Corbyn Dumas
Faculty
GRADE •
70 (C-)
VITALITY •
2
STRENGTH •
3
SPEED •
1
RESILIENCE •
5
STAMINA •
1
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Nov 7, 2018 4:20:17 GMT -6
Post by Corbyn Dumas on Nov 7, 2018 4:20:17 GMT -6
Slime
Name of Species: Legendary Slime.
Baseline Dimension: A normal slime is basically the size of a cat or a small dog. A High Slime has eaten so much it has swollen up to the size of a car. However, a Legendary Slime has become so big it can even swallow an entire elephant.
Baseline Appearance: It's slime, they don't have eye color, hair or anything. The only variety it has, it's is slime color.
Culture/Origin of Species: Slimes don't have a particular origin or culture like most other species, in fact, slimes start out as a non-sentient species that slime their way through a forest, cave or basically any natural environment. Most of the time they are not really big, in fact, they are actually really small to the point they only devour small woodland critters. Sometimes you could encounter bigger ones, but most of the time you won't. They are after all a low level creature, and are often the target for basic training. However, there are exceptions, every once in a while Slime luckily manages to survive, devour beings until the point it can consume larger creatures. And if it grows large enough and eats enough sentient creatures as its nutrition it becomes a High and later on a Legendary Slime and actually become a sentient being itself.
Traits: List of traits for the species. These are inherent positive quirks of the species that almost all members should have as a baseline. For every 2 traits, a species must also have 1 flaw. • Their body is fluid, which means it can shapeshift • Melee attacks have less effect on their body • Since their body is made up of slime, it can move its entire body through small and difficult spots • When punched or kicked, you get stuck
Flaws: List of flaws for the species. These are inherent negative quirks of the species that almost all members should have as a baseline. For every 2 traits, a species must have 1 flaw. • Slimes are extremely weak to any kind of fire. Normal or magic wise • Slimes are a gluttonous creature, even when hiding in a human form. So it might have trouble to adjust to city life • Slimes can't handle droughts or extreme heat
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Nov 7, 2018 6:37:04 GMT -6
Post by Deleted on Nov 7, 2018 6:37:04 GMT -6
Yo Fred, lookin real good, ready to be approved but if you want you can add 2 more traits, and you have 3 aspect points left to spend on this slimey species if you'd like
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Corbyn Dumas
Faculty
GRADE •
70 (C-)
VITALITY •
2
STRENGTH •
3
SPEED •
1
RESILIENCE •
5
STAMINA •
1
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Nov 7, 2018 7:13:30 GMT -6
Post by Corbyn Dumas on Nov 7, 2018 7:13:30 GMT -6
bump
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Nov 7, 2018 7:29:52 GMT -6
Post by Deleted on Nov 7, 2018 7:29:52 GMT -6
Slime
Name of Species: Legendary Slime.
Baseline Dimension: A normal slime is basically the size of a cat or a small dog. A High Slime has eaten so much it has swollen up to the size of a car. However, a Legendary Slime has become so big it can even swallow an entire elephant.
Baseline Appearance: It's slime, they don't have eye color, hair or anything. The only variety it has, it's is slime color.
Culture/Origin of Species: Slimes don't have a particular origin or culture like most other species, in fact, slimes start out as a non-sentient species that slime their way through a forest, cave or basically any natural environment. Most of the time they are not really big, in fact, they are actually really small to the point they only devour small woodland critters. Sometimes you could encounter bigger ones, but most of the time you won't. They are after all a low level creature, and are often the target for basic training. However, there are exceptions, every once in a while Slime luckily manages to survive, devour beings until the point it can consume larger creatures. And if it grows large enough and eats enough sentient creatures as its nutrition it becomes a High and later on a Legendary Slime and actually become a sentient being itself.
Traits: List of traits for the species. These are inherent positive quirks of the species that almost all members should have as a baseline. For every 2 traits, a species must also have 1 flaw. • Their body is fluid, which means it can shapeshift • Melee attacks have less effect on their body • Since their body is made up of slime, it can move its entire body through small and difficult spots • It's a slime! • +1 to resilience, +2 to vitality
• When punched or kicked, you get stuck
Flaws: List of flaws for the species. These are inherent negative quirks of the species that almost all members should have as a baseline. For every 2 traits, a species must have 1 flaw. • Slimes are extremely weak to any kind of fire. Normal or magic wise • Slimes are a gluttonous creature, even when hiding in a human form. So it might have trouble to adjust to city life • Slimes can't handle droughts or extreme heat
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