welcome to Eldritch Academy
In a world of myths and mysteries, the pinnacle of the magical academies exists. Eldritch Academy offers education to all ages and species but specializes in the study and training of one's innate mystical capabilities, often called Eldritch Energies, Powers, or Unknowns, but more formally known as their Talent. However, tensions run high with the nations only holding a fragile peace as the Talents that rival the epitomes of technology change the balance of power.
With the more recent uprising of evil Shades and introduction of combat-oriented programs into Talent-focused schools, nations grow more aggressive towards one another. The demand for resources grows, and skirmishes at the border of Arka and Mistere become more frequent. Monsters run into the nations from the Wildes, terrorizing villages and cities. The need for trained or in-training Hunters and Guardians has never been more urgent.
Of Myths and Mysteries
eldritch academy The Tea Team
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updates
FEBRUARY 20, 2019
Community Update 2.5 is out! We would like to introduce you to Student Dorm Assistants, a newly organized staff list, and best of all, an updated Academy Guide!
DATE HERE
Community Update #2 is out! We bring you a Fame/Infamy system, an organized Event/PvP system, a new Academy Guide featuring new roles and colorgroups to replace our dorm colors, along with monsters, quests, teams, shards, and more!
Defans, Security Automaton made of Obsidian
defans
Faculty
GRADE •
60
VITALITY •
2
STRENGTH •
3
SPEED •
1
RESILIENCE •
2
STAMINA •
2
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Nov 6, 2018 21:46:02 GMT -6
Post by defans on Nov 6, 2018 21:46:02 GMT -6
♦ CHARACTER INFORMATION ♦ Name: Defans Gender: Golem (No gender) Age: 98 Occupation: Security Height: 9' Appearance:Personality: The Obsidian-made Automaton known as Defans tends to switch personalities depending on the situation. When in the defense of something, or any type of combat situation, the 'golem' seems to shutdown as a person and focuses more on the elimination of the threat as dictated by the commands of the place he is protecting. This ranges from knocking out an unruly high schooler abusing his talents all the way to the destruction of a being that shows hostile towards the school he is part of the security of. While not in those types of situations he tends to have a thirst for knowledge and conversation, going so far as to accept invites from the elementary schoolers to participate in small fun things that they ask of him when not on official duty. He is generally friendly, for a defense Automaton, and will normally try to speak first before acting. History: N/A ♦ SPECIES INFORMATION ♦ Name of Species: Automatons Baseline Dimension: Automatons widely vary in their baseline dimensions. Some can be a foot tall where others are upwards to 20 feet tall. Heights and other sizes range with it, depending on the size and what material they are made with, and thus could be ten pounds or even ten tons. Baseline Appearance: Generally Automatons have no eyes, just holes carved out that glow an eerie red, but some may socket gems within these holes and it allows them to still see clearly and give them something akin to eyes for others to look at. As they are magical constructs, hair and skin are nonexistent. Some may choose to wear wigs if they long for hair. As they are made of materials, such as wood, stone, or precious metals, they tend to be blend in with surroundings made of the same material. Culture/Origin of Species: Automatons, or to some known as Golems, are a species that were born not long ago. Originally made to be mindless servants to do the bidding of their masters, they somehow gained the sentience to go off and begin a life on their own. Unsure as to how, many professors and researchers try and learn about them. Automatons know as much as they do, leaving much unknown and many wanting to learn about it. Even so, the species managed to learn how to create more of themselves in large 'factories' that use materials they harvest to create more of themselves. Each is like a newborn, needing to learn as any child, but comes out in the size and shape that the magical factory dictates for them. As a culture, they are similar to a hive mind. They go about tasks as a group and finish things as productively as possible. The only thing missing is the actual 'hive mind.' Each Automaton is autonomous and can think and act freely on its own. This leads to times of strife, as well as bouts of peace, though so far there has been more peace than anything else due to their willingness to help each other out more often than now. Traits: •Construct: As they do not have a normal physical body, Automatons do not have the standard physical weaknesses that a flesh and blood would have. They have no internal organs, and do not need to breathe nor do they have any need for sustenance of any kind. •Powerful: As they have no flesh and bone, and are simply brought to life through magic, the beings are extremely powerful physically. They have a +1 to their strength/vitality/resilience because of this. •Inquisitive: Automatons are extremely inquisitive, and are always open to learning. Due to this they are fast learners and do well with retaining and recalling information. Sometimes they earn the nickname of 'libraries' because of this. •Labor Union: Tasks given to an Automaton are almost always successfully done. When they feel the need for help, or the want to help, they find that other Automatons are happy to help them out in most situations. This 'union' gives the species the upper hand in groups and a massive level of teamwork when needed. Flaws: • Inquisitive: While they like to learn, sometimes it is best not to learn or ask about certain things. Many the Automaton have been destroyed for getting into the wrong conversation or subject. •Material-based: Due to being constructs of materials instead of flesh and blood, every Automaton has a defined set of weaknesses because of what they are made of. (One made of wood burns easier, while one made of gold has a low melting point.) This causes them to have to be careful in todays world, as many are able to deal with their weaknesses should they become a threat.
