Nov 13, 2018 18:46:56 GMT -6
Post by Deleted on Nov 13, 2018 18:46:56 GMT -6
WITCH
Name of Species: Witch
Baseline Dimension: Just like humans do. They can come in all different shapes and sizes.
Baseline Appearance: Nothing really specific but the souls of witches tend to favour choosing bodies that don't blend in to society whether it be through a body difference, an obscure hair or eye colour but it's really up to the witch's soul to decide this.
Culture/Origin of Species: The origin of witches dates back to far beyond the War. They've always existed but have never tried to stay within the spotlight for long due to being ostracized for an extremely long time. Either way, they usually live in silence and far away from society, resulting in those with witch's souls to almost become lost to history because they usually disappear for long times.
Witches are the souls that were blessed with power from creation. These souls were strong enough to survive the body even after death and when the host's body dies, the soul must find a new vessel within six days or the power it contains will dissipate and will pass on. Once it finds a new vessel, it has to be a newborn. The witch doesn't overwrite the personality but instead becomes a layer of the soul of the person that they possess. It almost acts as a layer of defense on soul based attacks. The witch soul resting in one's body causes various effects but it also bears curses due to the immense power that each soul possesses. Witch's souls do not have a preferred gender for which they possess however, so both males and females can be witches.
Traits:
• Archive - The witch has extensive knowledge on thousands of topics, leading to most witches being extremely intelligent regarding nearly all topics. However, this doesn't mean they are all knowing, just that they have a lot of prior knowledge to work with.
• Enchant - The witch has a higher affinity with magic and can perform spectacles involving all elements that they wish to use. This gives them the ability to use their Talents to their full capabilities whether they are combative or not. Grants them a +1 bonus to Strength.
• Panacea - Witches have enhanced healing capabilities thanks to the additional soul that rests within them. This causes them to heal from their wounds a lot quicker and be able to take more hits in general. Grants them a +2 bonus to Resilience.
• Virtue - Witches have the ability to sense people's intentions whether they are good or evil. It also lets them detect when a person is lying to them. When someone is lying to them though, the witch is free to read the mind of person to figure out the truth behind their words.
Flaws:
• Strife - Being a witch warrants a lot of negative attention. The witch's soul attracts attention and it's always negative. Most of the time, it can only be surpressed where everyone just strongly dislikes the witch, but a newer witch is at risk from getting attacked just from the bad vibe that they give.
• Discord - The two souls within the vessel can cause physical problems for the vessel as they can halt growth, whether it be physical or mental. The two souls are never truly at peace and when the souls are in complete discord, it risks tearing the vessel from the face of the land because of the two countering forces within them.