Feb 12, 2019 14:34:48 GMT -6
Post by Top Banan on Feb 12, 2019 14:34:48 GMT -6
EXO
Name of Species: Exo
{CLICK HERE for Appearance, Culture, and Origin}
Baseline Dimension: Being humanoid in shape, Exos are generally within the same dimensions as them. The average height is around 152cm to 180cm (5ft to 6 ft). The weight is dependent on what kind of metal alloy was used in the construction of the Exo, but again, it is generally around a regular human's weight, maybe a little bit more.
Baseline Appearance: They have humanoid shape - a head, torso, two arms and legs, you know the drill. The only difference is that they are machines. Despite the Exos being made of metal, their faces very much reflect their emotions, though most likely not as well as that of a regular human. Their eyes are bright and can be of practically any colour, though the colour variations tend to mimic that of the human spectrum. The inside of their jaw is lit aswell and the light can be seen through their lower jaw. The light is brighter when they talk and can be practically of any colour. When Exo's mouth is closed, the light inside of their jaw is off. Their bodies can also be painted with different colours, making every Exo unique in their own sense. On their bodies they can also have various oddities, such as spikes or antennae.
Culture/Origin of Species: Sentient machines with a mind of a human. The sentient part comes from an actual mind of a human or otherwise that had been extracted from its body and then placed into a body of a machine. The technology that was used to create them is unknown, nor the process itself. They remain a cipher to themselves, to seemingly never be resolved. While the true reason behind the idea of creating Exos is also unknown, individuals tend to claim that people who become Exos are afraid of death or maybe fell so much in debt that only such a decision could potentionally save them. However, their existence is not naturally sustainable. Exos suffer from a condition known as Dissociative Exomind Rejection (DER), a disorder that can be eventually fatal. The disorder is caused by the human mind rejecting its new body. Two methods have been discovered so far, that help with staving off the disorder. The first being a 'reboot'. A reboot erases the human mind's memories post-transfer so that it forgets its old body and better accept the new one. While this method helps initially, a reboot can be done multiple times over the course of time, should there be a need for it. Every time an Exo undergoes a reboot and resets their memories, number that is attached to their name (<name>-<number> formula) increases by one. Exo starts with a '-1' next to their name, as that signifies the very first reboot they undergo when transferring from flesh to metal. A reboot can be done manually by accessing a specific subroutine, now wired into their bodies that disables them for a while, until the reboot is complete. The second method was introduction of organic and familiar conceits, such as the drive to eat or reproduce. While they are not functionally necessary, they further reduce the chance of DER developing. However, there is one condition of DER that has no known cure - residual memories from past reboots. Reboot does wipe the mind's memories, but a lot of times certain memories bury themselves deep and even a memory wipe is not enough to get rid of them. This often results in Exos being haunted by their old memories, which they shouldn't remember in the first place. It is estimated that an Exo can handle about 20 or so reboots safely, before starting to experience memory and other mental issues.
Baseline Dimension: Being humanoid in shape, Exos are generally within the same dimensions as them. The average height is around 152cm to 180cm (5ft to 6 ft). The weight is dependent on what kind of metal alloy was used in the construction of the Exo, but again, it is generally around a regular human's weight, maybe a little bit more.
Baseline Appearance: They have humanoid shape - a head, torso, two arms and legs, you know the drill. The only difference is that they are machines. Despite the Exos being made of metal, their faces very much reflect their emotions, though most likely not as well as that of a regular human. Their eyes are bright and can be of practically any colour, though the colour variations tend to mimic that of the human spectrum. The inside of their jaw is lit aswell and the light can be seen through their lower jaw. The light is brighter when they talk and can be practically of any colour. When Exo's mouth is closed, the light inside of their jaw is off. Their bodies can also be painted with different colours, making every Exo unique in their own sense. On their bodies they can also have various oddities, such as spikes or antennae.
Culture/Origin of Species: Sentient machines with a mind of a human. The sentient part comes from an actual mind of a human or otherwise that had been extracted from its body and then placed into a body of a machine. The technology that was used to create them is unknown, nor the process itself. They remain a cipher to themselves, to seemingly never be resolved. While the true reason behind the idea of creating Exos is also unknown, individuals tend to claim that people who become Exos are afraid of death or maybe fell so much in debt that only such a decision could potentionally save them. However, their existence is not naturally sustainable. Exos suffer from a condition known as Dissociative Exomind Rejection (DER), a disorder that can be eventually fatal. The disorder is caused by the human mind rejecting its new body. Two methods have been discovered so far, that help with staving off the disorder. The first being a 'reboot'. A reboot erases the human mind's memories post-transfer so that it forgets its old body and better accept the new one. While this method helps initially, a reboot can be done multiple times over the course of time, should there be a need for it. Every time an Exo undergoes a reboot and resets their memories, number that is attached to their name (<name>-<number> formula) increases by one. Exo starts with a '-1' next to their name, as that signifies the very first reboot they undergo when transferring from flesh to metal. A reboot can be done manually by accessing a specific subroutine, now wired into their bodies that disables them for a while, until the reboot is complete. The second method was introduction of organic and familiar conceits, such as the drive to eat or reproduce. While they are not functionally necessary, they further reduce the chance of DER developing. However, there is one condition of DER that has no known cure - residual memories from past reboots. Reboot does wipe the mind's memories, but a lot of times certain memories bury themselves deep and even a memory wipe is not enough to get rid of them. This often results in Exos being haunted by their old memories, which they shouldn't remember in the first place. It is estimated that an Exo can handle about 20 or so reboots safely, before starting to experience memory and other mental issues.
Traits:
- Tireless - As Exos are primarily machines, they naturally do not tire easily and can keep going for extended periods of time.
- Unyielding - Once more, tying to the fact they are machines, bodies of Exos are more resilient to damage.
- Colour Party - While Exos cannot alter their base body, they can very much alter their colours and accessories all the time. They cannot really hide the fact that they are Exos, they can spice up their lives by changing themselves up, if they so desire.
- Night Vision - The eyes of Exos are equipped with special lenses that allow them to see better in dim or pitch black places.
Flaws:
- Dissociative Exomind Rejection (DER) - A disorder that is present with every Exo, which is based on unrest of a mind in a new body. Can be fatal. (detailed information above)
- Insomnia - Exos do need to recharge their energy, but the haunts of old memories make it incredibly tough to fall asleep. Insomnia's intensity is dependent on every Exo individually.