Nov 21, 2018 23:51:28 GMT -6
Post by miruku on Nov 21, 2018 23:51:28 GMT -6
♥ BASICS »
name. miruku
gender. male
age. twenty-three years
sexuality. pansexual
dorm. orchid
year in school. first year
charm for transformation. blood pendant, the jewel appearing black with purple mist floating inside the jewel. the chain is gold. SHAPE X
as shapeshifted human
height. 5'8"
hair. blonde with white tone has a pair of ears that match hair color
eyes. blue with a red tint
pendant. appears as a necklace
as fox form
fur. white
eyes. ice blue
pendant. appears as collar
gender. male
age. twenty-three years
sexuality. pansexual
dorm. orchid
year in school. first year
charm for transformation. blood pendant, the jewel appearing black with purple mist floating inside the jewel. the chain is gold. SHAPE X
-physical appearance-
as shapeshifted human
height. 5'8"
hair. blonde with white tone has a pair of ears that match hair color
eyes. blue with a red tint
pendant. appears as a necklace
as fox form
fur. white
eyes. ice blue
pendant. appears as collar
♥ PERSONALITY »
miruku is a klutz, to say the least. this can be defined as how he trips over things, transforms as a naked human, or even messing up on his words. despite his klutziness (is that even a word ;P) miruku is very smart, which makes him not so innocent. his whole life is based around his witch, kyhra. his whole being is surrounded by her, so if he looses her then he gets frantic, and his PTSD comes back to life. (originally he got PTSD, from watching her old host get "burned" alive, he is afraid to loose her again.)
miruku is also very quick--meaning he gets things done efficiently and effectively.
miruku is understanding of others--he is very patient, and if something is wrong rather than being sympathetic he becomes empathetic. he has gone through a lot to where he can almost always relate to how they feel in some way.
despite being understanding, miruku is not always nice. he has a sharp tongue and says what he wants when he wants. this can be very hurtful to others. so some might say he is only understanding to those he is close to and loves. (being kyhra)
miruku is influenced heavily by kyhra and so he performs much like she does and acts much like she did.
miruku is also very quick--meaning he gets things done efficiently and effectively.
miruku is understanding of others--he is very patient, and if something is wrong rather than being sympathetic he becomes empathetic. he has gone through a lot to where he can almost always relate to how they feel in some way.
despite being understanding, miruku is not always nice. he has a sharp tongue and says what he wants when he wants. this can be very hurtful to others. so some might say he is only understanding to those he is close to and loves. (being kyhra)
miruku is influenced heavily by kyhra and so he performs much like she does and acts much like she did.
♥ SPECIES »
Name of Species: Witch's Familiar
Baseline Dimension: Normal dimensions of whatever bestial animal is used.
Baseline Appearance: Any kind of bestial animal. Though normally smaller animals such as birds, rats, and cats are used for Familiars.
Culture/Origin of Species: Just like how mankind has their best animal friends, so do witches. The culture and origin of Familiars are unknown, as they have been used by witches since their very existence. However, what is known, is the process of how one becomes a Familiar. A witch must first locate an animal, and then force some of their own magical essence into them. The witch and animal will then become as one until either of their deaths.
Though some may find this inhumane or even a form of slavery, Familiars are not usually sentient enough to grasp onto this aspect. Their owner's will if their own, and they will follow through no matter what.
Traits:
• A witch's work needs to be done quickly. To make sure their companions get what they need as quickly as they can their speed is increased by 2 points as well as great flexibility.
• Due to having some of the witch's power within them a Familiar's strength is increased by 1 point.
• Familiars have both low light and night vision so they can see even in the darkest of areas.
• Because they are bestial but are trained to understand common speech Familiars can understand and speak any kind of language.
• A Familiar's physical senses (sight, hearing, etc) are 2x as powerful as their regular species'.
Flaws:
• Because a witch uses some of their own power to make an animal their Familiar, if a witch dies the Familiar will once again become a non sentient animal. Though, whatever the witch teaches the animal on their own will stay with them despite this.
• Familiars cannot shapeshift by normal means unlike other species. In order to do so they would need a magical item, ability, or potion with the ability to do so.
Baseline Dimension: Normal dimensions of whatever bestial animal is used.
Baseline Appearance: Any kind of bestial animal. Though normally smaller animals such as birds, rats, and cats are used for Familiars.
Culture/Origin of Species: Just like how mankind has their best animal friends, so do witches. The culture and origin of Familiars are unknown, as they have been used by witches since their very existence. However, what is known, is the process of how one becomes a Familiar. A witch must first locate an animal, and then force some of their own magical essence into them. The witch and animal will then become as one until either of their deaths.
Though some may find this inhumane or even a form of slavery, Familiars are not usually sentient enough to grasp onto this aspect. Their owner's will if their own, and they will follow through no matter what.
Traits:
• A witch's work needs to be done quickly. To make sure their companions get what they need as quickly as they can their speed is increased by 2 points as well as great flexibility.
• Due to having some of the witch's power within them a Familiar's strength is increased by 1 point.
• Familiars have both low light and night vision so they can see even in the darkest of areas.
• Because they are bestial but are trained to understand common speech Familiars can understand and speak any kind of language.
• A Familiar's physical senses (sight, hearing, etc) are 2x as powerful as their regular species'.
Flaws:
• Because a witch uses some of their own power to make an animal their Familiar, if a witch dies the Familiar will once again become a non sentient animal. Though, whatever the witch teaches the animal on their own will stay with them despite this.
• Familiars cannot shapeshift by normal means unlike other species. In order to do so they would need a magical item, ability, or potion with the ability to do so.
♥ OTHER »
has a magical item, his blood pendant that was given to him by his witch, kyhra in order to shapeshift into different things, locate kyhra in his time of need, and it also keeps tabs on miruku for kyhra. the pendant is infused with both of their blood being connected, which makes sense for the colors. the black is miruku's blood, which is the main color of the pendant. (having magic infused blood inside). the purple mist is kyhra's blood, which continues to intertwine itself with miruku's blood, creating the black with purple mist effect.
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