Mr. Felis
Faculty
GRADE •
C- (71)
VITALITY •
3
STRENGTH •
3
SPEED •
3
RESILIENCE •
2
STAMINA •
1
Flora / Fauna
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Witch's Familiar
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Onippon
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Professor of Alchemy & Potion Brewing / Emotional Support Councilor
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Nov 4, 2018 21:42:54 GMT -6
Post by Mr. Felis on Nov 4, 2018 21:42:54 GMT -6
WITCH'S FAMILIAR Name of Species: Witch's Familiar
Baseline Dimension: Normal dimensions of whatever bestial animal is used.
Baseline Appearance: Any kind of bestial animal. Though normally smaller animals such as birds, rats, and cats are used for Familiars.
Culture/Origin of Species: Just like how mankind has their best animal friends, so do witches. The culture and origin of Familiars are unknown, as they have been used by witches since their very existence. However, what is known, is the process of how one becomes a Familiar. A witch must first locate an animal, and then force some of their own magical essence into them. The witch and animal will then become as one until either of their deaths.
Though some may find this inhumane or even a form of slavery, Familiars are not usually sentient enough to grasp onto this aspect. Their owner's will if their own, and they will follow through no matter what.
Traits: • A witch's work needs to be done quickly. To make sure their companions get what they need as quickly as they can their speed is hightened as well as having a great flexibility. • Due to having some of the witch's power within them a Familiar's strength is increased. • Familiars have both low light and night vision so they can see even in the darkest of areas. • Because they are bestial but are trained to understand common speech Familiars can understand and speak any kind of language. • A Familiar's physical senses (sight, hearing, etc) are 2x as powerful as their regular species'.
Flaws: • Because a witch uses some of their own power to make an animal their Familiar, if a witch dies the Familiar will once again become a non sentient animal. Though, whatever the witch teaches the animal on their own will stay with them despite this. • Familiars cannot shapeshift by normal means unlike other species. In order to do so they would need a magical item, ability, or potion with the ability to do so.
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Izalie
Administrator
fishsticks
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Nov 5, 2018 16:48:10 GMT -6
Post by Izalie on Nov 5, 2018 16:48:10 GMT -6
WITCH'S FAMILIAR Name of Species: Witch's Familiar
Baseline Dimension: Normal dimensions of whatever bestial animal is used.
Baseline Appearance: Any kind of bestial animal. Though normally smaller animals such as birds, rats, and cats are used for Familiars.
Culture/Origin of Species: Just like how mankind has their best animal friends, so do witches. The culture and origin of Familiars are unknown, as they have been used by witches since their very existence. However, what is known, is the process of how one becomes a Familiar. A witch must first locate an animal, and then force some of their own magical essence into them. The witch and animal will then become as one until either of their deaths.
Though some may find this inhumane or even a form of slavery, Familiars are not usually sentient enough to grasp onto this aspect. Their owner's will if their own, and they will follow through no matter what.
Traits: • A witch's work needs to be done quickly. To make sure their companions get what they need as quickly as they can their speed is increased by 2 points as well as great flexibility. • Due to having some of the witch's power within them a Familiar's strength is increased by 1 point. • Familiars have both low light and night vision so they can see even in the darkest of areas. • Because they are bestial but are trained to understand common speech Familiars can understand and speak any kind of language. • A Familiar's physical senses (sight, hearing, etc) are 2x as powerful as their regular species'.
Flaws: • Because a witch uses some of their own power to make an animal their Familiar, if a witch dies the Familiar will once again become a non sentient animal. Though, whatever the witch teaches the animal on their own will stay with them despite this. • Familiars cannot shapeshift by normal means unlike other species. In order to do so they would need a magical item, ability, or potion with the ability to do so.
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