welcome to Eldritch Academy
In a world of myths and mysteries, the pinnacle of the magical academies exists. Eldritch Academy offers education to all ages and species but specializes in the study and training of one's innate mystical capabilities, often called Eldritch Energies, Powers, or Unknowns, but more formally known as their Talent. However, tensions run high with the nations only holding a fragile peace as the Talents that rival the epitomes of technology change the balance of power.
With the more recent uprising of evil Shades and introduction of combat-oriented programs into Talent-focused schools, nations grow more aggressive towards one another. The demand for resources grows, and skirmishes at the border of Arka and Mistere become more frequent. Monsters run into the nations from the Wildes, terrorizing villages and cities. The need for trained or in-training Hunters and Guardians has never been more urgent.
Of Myths and Mysteries
eldritch academy The Tea Team
Blueprint is a premade Proboards v5 theme designed and built by punki of Adoxography and Pixel Perfect. Eldritch Academy is the work of the mind(s) of The Tea Team. All characters and content are copyright their creators, and may not be replicated without their creators' permission. All images belong to their original owners.
updates
FEBRUARY 20, 2019
Community Update 2.5 is out! We would like to introduce you to Student Dorm Assistants, a newly organized staff list, and best of all, an updated Academy Guide!
DATE HERE
Community Update #2 is out! We bring you a Fame/Infamy system, an organized Event/PvP system, a new Academy Guide featuring new roles and colorgroups to replace our dorm colors, along with monsters, quests, teams, shards, and more!
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Nov 18, 2018 18:06:25 GMT -6
Post by Akeldama Angelgrove on Nov 18, 2018 18:06:25 GMT -6
♦ STUDENT INFORMATION ♦ Name: Akeldama Gender: Female Age: 10(since birth), 15(Her accelerated age rate for herself), and 24 years old(Her current appearance of age) Year in school: Freshman Dorm: UnknownHeight:4 foot, 6 inches at 15 6 foot, 5 inches at 24 Appearance:
Her cloths often become tattered and old very quickly do to the nature of her magic. Her skin isn't naturally grey, but it is usually really dirty as she's legitimately afraid of taking baths in weird places. But most places are weird to her so... She doesn't bathe much. Personality: What is the difference between delusions of grandeur and prophetic visions of the future? This is something Akeldama has to ask herself every time she is hit with a vision of the future. Is it her imagination? Is it real? Will it happen in the future, or did it already happen, she just can't remember? It is difficult for her to tell, so often times rather than speaking at all she'll try to remain quiet so as not to make a fool of herself. Try, but not often succeed. She is very subservient and does her best to please everyone else around her. She always seems afraid, and her posture reeks of that. Even at her tallest height, she seems small in comparison to those around her. Akeldama has a bit of a sadistic inclination, but she'd never be brave enough to actually act on those thoughts. Akeldama's personality shifts dramatically when Capone takes over, to bold and downright sadistic and proud of it. Though in "polite" society Capone does a bit better in hiding some of her more gory tendancies... History: (Optional) ♦ SPECIES INFORMATION ♦ Name of Species: Daemon Baseline Dimension: Size varies depending on the form a Daemon takes. Baseline Appearance: Daemons can take a number of forms, from that of monsters, to animals and beasts, to humans in their home dimension and in dreams. In the physical plane, they take the appearance of whatever being they are possessing or bound to. Culture/Origin of Species: Overview: A Daemon, generally speaking, is a being that was usually once alive, but has remained dead and in the afterlife for so long that death became their life. They can be any kind of spirit, typically, but have lived to the point where they begin to consume souls, who then become a part of them. The more souls they consume, the more powerful the spirit becomes, as it starts to take on characteristics in regions such as appearance, powers, and even personality. As such, a being who has begun to eat souls in this manner has become a Daemon, and therefore must 'balance' what they choose to devour. Consume too many demons or tainted souls? Become one. Consume too many angels or holy souls? Become one. The same goes for neutral souls or specific ones. What makes the Daemons unique is the fact that their own personality can begin to become blurred the more they devour. They take on characteristics from other souls, though a single strong soul's personality can potentially become the dominant mind of the Daemon. This is why balancing is so important, and is also why weaker Daemons typically leave strong personalities and souls alone. Behavior: Death is their life, but how does one grow