Dec 11, 2018 22:28:47 GMT -6
Post by Blaze on Dec 11, 2018 22:28:47 GMT -6
Name of Talent: Flaming Hell Storm
Concept: The concept is that Blaze gets the capability to control fire, smoke, and explosives. It's a very violent and powerful magic, but there are many consequences and is not useful for day to day basis. Smoke, fire, and explosives overlap one another.
Extra(s): If the Talent has any small passive effects or quirks that affect the character, such as having fire for hair, or glowing eyes, a pink skin tone, etc. This is for fluff and flavor not mechanics, those are listed below.
Positive Mechanics:
-Is highly resistant to nonmagical fires, smoke, and explosives.
-Can control non magical fires, smoke, and explosives as long as they are
-Can make others temporarily highly resistant to her own magic and human/naturally caused fire, smoke, and explosives through touch. However, they will still feel pain after a short while.
-Can generate fire from her body. This can take the form of any shape she desires as long it's not more than 10 meters traveling. The projectiles cannot be more than 1 meter in size.
-Can generate smoke up to the capacity to the room she is standing in or up to 20 m in raidus if she's is outside.
-Can generate explosives from her body. They come in the form of ember balls that are the size of grenades. She can choose for them to hold off and not explode or explode at the moment she launches it. They can be shot or throw by her in a certain direction. The bombs go up to the size of m67 frag grenade.
-Lastly, Blaze can take the form of the elements fire and smoke. If she counters water or windy elements she will immediately cancel out the spell and could die. She technically is immune to pain at this moment. However, if she gets hit with a fatal attack or any magic in this form she could die when the spell ends. Essentially, any damage she gets in the form doesn't hurt her, but when the spell ends you can see the results.
Negative Mechanics:
-Explosions are very chaotic and loud and are capable of affecting the ears of everyone. They can easily cause damage to surrounding fixtures and buildings, which Blaze is also not immune to if they fall on her.
-Explosions that are up to a limit of m67 frag grenade can only be launched 2 times per every post Blaze has. 2 explosives = 1 post. Any explosive bigger comparable to a m67 frag grenade can only be launched once a post and cannot be done consistently, post after post.
-Fire is difficult to counter against water specifically if the magic is stronger than her. Using smoke can be difficult to use against regular air magic as it can move the direction of smoke to make the air cleaner.
Concept: The concept is that Blaze gets the capability to control fire, smoke, and explosives. It's a very violent and powerful magic, but there are many consequences and is not useful for day to day basis. Smoke, fire, and explosives overlap one another.
Extra(s): If the Talent has any small passive effects or quirks that affect the character, such as having fire for hair, or glowing eyes, a pink skin tone, etc. This is for fluff and flavor not mechanics, those are listed below.
Positive Mechanics:
-Is highly resistant to nonmagical fires, smoke, and explosives.
-Can control non magical fires, smoke, and explosives as long as they are
-Can make others temporarily highly resistant to her own magic and human/naturally caused fire, smoke, and explosives through touch. However, they will still feel pain after a short while.
-Can generate fire from her body. This can take the form of any shape she desires as long it's not more than 10 meters traveling. The projectiles cannot be more than 1 meter in size.
-Can generate smoke up to the capacity to the room she is standing in or up to 20 m in raidus if she's is outside.
-Can generate explosives from her body. They come in the form of ember balls that are the size of grenades. She can choose for them to hold off and not explode or explode at the moment she launches it. They can be shot or throw by her in a certain direction. The bombs go up to the size of m67 frag grenade.
-Lastly, Blaze can take the form of the elements fire and smoke. If she counters water or windy elements she will immediately cancel out the spell and could die. She technically is immune to pain at this moment. However, if she gets hit with a fatal attack or any magic in this form she could die when the spell ends. Essentially, any damage she gets in the form doesn't hurt her, but when the spell ends you can see the results.
Negative Mechanics:
-Explosions are very chaotic and loud and are capable of affecting the ears of everyone. They can easily cause damage to surrounding fixtures and buildings, which Blaze is also not immune to if they fall on her.
-Explosions that are up to a limit of m67 frag grenade can only be launched 2 times per every post Blaze has. 2 explosives = 1 post. Any explosive bigger comparable to a m67 frag grenade can only be launched once a post and cannot be done consistently, post after post.
-Fire is difficult to counter against water specifically if the magic is stronger than her. Using smoke can be difficult to use against regular air magic as it can move the direction of smoke to make the air cleaner.