Nov 28, 2018 16:15:00 GMT -6
Izalie likes this
Post by Novally on Nov 28, 2018 16:15:00 GMT -6
♦ STUDENT INFORMATION ♦
Name: Novally
Gender:
Varies (Predominately Male)
Age:
Indeterminate
Year in school:
College
Dorm:
Orchid
Height:
Varies
Appearance:
Personality:
Novally is a multifaceted individual, as is the nature of his being, and while explaining every aspect of his personality at any given time is all but impossible the overall dominating will within him remains for most purposes constant. Novally as he currently exists, is a confident creature. Pride, nobility, charisma, resolve, and ambition churn within him while bound by haughty arrogance, curiosity, and greed. Novally wants power, as almost all daemons do, and seeks to expand his own fortunes and prospects by any means. Even still, he is a creature of delights and ambitions that styles himself as a sort of self-proclaimed king. He takes a vested interest in others, often times an interest that could be described as more than polite, and is always keeping an eye out for any bargains or deals that would allow him to lay claim to someone's soul that he may add it to himself or his talent. He appreciates the finer things in life and has a taste for beautiful aesthetics. Women, men, cars, furnishings, Novally's tastes tend to be regal and expensive by nature. Simple pleasures are at times lost on him as are some of the more delicate intricacies of mundane social interactions. While he is prone to dismiss anyone he does not deem useful to him in some fashion or another, he is also just as quick to chastise himself for falling into such a narrowed view of the world. Novally is well aware of his faults, his attitude and how he views others, for it was not always how he was. He accepts that it is who he is now but refuses to let it be all that he can or will be.
Novally seeks knowledge as well, seeing it as one of the more prominent faces of power. Knowledge is a gift that rewards itself at the simple cost of obtaining it. He has a fascination with life and the world as a whole. Politics is one of his favorite subjects and he has lost hours and near days simply submerging himself into the games and plots boiling within the subject. Wordplay is another favorite of Novally, due well in part to his own inability to knowingly tell a lie. He cannot lie, but he is very capable of misleading with his words or actions. He must keep to the letter of his word and any promise he makes in good faith he must follow through with... binding himself with his own words. He tries to avoid making any direct promises or statements about himself.
Novally also has a love for mathematics and the sciences. His personal ability with the subjects grows and wanes at times with his mind, and those he has devoured, but as a whole he tries to keep himself knowledgeable about them. He likes to present himself as the most clever person in the room, and unfortunately he sometimes has to back that up with information. Where his talent can't aid him he works hard to know as much as he can about the world at large. To some extent... the desire to know comes from his ambition to rule. It would not do for a king to not know about his kingdom in one fashion or another. Novally does not favor aggressive tactics or shows of force, though he is very capable of them, he instead likes to settle things via negotiation or cats paws. Some may see this as an unwillingness to get his hands dirty. Novally thinks of it more as a trial of his own abilities, ending a mortal life is usually such a small simple thing. Making another do your will or forcing circumstances to your favor is often more of a challenge and one more worthy of him.
Novally is by nature without gender. He is an amalgamation of souls both male, female, and sometimes other. That said, Novally tends to view himself as masculine in nature. Its more of a choice than anything else. His vessel is just a suit to where and the gender little more than a facet of whatever he is wearing at the time. He is comfortable as either gender and able to act appropriately in any kind of body. Even still, he maintains a personal preference towards a male body and mentality.
History:
Novally does not know when it first came to be. A spirit, it assumes, that found the opportunity to devour and consume another spirit. This was likely its birth but it can not be sure. Its first real awareness of self was some time after this first instance of consumption. It devoured a soul and had its first true thought that it... was. Maybe it was the soul it had consumed. Maybe it was all of them. With self-awareness came new urges... though in the end they all lead to the same desire to grow stronger. Novally began to feed whenever possible and hide from other spirits that seemed more powerful or capable than itself. Novally couldn't say how long it existed like this, time was a mystery to it and not something native to its own realm of existence. At some point it noticed that some daemons were weaker than itself, it would deal and feed on these whenever possible. In its earliest days it seemed his whims changed on a dime from one form of power to another. After devouring a particularly tricky soul, Novally came to realize the concept of balancing itself. Too much of one thing proved bad for its stability. Thus began the long hunt for the right souls... this led Novally to pushing through to the second plane of resistance. The afterlife, the souls here were plentiful and colorfully diverse. Novally fed well here. It took the time to learn of its prey and grant only the desires that would give the greatest benefits. You could say Novally was cowardly, this would not be wholly untrue.