stronger? Daemons are beings with little to no influence or touch on the physical realm; most of them hardly care or even think about mortal affairs in their daily lives. As such, any Daemon who somehow touches or appears on the physical world is incredibly weak, and often susceptible to any dangers that could befall them. Daemons live on the Third Astral Plane, and even are weak if they manage to visit the Second Astral Plane of the deceased. A Daemon's main strength is its nearly limitless potential for growth and gaining power. This is what a Daemon's true desire is- to grow stronger. It is a difficult goal that few Daemons every reach and fulfill, however, as they can easily be killed and eradicated by other spirit beings, destroyed by strong mortals with spiritual powers, or even end their own lives as Daemons by not balancing what they consume. Should the latter happen, they will completely become what they have eaten, be it a demon, some holy being, or just a humble former-mortal spirit. Sometimes if this happens, they could still possibly retain their soul-consuming capabilities, but must 'restart'. By this point, the chances of them ever reaching their full potential are low. Properly balancing the consumption of souls in a stable and steady manner can make a Daemon become a truly ambiguous creature, but alarmingly powerful, as they retain most of the abilities and strengths of what they have absorbed. A skilled Daemon is able to counter a certain consumed soul's weakness by absorbing something else that properly balances it and patches the weakness, without cancelling out any strengths. Being clever, smart, strategic, and calculating is how a Daemon truly becomes powerful, but most are unfortunately blinded by the promise of power, and make poor and hasty decisions. Contracts: A Daemon who has at least a fairly balanced 'diet' eventually has to find a way to leave the Third Astral Plane - The Spiritual World, in order to move down in the tiers to the Afterlife Planes, and eventually the Physical Realm. The easiest way to make this leap is by gathering enough strength to make a brief appearance to once chosen individual on the plane directly below. A completed contract results in the Daemon freely being able to either take, control, or consume the contractor's soul. If on the Physical Realm, they may take their body as their own; possession. The mechanic to these contracts include a Daemon placing a "claim" on a soul. This Claim is like a supernatural bond connecting the contractee and the Daemon. Once the terms of a contract are met, or if a contractee dies, its soul finds its way to the Daemon, and not to any sort of afterlife or void. Contracting with Spirits Generally, Daemons gather enough power to move to the Second Astral Plane - The Afterlife, in order to seek out a spirit looking to reincarnate. The Daemon may create a contract with the knowledge and consent of the contractee, or they may do it discreetly, with no formal appearance made to the contractee. Consent is not required, either. The spirit looking to reincarnate usually is returning to the Physical Realm for a reason; perhaps unfinished business, or a wish they want granted. Traditionally, the spirit may reincarnate under one of the Seven Heavenly Virtues or Seven Deadly Sins, for which you may read more about below. Other contracts can be formed with consent should the Daemon promise to grant a wish in life. The spirit must be specific with the extent of their wish; else the Daemon may twist the contract as they please. For example, if a spirit wants to be reincarnated for social power, but does not declare to what extent, the Daemon may ensure that they are born into power, such as royalty. The instant they are born, the contract has been completed, and the Daemon may take/banish/consume their soul, whichever they wish to do, and possess the reincarnate's body. Contracting with Mortals If a strong Daemon eventually gets a tight hold in the First Astral Plane - The Physical Realm, they may contract freely with mortals and other various spirits they encounter. This type of contract is usually not for possession, but is to simply have an easier time gathering souls to feed on. Strong souls are nearly impossible to hunt or catch alone, but if a Daemon has a contract with one, the strong soul's fate is sealed; they will belong to the Daemon. Often, the easiest way a Daemon will contract with a mortal is by once again offering to grant a wish, such as helping the mortal get revenge, destroy an enemy, complete a goal, etc. Once the goal is completed, the Daemon has complete ownership of the soul. Another type of contract is the promise of physical power, such as giving abilities. This usually is given from the Claim itself, as the Daemon lends use of one or more of its abilities to the person it is contracting with. In these types of contracts, the Daemon might not necessarily go for the soul right then, but perhaps ask for something in return, such as loyalty, servitude, or some sort of physical