over the good wishes and joys in the universe. The Ifrit, the Ghul, and Shaitan are the evil tribes. They bend wishes and hopes to the darkest that can be done. It has been said that the three evil tribes were the original cause of demons.
Traits: List of traits for the species. These are inherent positive quirks of the species that almost all members should have as a baseline.
• Bigger on the inside: Djinn can create spaces that they can control. The area has to be inside a container no larger than a baseball. Djinn commonly used the created space as a room. Depending on how powerful they are, a djinn could even create a country inside the space of a hollow pendant. The laws inside a given room can be different based on how the djinn created it.
• Smoke Teleportation: Djinn can turn themselves, objects, and willing beings into smoke at will to move between spaces and realms. Djinn use this to travel between lamps and even dreams.
• Wish Granting: A power that all djinn have and try to avoid using. In exchange for some of their life force, a djinn has the power to grant wishes. The larger and more complex the wish, the more life force the djinn uses.
• Longevity: Djinn age at a prolonged rate compared to most species. A djinn living for 600 years is not uncommon. A djinn spending time in a lamp can live indefinitely as time does not pass inside.
• Shapeshifting: While preferring to keep a set form. Djinn can change shape based on their whim. As beings of unset dimensions, they are not limited in what they can shapeshift into.
• Rapid healing: A djinn’s body is just a physical manifestation of their smoke. As it is not real it is easier to repair.
Flaws: List of flaws for the species. These are inherent negative quirks of the species that almost all members should have as a baseline.
• A djinn always has a strong smell of smoke on them. Depending on the djinn their specific smell can be anything from a flavorful woodsmoke to a pile of burning garbage.
• Enslavement: All djinn have a primary lamp that keeps the majority of their essence. If the lamp breaks a djinn goes into a coma in the best case scenario. Beings tend to keep a lamp away from the djinn to control them.
• The cold: Djinn not only prefer heat they find it necessary. Djinn slow down in cold temperatures and are unable to use their djinn powers if they are too cold. While they would not die from being frozen it is a very torturous experience, and it keeps them from healing.