At some point, when the souls around it had all changed in one way or another, Novally encountered a soul that simply wished to return to their mortal world. The first plane. With great effort Novally was able to grant this wish and thus lay claim to the soul upon its birth. After many of these souls were preyed upon, Novally tried something it had never done before. It sought to claim not just a soul but a body from a reincarnated soul. The result was a child... cursed with the Novally within it. A little girl fresh from the womb. Novally lived like this for a long time... time it could now accurately measure as a concept. Novally's will and memories did not fully return until the girl's early teens. With the memory of what it was the spirit sought to make deals now on the earth. She was a poor girl in a small farming village, it was not an easy task. Even still by the time the girl was a matured woman with her own family she had managed to place a claim on every soul within the village and in the outlying farms. On her thirty second birthday a group of bandits slew her and the spirit was returned to the second and then third plane. It was greatly weakened from the journey but that was of little concern. For several years, as near as it could judge away from the mortal's world, it enjoyed a steady supply of souls that died naturally and then via the claim on the soul found Novally eagerly waiting.
Twice more the spirit tried to visit the mortal world to perform much the same as it originally had done. This proved very difficult. It found the body of a small girl whose soul it had claimed but was soon drowned in a river. Some backwater act of the culture the child had been born into. In another life decades later the Novally found the body of a small boy, but before all of his memories could form the body grew sick and died at the age of nine. Each of these forced Novally back to his home dimension and left him feeling... weakened for the journey. Novally learned to stay away from the first plane and instead focus its efforts on the third and second planes. Swindling other daemons of claims and harvesting unwitting souls for itself. In time even the spirit's proper concept of time faded from its thoughts, time mattered so little to it away from the mortals.
Then Novally met a man that claimed to have been a king. This spirit sought nothing more than to see what had become of his world since his death. Novally held little desire to return tot he first plane but this deal was simple. The spirit needed simple to push the king back onto the first plane and then it could devour his soul. Novally did as agreed and then ate the soul before it could spend more than a passing moment in the world. However the soul was stronger than Novally could have expected. Courage and resolve that countered its naturally sly and cautious nature. The spirit of this king fundamentally changed the personality of Novally. He gained the bearing of a King, one that both sought and was fit to rule over others. In addition, he gained something of a fixation with the mortal realm. Returning to the third plane, Novally sought to overcome these urges with time... a concept he was starting to remember. Even still... his essence was fundamentally changed and he could not deny who he now was. As such, Novally returned to the second plane and began to plan. He would not return to the first plane only to die a sick or poor peasant again. He craved more. He began to deal with spirits, the willing that would agree to serve him. Many fell to his terms if it meant a chance to return to the world in some fashion or another. These claimed souls Novally did not devour but instead fashioned into a weapon. A spear and shield, an army and a storm. A Bîaŵac.
When his power was great enough he began to press spirits into serve by force, claiming them with the Bîaŵac and absorbing them into it. This became his talent, the power of a dead king. The right to command spirits. Exploring his new powers in a slow casual pace, Novally learned he could fashion himself a suitable vessel on the mortal plane. This proved both advantages and a weakness as the sun became an enemy to him... but he need not rely solely on the body of a claimed soul. As he returned to the world he once fled from, Novally found it much changed from the last few times he visited. The world had marched well and long toward the age of progress. So much knowledge taken from so many souls and yet he found himself so very unprepared for the world of today. Thankfully it was not as difficult to learn as it was when Novally was a simple farm girl or a dying child. There were institutions that taught of the world and the ways of man. Thus Novally would 'enroll' and learn. Learn and plan. For one day, he would be king of it all.
♦ SPECIES INFORMATION ♦
Name of Species: Daemon
Baseline Dimension:
Size varies depending on the form a Daemon takes.
Baseline Appearance:
Daemons can take a number of forms, from that of monsters, to animals and beasts, to humans in their home dimension and in dreams. In the physical plane, they take the appearance of whatever being they are possessing or bound to.
Culture/Origin of Species:
Overview:
A Daemon, generally speaking, is a being that was usually once alive, but has remained dead and in the afterlife for so long that death became their life. They can be any kind of spirit, typically, but have lived to the point where they begin to consume souls, who then become a part of them. The more souls they consume, the more powerful the spirit becomes, as it starts to take on characteristics in regions such as appearance, powers, and even personality. As such, a being who has begun to eat souls in this manner has become a Daemon, and therefore must 'balance' what they choose to devour. Consume too many demons or tainted souls? Become one. Consume too many angels or holy souls? Become one. The same goes for neutral souls or specific ones.