thing, even. Contracts like these often can be made for fun by Daemon, who are often sadistic by nature and enjoy watching the powers and Claim begin to potentially corrupt or despair the contractee. These are the various ways that Daemons can contract, but just like the Daemon and their potential, contracts may be versatile. A strong Daemon may develop its own type of contract, or preferences in how they go about doing it. Some Daemons manage just fine without contracts, even though it generally is a harder path to take. Sins & Virtues: As stated before in creating contracts with spirits, one of the ways to contract includes having the contractee reincarnate under one of the Seven Heavenly Virtues or Seven Deadly Sins. This simply means that the reason or goal the reincarnate has falls under the category of a sin or virtue. Are they reincarnating for revenge? Wrath. For power? Greed. To prove themselves over somebody? Envy. To have a second chance at something? Diligence or Kindness, etc. A Daemon may target a specific sin or virtue in their contractors to prey off of- often one that they find easiest to see the contract to a close. Should a Daemon rely on one main sin or virtue only for their contracts, they are often referred to as a 'Daemon of Sin/Virtue', such as a Daemon of Pride, Daemon of Patience, etc. A unique thing about Sin/Virtue contracts is the fact that many times, a Daemon need not make its presence known to their contractor. They set the claim, and the reincarnate may live its entire time in the world with no knowledge of the Daemon stalking its steps. Often times, when this is done, the Daemon has set the terms on their own, and forces them onto the contractor with the Claim. Sometimes, the terms can be excruciatingly simple, such as fulfilling an act of Kindness, or perhaps falling to Lust, etc. The instant the Claimed one has met the terms, the Daemon has complete right and ownership to their soul, and typically devours the soul, kills the spirit, and possesses the body. Naturally, any Daemon must be careful with their contracts, and choose their Claims carefully. Should a Daemon Claim too strong of a soul or personality, the soul may be able to ignore/stop or change the terms, or even break the contract. Traits: • Daemons have an almost unlimited potential for growth. As such, their stamina is increased by +3. • Daemons have the ability to consume souls and gain their powers. This is generally a trait for plot flavor, but some gained powers may be registered as Talents. • Daemons can walk in the dreams of others. • Daemons have an innate ability known as 'The Sight', which allows them to see spirits, souls, ghosts, and those who walk unseen. With permission, they may see memories or emotions. • With a great burst of effort and often a contract or body needed for anchorage, Daemons may hop around dimensions, from spiritual to physical. Flaws: • If they do not properly balance the nature of those they consume, a Daemon may lose its personality, sense of identity, or label as a Daemon. • Daemons are naturally weak beings upon first reincarnating or when outside of their home dimension. They often become confused and have a hard time adapting. Dimension hopping is especially tricky and taxing.
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Chaileo
Application Assistant
idk what to put here
Iza's Bih
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Tea Lion
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Tea Squad
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Nov 18, 2018 22:46:55 GMT -6
Post by Chaileo on Nov 18, 2018 22:46:55 GMT -6
Approved ♡ ♦ STUDENT INFORMATION ♦ Name: Akeldama Gender: Female Age: 10(since birth), 15(Her accelerated age rate for herself), and 24 years old(Her current appearance of age) Year in school: Freshman Dorm: UnknownHeight:4 foot, 6 inches at 15 6 foot, 5 inches at 24 Appearance:
Her cloths often become tattered and old very quickly do to the nature of her magic. Her skin isn't naturally grey, but it is usually really dirty as she's legitimately afraid of taking baths in weird places. But most places are weird to her so... She doesn't bathe much. Personality: What is the difference between delusions of grandeur and prophetic visions of the future? This is something Akeldama has to ask herself every time she is hit with a vision of the future. Is it her imagination? Is it real? Will it happen in the future, or did it already happen, she just can't remember? It is difficult for her to tell, so often times rather than speaking at all she'll try to remain quiet so as not to make a fool of herself. Try, but not often succeed. She is very subservient and does her best to please everyone else around her. She always seems afraid, and her posture reeks of that. Even at her tallest height, she seems small in comparison to those around her. Akeldama has a bit of a sadistic inclination, but she'd never be brave enough to actually act on those thoughts. Akeldama's personality shifts dramatically when Capone takes over, to bold and