Mar 3, 2019 12:46:43 GMT -6
Post by Nyx on Mar 3, 2019 12:46:43 GMT -6
eldritchacademy.com/thread/1105/thriller-nyx-talent-training
Name of Talent: Ghostly
Concept: Askel was never warned of the fact that Nyx has several forms of Latent ESP, so he told her she was close with the ghost realm thus leading to them calling this talent ghostly. This strange ability covers a wide variety of things related to what other worlds call the supernatural. Ghostly also covers several other weird abilities she has developed over the years. Largely Nyx uses this talent as support or when she doesn't actually 'want' to cause harm to those around her. In other words, in spite of being her second talent, this is her go to because she doesn't want tranquilized or otherwise put down for harming others and isn't exactly harmless itself.
Extra(s): If the Talent has any small passive effects or quirks that affect the character, such as having fire for hair, or glowing eyes, a pink skin tone, etc. This is for fluff and flavor not mechanics, those are listed below.
- So long as Nyx is holding a piece of paper, touching blood, or touching fire, she can generate an image of something she's thinking of onto it like a photograph.
- Nyx can cause spirit orbs and such to gather around her, making a great light source but not much else.
- Occasionally she will emit a ghostly glow
Positive Mechanics:
- Six Sense: Nyx is capable of sensing the intentions of those around her and basic things about them, like if they're in good health, near death, or carry self perceived sin.
- Unusual Tastes: A small hammer space is connected to Nyx and by eating an item she can store it within that space until she later needs it, though the item has to come out the same way it went in. This space is able to hold about 100lbs worth of stuff.
- Slumber Town: By falling asleep in a particular spot she can view the past or future of that location while she dreams. This is very useful for planning or gathering information she would otherwise not have access to.
- Ghost Mode: Being so closely connected to ghostly things, Nyx is able to make herself intangible, allowing her to walk through walls and such as if she were an actual ghost.
- Nyx is able to traverse the realm of dreams at her own whim, walking in and out of dreams of the world whenever it appeases her.
- When she falls asleep she can astral project herself to another location and interact with it as if she was physically there.
- If she puts enough effort in, Nyx can travel through time as well though this takes twice the effort that normal projection requires.
- By touching an object she can track its owner with ease by tracking down the mental energy attached to the item.
- On the condition she is familiar with a particular item, person or given enough information, Nyx can track down the object or person's location.
- Telekinesis: Nyx can use mental energy to affect objects around her, this carries the same strength as her natural strength and in terms of the number of objects she can manipulate at once its her strength value times five.
- Nyx can use psychic energy to attack other's, able to generate 2 generally invisible psychic prehensile tentacles per number she has in her strength value. She can make these visible at will and they still make noise when they move and such.
- Telepathy is a staple and she has it in spades able to send mental messages.
- In addition to sending messages Nyx can connect up to five other people into a mental network with herself so they can communicate mentality even if they don't naturally have telepathy.
- While she is awake, Nyx is capable of getting flashes of the past or future of wherever she is, though this is more dangerous than doing it while asleep because she's able to physically react to what she see's.
- If she focuses on someone, she's able to see their past or future, if she's involved in events she'll see if from her own eyes, if not she'll see it from a third person point of view.
- Using mental energy she's able to create a limited number of things, around 10, the larger the object in mind the more difficult.
- By envisioning a location, Nyx can teleport to that location.
- Tbd
Negative Mechanics:
- These abilities are mental and if the wielder doesn't maintain a strong mind it's highly possible all the abilities granted to them could activate at once completely draining them for a stretch of time.
- While Ghostly has many abilities it actually has very few that can be somehow applied directly to combat, meaning it's ability to be used as self defense or offense, is severely limited and the wielder must become creative with it.
- Ghosts and other such creatures are often drawn towards Nyx due to her additional sensitivity towards them, meaning it's extremely difficult for her to get alone time, but additionally stealth with hauntings all around pretty much doesn't exist.
- Removing items from her hammer space is a rather disturbing process since it looks as if she is pulling things out of her mouth, it can also be rather uncomfortable depending on the size of the item and she can't fix anything wider/taller than her mouth can stretch.
- Nyx can't control if she see's the past or the future of a particular location, so sometimes she has to spend a lot of time sleeping to figure out what she wants.
