welcome to Eldritch Academy
In a world of myths and mysteries, the pinnacle of the magical academies exists. Eldritch Academy offers education to all ages and species but specializes in the study and training of one's innate mystical capabilities, often called Eldritch Energies, Powers, or Unknowns, but more formally known as their Talent. However, tensions run high with the nations only holding a fragile peace as the Talents that rival the epitomes of technology change the balance of power.
With the more recent uprising of evil Shades and introduction of combat-oriented programs into Talent-focused schools, nations grow more aggressive towards one another. The demand for resources grows, and skirmishes at the border of Arka and Mistere become more frequent. Monsters run into the nations from the Wildes, terrorizing villages and cities. The need for trained or in-training Hunters and Guardians has never been more urgent.
Of Myths and Mysteries
eldritch academy The Tea Team
Blueprint is a premade Proboards v5 theme designed and built by punki of Adoxography and Pixel Perfect. Eldritch Academy is the work of the mind(s) of The Tea Team. All characters and content are copyright their creators, and may not be replicated without their creators' permission. All images belong to their original owners.
updates
FEBRUARY 20, 2019
Community Update 2.5 is out! We would like to introduce you to Student Dorm Assistants, a newly organized staff list, and best of all, an updated Academy Guide!
DATE HERE
Community Update #2 is out! We bring you a Fame/Infamy system, an organized Event/PvP system, a new Academy Guide featuring new roles and colorgroups to replace our dorm colors, along with monsters, quests, teams, shards, and more!
Adrisse Remington Flygare
Adrisse
Student Guardian
GRADE •
71 (C-)
VITALITY •
1
STRENGTH •
4
SPEED •
3
RESILIENCE •
3
STAMINA •
1
Mini Maxi
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Church Grim
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Iris
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Nov 10, 2018 5:32:49 GMT -6
Post by Adrisse on Nov 10, 2018 5:32:49 GMT -6
† STUDENT INFORMATION † Name: Adrisse Remington Flygare Gender: Female Age: 180 Year in school: Senior Dorm: Cobalt Height: 5’6” Appearance:Personality: Adrisse is a strong person. It takes a lot to break her. As such, she allows herself to feel all emotions freely, and also show those emotions with limited restraint. This makes her passionate about many things quickly, and compassionate to any that have endured violences and forced fates to serve others’ agendas. She will most likely take to any other church grim she finds since she definitely knows their plights, but will also extend her protection and church grim level of loyalty to others she deems worthy. Adrisse is naturally mistrustful of humans, but completely neutral toward all other species until they give her a reason to think otherwise. Her fangs bare down on grudges for dear life, so much work and a couple miracles can maybe get a person or species off her crap list. No guarantees. Her less stellar qualities are her many fears and violent tendencies. Most of her fears are avoidable or impossible at school, but one in particular afflicts her more than she’d like to admit. Being buried alive in her former life has brought on an intense case of claustrophobia. It can rear its head in a variety of ways and places. Normal things like tight crowds, small rooms, and tight blankets can set it off, but it runs even deeper. Perceived tightness from emotional stressors can also flip the switch, making even the great outdoors feel suffocating. Hyperventilating is obviously unpleasant, but also the sensation of being vulnerable and helpless once again are things she wants to avoid at all costs. To get out of situations she even suspects might bring on these feelings can have her biting and clawing her way out, or worse. She’s a girl who takes comfort in her many, many weapons, so those who try to trap her might come off with more than a light flesh wound. Being armed to the teeth is her security blanket. It makes her feel strong. Being wronged again is a lot harder when in possession of things that can blow heads off like bottles on a fence. On a lighter note, the girl is a hoot to hang out with. Mischief often runs away with her, getting her into trouble but nothing she can’t get out of. She adores being the life of the party, enjoying her second chance at life. She can’t stand boring. While she doesn’t mind studying nor her more active classes, her grades suffer a bit from not thinking her actions through and getting herself in trouble. History: N/A † SPECIES INFORMATION †
Name of Species: Church Grim
Baseline Dimension: Minimum two feet tall at shoulder, maximum eight feet tall. Average is generally 4-6 feet tall at the shoulder. Length varies.
Baseline Appearance: Church Grim are animals, typically dogs, and have black fur, almost any eye color, abnormally long and flowing tails, and white fangs. Their fur is shadow-like in nature and flows unnaturally with a black aura.
Culture/Origin of Species: As per tradition in some Skiagis cultures, the people of the church were to bury a dumb animal, usually a dog, alive for it to become the designated soul to protect and guard the graveyard. The rule was simple; the first being buried after the opening of the cemetery was fated to protect it for eternity. Their soul would remain alive and bound to the yard as they upheld the duty of protecting the cemetery from demons, gravediggers, trespassers with ill intent, and the like. The task was said to be from an ancient agreement with a god and was a sacred duty for an animal to uphold.