downright sadistic and proud of it. Though in "polite" society Capone does a bit better in hiding some of her more gory tendancies... History: (Optional) ♦ SPECIES INFORMATION ♦ Name of Species: Daemon Baseline Dimension: Size varies depending on the form a Daemon takes. Baseline Appearance: Daemons can take a number of forms, from that of monsters, to animals and beasts, to humans in their home dimension and in dreams. In the physical plane, they take the appearance of whatever being they are possessing or bound to. Culture/Origin of Species: Overview: A Daemon, generally speaking, is a being that was usually once alive, but has remained dead and in the afterlife for so long that death became their life. They can be any kind of spirit, typically, but have lived to the point where they begin to consume souls, who then become a part of them. The more souls they consume, the more powerful the spirit becomes, as it starts to take on characteristics in regions such as appearance, powers, and even personality. As such, a being who has begun to eat souls in this manner has become a Daemon, and therefore must 'balance' what they choose to devour. Consume too many demons or tainted souls? Become one. Consume too many angels or holy souls? Become one. The same goes for neutral souls or specific ones. What makes the Daemons unique is the fact that their own personality can begin to become blurred the more they devour. They take on characteristics from other souls, though a single strong soul's personality can potentially become the dominant mind of the Daemon. This is why balancing is so important, and is also why weaker Daemons typically leave strong personalities and souls alone. Behavior: Death is their life, but how does one grow stronger? Daemons are beings with little to no influence or touch on the physical realm; most of them hardly care or even think about mortal affairs in their daily lives. As such, any Daemon who somehow touches or appears on the physical world is incredibly weak, and often susceptible to any dangers that could befall them. Daemons live on the Third Astral Plane, and even are weak if they manage to visit the Second Astral Plane of the deceased. A Daemon's main strength is its nearly limitless potential for growth and gaining power. This is what a Daemon's true desire is- to grow stronger. It is a difficult goal that few Daemons every reach and fulfill, however, as they can easily be killed and eradicated by other spirit beings, destroyed by strong mortals with spiritual powers, or even end their own lives as Daemons by not balancing what they consume. Should the latter happen, they will completely become what they have eaten, be it a demon, some holy being, or just a humble former-mortal spirit. Sometimes if this happens, they could still possibly retain their soul-consuming capabilities, but must 'restart'. By this point, the chances of them ever reaching their full potential are low. Properly balancing the consumption of souls in a stable and steady manner can make a Daemon become a truly ambiguous creature, but alarmingly powerful, as they retain most of the abilities and strengths of what they have absorbed. A skilled Daemon is able to counter a certain consumed soul's weakness by absorbing something else that properly balances it and patches the weakness, without cancelling out any strengths. Being clever, smart, strategic, and calculating is how a Daemon truly becomes powerful, but most are unfortunately blinded by the promise of power, and make poor and hasty decisions. Contracts: A Daemon who has at least a fairly balanced 'diet' eventually has to find a way to leave the Third Astral Plane - The Spiritual World, in order to move down in the tiers to the Afterlife Planes, and eventually the Physical Realm. The easiest way to make this leap is by gathering enough strength to make a brief appearance to once chosen individual on the plane directly below. A completed contract results in the Daemon freely being able to either take, control, or consume the contractor's soul. If on the Physical Realm, they may take their body as their own; possession. The mechanic to these contracts include a Daemon placing a "claim" on a soul. This Claim is like a supernatural bond connecting the contractee and the Daemon. Once the terms of a contract are met, or if a contractee dies, its soul finds its way to the Daemon, and not to any sort of afterlife or void. Contracting with Spirits Generally, Daemons gather enough power to move to the Second Astral Plane - The Afterlife, in order to seek out a spirit looking to reincarnate. The Daemon may create a contract with the knowledge and consent of the contractee, or they may do it discreetly, with no formal appearance made to the contractee. Consent is not required, either. The spirit looking to reincarnate usually is returning to the Physical Realm for a reason; perhaps unfinished business, or a wish they want granted. Traditionally, the spirit may reincarnate under one of the Seven Heavenly Virtues or Seven Deadly Sins, for