- Even though her psychic limbs are mental energy if they're harden enough to cause damage they can also be grabbed and used to hurt her like digging someone's nails into one's arm, only it goes right to her brains nerves.
Name of Talent: Ghostly
Concept: Askel was never warned of the fact that Nyx has several forms of Latent ESP, so he told her she was close with the ghost realm thus leading to them calling this talent ghostly. This strange ability covers a wide variety of things related to what other worlds call the supernatural. Ghostly also covers several other weird abilities she has developed over the years. Largely Nyx uses this talent as support or when she doesn't actually 'want' to cause harm to those around her. In other words, in spite of being her second talent, this is her go to because she doesn't want tranquilized or otherwise put down for harming others and isn't exactly harmless itself.
Extra(s): If the Talent has any small passive effects or quirks that affect the character, such as having fire for hair, or glowing eyes, a pink skin tone, etc. This is for fluff and flavor not mechanics, those are listed below.
- So long as Nyx is holding a piece of paper, touching blood, or touching fire, she can generate an image of something she's thinking of onto it like a photograph.
- Nyx can cause spirit orbs and such to gather around her, making a great light source but not much else.
- Occasionally she will emit a ghostly glow
Positive Mechanics:
- Six Sense: Nyx is capable of sensing the intentions of those around her and basic things about them, like if they're in good health, near death, or carry self perceived sin.
- Unusual Tastes: A small hammer space is connected to Nyx and by eating an item she can store it within that space until she later needs it, though the item has to come out the same way it went in. This space is able to hold about 100lbs worth of stuff.
- Slumber Town: By falling asleep in a particular spot she can view the past or future of that location while she dreams. This is very useful for planning or gathering information she would otherwise not have access to.
- Ghost Mode: Being so closely connected to ghostly things, Nyx is able to make herself intangible, allowing her to walk through walls and such as if she were an actual ghost.
- Nyx is able to traverse the realm of dreams at her own whim, walking in and out of dreams of the world whenever it appeases her.
- When she falls asleep she can astral project herself to another location and interact with it as if she was physically there.
- If she puts enough effort in, Nyx can travel through time as well though this takes twice the effort that normal projection requires.
- By touching an object she can track its owner with ease by tracking down the mental energy attached to the item.
- On the condition she is familiar with a particular item, person or given enough information, Nyx can track down the object or person's location.
- Telekinesis: Nyx can use mental energy to affect objects around her, this carries the same strength as her natural strength and in terms of the number of objects she can manipulate at once its her strength value times five.
- Nyx can use psychic energy to attack other's, able to generate 2 generally invisible psychic prehensile tentacles per number she has in her strength value. She can make these visible at will and they still make noise when they move and such.
- Telepathy is a staple and she has it in spades able to send mental messages.
- In addition to sending messages Nyx can connect up to five other people into a mental network with herself so they can communicate mentality even if they don't naturally have telepathy.
- While she is awake, Nyx is capable of getting flashes of the past or future of wherever she is, though this is more dangerous than doing it while asleep because she's able to physically react to what she see's.
- If she focuses on someone, she's able to see their past or future, if she's involved in events she'll see if from her own eyes, if not she'll see it from a third person point of view.
- Using mental energy she's able to create a limited number of things, around 10, the larger the object in mind the more difficult.
- By envisioning a location, Nyx can teleport to that location.
- Tbd
Negative Mechanics:
- These abilities are mental and if the wielder doesn't maintain a strong mind it's highly possible all the abilities granted to them could activate at once completely draining them for a stretch of time.
- While Ghostly has many abilities it actually has very few that can be somehow applied directly to combat, meaning it's ability to be used as self defense or offense, is severely limited and the wielder must become creative with it.
- Ghosts and other such creatures are often drawn towards Nyx due to her additional sensitivity towards them, meaning it's extremely difficult for her to get alone time, but additionally stealth with hauntings all around pretty much doesn't exist.
- Removing items from her hammer space is a rather disturbing process since it looks as if she is pulling things out of her mouth, it can also be rather uncomfortable depending on the size of the item and she can't fix anything wider/taller than her mouth can stretch.
- Nyx can't control if she see's the past or the future of a particular location, so sometimes she has to spend a lot of time sleeping to figure out what she wants.
- Even though her psychic limbs are mental energy if they're harden enough to cause damage they can also be grabbed and used to hurt her like digging someone's nails into one's arm, only it goes right to her brains nerves.