Traits: • T'was a dark and stormy night - - Church Grim can attract dark, dreary, or stormy weather at will or sometimes against their will. They cannot directly control the weather, but attract such events to them. • Faire Chlaidh, the graveyard watch - - Church Grim can walk invisible- unseen, unheard, untouched, and unscented at will. • Under the cornerstone - - With a new form greatly changed and enhanced from their former, Church Grim have +1 to their Strength Aspect. • Buried alive - - Having faced a mortal death once before, Church Grim do not age or die by natural causes, but simply fade away or eventually pass on. They have +2 to their Resilience Aspect.
Flaws: • Omen of death - - Being representative and guard to cemeteries, Church Grim are rare to be seen in public and often are only known to be associated with death. As a result, they are often ostracized and cast out of communities, known as ones who bring an early demise to those they are around. • Kilgrim Bridge - - Due to having been once tied strongly to land and duty, Church Grim hold an innate sense of loyalty that is more of a curse than a blessing. They become easily attached to people, places, and things, and if they are away from their cemetery or it has been destroyed, they will feel a constant void and depression within. If they become too loyal to one individual, they can be easily taken advantage of and used.
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Nov 10, 2018 16:19:02 GMT -6
Post by Deleted on Nov 10, 2018 16:19:02 GMT -6
{Spoiler} † STUDENT INFORMATION † Name: Adrisse Remington Flygare Gender: Female Age: 180 Year in school: Senior Dorm: Cobalt Height: 5’6” Appearance:Personality: Adrisse is a strong person. It takes a lot to break her. As such, she allows herself to feel all emotions freely, and also show those emotions with limited restraint. This makes her passionate about many things quickly, and compassionate to any that have endured violences and forced fates to serve others’ agendas. She will most likely take to any other church grim she finds since she definitely knows their plights, but will also extend her protection and church grim level of loyalty to others she deems worthy. Adrisse is naturally mistrustful of humans, but completely neutral toward all other species until they give her a reason to think otherwise. Her fangs bare down on grudges for dear life, so much work and a couple miracles can maybe get a person or species off her crap list. No guarantees. Her less stellar qualities are her many fears and violent tendencies. Most of her fears are avoidable or impossible at school, but one in particular afflicts her more than she’d like to admit. Being buried alive in her former life has brought on an intense case of claustrophobia. It can rear its head in a variety of ways and places. Normal things like tight crowds, small rooms, and tight blankets can set it off, but it runs even deeper. Perceived tightness from emotional stressors can also flip the switch, making even the great outdoors feel suffocating. Hyperventilating is obviously unpleasant, but also the sensation of being vulnerable and helpless once again are things she wants to avoid at all costs. To get out of situations she even suspects might bring on these feelings can have her biting and clawing her way out, or worse. She’s a girl who takes comfort in her many, many weapons, so those who try to trap her might come off with more than a light flesh wound. Being armed to the teeth is her security blanket. It makes her feel strong. Being wronged again is a lot harder when in possession of things that can blow heads off like bottles on a fence. On a lighter note, the girl is a hoot to hang out with. Mischief often runs away with her, getting her into trouble but nothing she can’t get out of. She adores being the life of the party, enjoying her second chance at life. She can’t stand boring. While she doesn’t mind studying nor her more active classes, her grades suffer a bit from not thinking her actions through and getting herself in trouble. History: N/A † SPECIES INFORMATION †
Name of Species: Church Grim
Baseline Dimension: Minimum two feet tall at shoulder, maximum eight feet tall. Average is generally 4-6 feet tall at the shoulder. Length varies.
Baseline Appearance: Church Grim are animals, typically dogs, and have black fur, almost any eye color, abnormally long and flowing tails, and white fangs. Their fur is shadow-like in nature and flows unnaturally with a black aura.
Culture/Origin of Species: As per tradition in some Skiagis cultures, the people of the church were to bury a dumb animal, usually a dog, alive for it to become the designated soul to protect and guard the graveyard. The rule was simple; the first being buried after the opening of the cemetery was fated to protect it for eternity. Their soul would remain alive and bound to the yard as they upheld the duty of protecting the cemetery from demons, gravediggers, trespassers with ill intent, and the like. The task was said to be from an ancient agreement with a god and was a sacred duty for an animal to uphold.
Traits: • T'was a dark and stormy night - - Church Grim can attract dark, dreary, or stormy weather at will or sometimes against their will. They cannot directly control the weather, but attract such events to them. • Faire Chlaidh, the graveyard watch - - Church Grim can walk invisible- unseen, unheard, untouched, and unscented at will. • Under the cornerstone - - With a new form greatly changed and enhanced from their former, Church Grim have +1 to their Strength Aspect. • Buried alive - - Having faced a mortal death once before, Church Grim do not age or die by natural causes, but simply fade away or eventually pass on. They have +2 to their Resilience Aspect.
Flaws: • Omen of death - - Being representative and guard to cemeteries, Church Grim are rare to be seen in public and often are only known to be associated with death. As a result, they are often ostracized and cast out of communities, known as ones who bring an early demise to those they are around. • Kilgrim Bridge - - Due to having been once tied strongly to land and duty, Church Grim hold an innate sense of loyalty that is more of a curse than a blessing. They become easily attached to people, places, and things, and if they are away from their cemetery or it has been destroyed, they will feel a constant void and depression within. If they become too loyal to one individual, they can be easily taken advantage of and used.
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