which you may read more about below. Other contracts can be formed with consent should the Daemon promise to grant a wish in life. The spirit must be specific with the extent of their wish; else the Daemon may twist the contract as they please. For example, if a spirit wants to be reincarnated for social power, but does not declare to what extent, the Daemon may ensure that they are born into power, such as royalty. The instant they are born, the contract has been completed, and the Daemon may take/banish/consume their soul, whichever they wish to do, and possess the reincarnate's body. Contracting with Mortals If a strong Daemon eventually gets a tight hold in the First Astral Plane - The Physical Realm, they may contract freely with mortals and other various spirits they encounter. This type of contract is usually not for possession, but is to simply have an easier time gathering souls to feed on. Strong souls are nearly impossible to hunt or catch alone, but if a Daemon has a contract with one, the strong soul's fate is sealed; they will belong to the Daemon. Often, the easiest way a Daemon will contract with a mortal is by once again offering to grant a wish, such as helping the mortal get revenge, destroy an enemy, complete a goal, etc. Once the goal is completed, the Daemon has complete ownership of the soul. Another type of contract is the promise of physical power, such as giving abilities. This usually is given from the Claim itself, as the Daemon lends use of one or more of its abilities to the person it is contracting with. In these types of contracts, the Daemon might not necessarily go for the soul right then, but perhaps ask for something in return, such as loyalty, servitude, or some sort of physical thing, even. Contracts like these often can be made for fun by Daemon, who are often sadistic by nature and enjoy watching the powers and Claim begin to potentially corrupt or despair the contractee. These are the various ways that Daemons can contract, but just like the Daemon and their potential, contracts may be versatile. A strong Daemon may develop its own type of contract, or preferences in how they go about doing it. Some Daemons manage just fine without contracts, even though it generally is a harder path to take. Sins & Virtues: As stated before in creating contracts with spirits, one of the ways to contract includes having the contractee reincarnate under one of the Seven Heavenly Virtues or Seven Deadly Sins. This simply means that the reason or goal the reincarnate has falls under the category of a sin or virtue. Are they reincarnating for revenge? Wrath. For power? Greed. To prove themselves over somebody? Envy. To have a second chance at something? Diligence or Kindness, etc. A Daemon may target a specific sin or virtue in their contractors to prey off of- often one that they find easiest to see the contract to a close. Should a Daemon rely on one main sin or virtue only for their contracts, they are often referred to as a 'Daemon of Sin/Virtue', such as a Daemon of Pride, Daemon of Patience, etc. A unique thing about Sin/Virtue contracts is the fact that many times, a Daemon need not make its presence known to their contractor. They set the claim, and the reincarnate may live its entire time in the world with no knowledge of the Daemon stalking its steps. Often times, when this is done, the Daemon has set the terms on their own, and forces them onto the contractor with the Claim. Sometimes, the terms can be excruciatingly simple, such as fulfilling an act of Kindness, or perhaps falling to Lust, etc. The instant the Claimed one has met the terms, the Daemon has complete right and ownership to their soul, and typically devours the soul, kills the spirit, and possesses the body. Naturally, any Daemon must be careful with their contracts, and choose their Claims carefully. Should a Daemon Claim too strong of a soul or personality, the soul may be able to ignore/stop or change the terms, or even break the contract. Traits: • Daemons have an almost unlimited potential for growth. As such, their stamina is increased by +3. • Daemons have the ability to consume souls and gain their powers. This is generally a trait for plot flavor, but some gained powers may be registered as Talents. • Daemons can walk in the dreams of others. • Daemons have an innate ability known as 'The Sight', which allows them to see spirits, souls, ghosts, and those who walk unseen. With permission, they may see memories or emotions. • With a great burst of effort and often a contract or body needed for anchorage, Daemons may hop around dimensions, from spiritual to physical. Flaws: • If they do not properly balance the nature of those they consume, a Daemon may lose its personality, sense of identity, or label as a Daemon. • Daemons are naturally weak beings upon first reincarnating or when outside of their home dimension. They often become confused and have a hard time adapting. Dimension hopping is especially tricky and taxing.
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