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Izalie
Administrator
fishsticks
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Nov 6, 2018 21:59:18 GMT -6
Post by Izalie on Nov 6, 2018 21:59:18 GMT -6
♦ CHARACTER INFORMATION ♦ Name: Defans Gender: Golem (No gender) Age: 98 Occupation: Security Height: 9' Appearance:Personality: The Obsidian-made Automaton known as Defans tends to switch personalities depending on the situation. When in the defense of something, or any type of combat situation, the 'golem' seems to shutdown as a person and focuses more on the elimination of the threat as dictated by the commands of the place he is protecting. This ranges from knocking out an unruly high schooler abusing his talents all the way to the destruction of a being that shows hostile towards the school he is part of the security of. While not in those types of situations he tends to have a thirst for knowledge and conversation, going so far as to accept invites from the elementary schoolers to participate in small fun things that they ask of him when not on official duty. He is generally friendly, for a defense Automaton, and will normally try to speak first before acting. History: N/A ♦ SPECIES INFORMATION ♦ Name of Species: Automatons Baseline Dimension: Automatons widely vary in their baseline dimensions. Some can be a foot tall where others are upwards to 20 feet tall. Heights and other sizes range with it, depending on the size and what material they are made with, and thus could be ten pounds or even ten tons. Baseline Appearance: Generally Automatons have no eyes, just holes carved out that glow an eerie red, but some may socket gems within these holes and it allows them to still see clearly and give them something akin to eyes for others to look at. As they are magical constructs, hair and skin are nonexistent. Some may choose to wear wigs if they long for hair. As they are made of materials, such as wood, stone, or precious metals, they tend to be blend in with surroundings made of the same material. Culture/Origin of Species: Automatons, or to some known as Golems, are a species that were born not long ago. Originally made to be mindless servants to do the bidding of their masters, they somehow gained the sentience to go off and begin a life on their own. Unsure as to how, many professors and researchers try and learn about them. Automatons know as much as they do, leaving much unknown and many wanting to learn about it. Even so, the species managed to learn how to create more of themselves in large 'factories' that use materials they harvest to create more of themselves. Each is like a newborn, needing to learn as any child, but comes out in the size and shape that the magical factory dictates for them. As a culture, they are similar to a hive mind. They go about tasks as a group and finish things as productively as possible. The only thing missing is the actual 'hive mind.' Each Automaton is autonomous and can think and act freely on its own. This leads to times of strife, as well as bouts of peace, though so far there has been more peace than anything else due to their willingness to help each other out more often than now. Traits: •Construct: As they do not have a normal physical body, Automatons do not have the standard physical weaknesses that a flesh and blood would have. They have no internal organs, and do not need to breathe nor do they have any need for sustenance of any kind. •Powerful: As they have no flesh and bone, and are simply brought to life through magic, the beings are extremely powerful physically. They have a +1 to their strength/vitality/resilience because of this. •Inquisitive: Automatons are extremely inquisitive, and are always open to learning. Due to this they are fast learners and do well with retaining and recalling information. Sometimes they earn the nickname of 'libraries' because of this. •Labor Union: Tasks given to an Automaton are almost always successfully done. When they feel the need for help, or the want to help, they find that other Automatons are happy to help them out in most situations. This 'union' gives the species the upper hand in groups and a massive level of teamwork when needed. Flaws: • Inquisitive: While they like to learn, sometimes it is best not to learn or ask about certain things. Many the Automaton have been destroyed for getting into the wrong conversation or subject. •Material-based: Due to being constructs of materials instead of flesh and blood, every Automaton has a defined set of weaknesses because of what they are made of. (One made of wood burns easier, while one made of gold has a low melting point.) This causes them to have to be careful in todays world, as many are able to deal with their weaknesses should they become a threat.
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