Nov 20, 2018 20:02:58 GMT -6
Post by Deleted on Nov 20, 2018 20:02:58 GMT -6
• CHARACTER INFORMATION •
Name: Lucius Al-Malaeun
Meaning/Pronunciation: 'light' • loo-shəs or loo-si-əs • 'the' and 'cursed', 'accursed', 'wicked', 'damned', or 'evil' • al-ma-loun-ah
Gender: Male
Age: Mental - 00 • Chronological - 00
Occupation: ??
Height: 7'0" inch. • 213.36 cm.
Appearance: text
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Personality:
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History: n/a
• SPECIES INFORMATION •
Name of Species: Ifrit
Baseline Dimension: Ifrits have no baseline dimension due to being made of flameless smoke, they appear however they want.
Baseline Appearance: They often, though not always, appear with the stereotypical demonic traits; horns, hooves, wings. Often having a fiery appearance with flames leaping from their mouth and off their skin. Their skin tones are usually warm, from different shades of reds to browns. Though Ifrits are master shapeshifters, they often stick to one form, though maybe not the traits mentioned, these are just the usual ones seen on this specific subspecies of Djinn.
Culture/Origin of Species: Ifrits are a subspecies of Djinn, though they are thought to be the most powerful species of the Djinn. Whether it came from a credible source isn't confirmed. Despite their rouge like nature, they have their own clans and tribes lead by monarchs. Often the devilish beings take up residence in old ruins or underground. Though they usually marry one another, it isn't uncommon for them to marry a human. It's rarely that they are seen as benevolent beings, you can actually say they've never been portrayed as such. They are wicked and ruthless beings that prey on every creature that has blood or a life-force for them to consume and add to their own. They are the keepers of nightmares and wishes, though nothing good, every wish from them is sure to be cursed. As they often twist the words of the people wishing. Due to their nature and common appearance, and other unmentioned factors, the Ifrits, along with a couple of other clans, were thought to be the origin of demons.
Traits:
Personal Dimension • In items no bigger then a baseball and even as small as the head of a needle, they can create entire worlds within them. Depending on how powerful the Ifrit is, it may be the size of a shed to being the size of country. They have total control over these dimensions, the rules are however the Djinn wants it.
Smoke Teleportation • They can travel between worlds, realms, dreams, virtually any space, by transforming themselves into smoke. Not only can they do this to themselves, but they can also do such with object and any willing individual.
Wish Granting • In exchange for some of their own life force, they can grant wishes. The more complex and bigger the wish is, the more life force it drains from them. Due to their displeasure in this, and because they're just naturally cruel individuals, Ifrits will most definitely twist the words of the wisher to torture them. It's rare that they grant a wish that the one wishing will be grateful for.
Longevity • Ifrits have a long lifespan compared to other species, and due to their life force depleting habits, they can live up to well over 1000 years. Though while in their vessel, time does not pass, so they can live indefinitely if they remain inside.
Shapeshifting • Though they prefer one set appearance, Ifrits have always been ambiguous beings and they can change their form on an impulse.
Rapid Healing • Since they are a physical manifestation of their smoke, it's not actually real, so it's easier to heal the wounds they gain, giving them +1 in vitality
Pyromancy • As they are often depicted as being covered in flames, either breathing it or having it blaze off their skin, it's no surprise they have such an ability. They are able to effortlessly manipulate fire to hurt or harm others. Using it in any other way takes more effort, as it's not in their nature.
Life Consumption • Ifrits, in this way, stray from their mother species. Their selfish beings, and hate the thought of a short life span, so it's often that they feast on the life force and even blood of innocents to lengthen their own life spans and rejuvenate themselves.
Flight • A simple ability that they have, no matter the form, due to their gaseous nature they are very lightweight and are able to fly or float. Due to their lightweight nature, they aren't as impacted physically like other species, thus increasing speed by +2.
Flaws:
Scent • No matter what they do, they will always have a strong smell of smoke on them, the more bitter the being the worse the scent it. For Ifrits, it's rarely a good smell, it's almost impossibly hard smell to mask.
Enslavement • All Djinn have a primary lamp that keeps the majority of their essence. Sadly for them, and thankfully for everybody else in existence, this includes Ifrits. If their lamp is damaged, so are they, so understandably they are protective of them. When someone else possesses the lamp, they are able to make the Ifrit to whatever they please and whatever wish. Their owner has to be wary to keep the lamp out of their reach, otherwise their will be consequences.
The Cold • Ifrits are desert creatures by nature, they thrive on the blistering heat. The cold is a great weakness of theirs, as it has many downfalls for them. Being frozen doesn't kill them, but its excruciatingly painful. The extreme colds, and depending on how weak the Djinn, mild chilliness can reduce their vitality and speed by -1. It also removed their rapid healing and their ease in controlling flames, as it becomes extremely difficult to produce fire in the cold.
Gluttony • Their ability to consume the life force of others comes at a price. While they are feeding, they are vulnerable, which can lead to their capture considering their temporary -2 in resilience due to them letting their guard down and concentrating on their hunger. It will take them a few minutes to regain their resistance. Also in consuming the very being of others, gives them a sort of high, and they get addicted to it. That and the taste of blood, maybe even flesh if their that addicted to blood. Not feasting for a period of time will give them a sort of withdraw, which is a torturous experience from them. It makes them rather bloodthirsty, ravenous, and beastly, more then people think they are already, and worst of all for them, less cautious. Even if they are hybrids, this weakness always comes with the Life Consumption ability.