What makes the Daemons unique is the fact that their own personality can begin to become blurred the more they devour. They take on characteristics from other souls, though a single strong soul's personality can potentially become the dominant mind of the Daemon. This is why balancing is so important, and is also why weaker Daemons typically leave strong personalities and souls alone.
Behavior:
Death is their life, but how does one grow stronger? Daemons are beings with little to no influence or touch on the physical realm; most of them hardly care or even think about mortal affairs in their daily lives. As such, any Daemon who somehow touches or appears on the physical world is incredibly weak, and often susceptible to any dangers that could befall them. Daemons live on the Third Astral Plane, and even are weak if they manage to visit the Second Astral Plane of the deceased.
A Daemon's main strength is its nearly limitless potential for growth and gaining power. This is what a Daemon's true desire is- to grow stronger. It is a difficult goal that few Daemons ever reach and fulfill, however, as they can easily be killed and eradicated by other spirit beings, destroyed by strong mortals with spiritual powers, or even end their own lives as Daemons by not balancing what they consume.
Should the latter happen, they will completely become what they have eaten, be it a demon, some holy being, or just a humble former-mortal spirit. Sometimes if this happens, they could still possibly retain their soul-consuming capabilities, but must 'restart'. By this point, the chances of them ever reaching their full potential are low.
Properly balancing the consumption of souls in a stable and steady manner can make a Daemon become a truly ambiguous creature, but alarmingly powerful, as they retain most of the abilities and strengths of what they have absorbed. A skilled Daemon is able to counter a certain consumed soul's weakness by absorbing something else that properly balances it and patches the weakness, without cancelling out any strengths. Being clever, smart, strategic, and calculating is how a Daemon truly becomes powerful, but most are unfortunately blinded by the promise of power, and make poor and hasty decisions.
Contracts:
A Daemon who has at least a fairly balanced 'diet' eventually has to find a way to leave the Third Astral Plane - The Spiritual World, in order to move down in the tiers to the Afterlife Planes, and eventually the Physical Realm. The easiest way to make this leap is by gathering enough strength to make a brief appearance to one chosen individual on the plane directly below. A completed contract results in the Daemon freely being able to either take, control, or consume the contractor's soul. If on the Physical Realm, they may take their body as their own; possession. The mechanic to these contracts include a Daemon placing a "claim" on a soul. This Claim is like a supernatural bond connecting the contractee and the Daemon. Once the terms of a contract are met, or if a contractee dies, its soul finds its way to the Daemon, and not to any sort of afterlife or void.
Contracting with Spirits
Generally, Daemons gather enough power to move to the Second Astral Plane - The Afterlife, in order to seek out a spirit looking to reincarnate. The Daemon may create a contract with the knowledge and consent of the contractee, or they may do it discreetly, with no formal appearance made to the contractee. Consent is not required, either. The spirit looking to reincarnate usually is returning to the Physical Realm for a reason; perhaps unfinished business, or a wish they want granted. Traditionally, the spirit may reincarnate under one of the Seven Heavenly Virtues or Seven Deadly Sins, for which you may read more about below. Other contracts can be formed with consent should the Daemon promise to grant a wish in life. The spirit must be specific with the extent of their wish; else the Daemon may twist the contract as they please.
For example, if a spirit wants to be reincarnated for social power, but does not declare to what extent, the Daemon may ensure that they are born into power, such as royalty. The instant they are born, the contract has been completed, and the Daemon may take/banish/consume their soul, whichever they wish to do, and possess the reincarnate's body.
Contracting with Mortals
If a strong Daemon eventually gets a tight hold in the First Astral Plane - The Physical Realm, they may contract freely with mortals and other various spirits they encounter. This type of contract is usually not for possession, but is to simply have an easier time gathering souls to feed on. Strong souls are nearly impossible to hunt or catch alone, but if a Daemon has a contract with one, the strong soul's fate is sealed; they will belong to the Daemon.
Often, the easiest way a Daemon will contract with a mortal is by once again offering to grant a wish, such as helping the mortal get revenge, destroy an enemy, complete a goal, etc. Once the goal is completed, the Daemon has complete ownership of the soul. Another type of contract is the promise of physical power, such as giving abilities. This usually is given from the Claim itself, as the Daemon lends use of one or more of its abilities to the person it is contracting with. In these types of contracts, the Daemon might not necessarily go for the soul right then, but perhaps ask for something in return, such as loyalty, servitude, or some sort of physical thing, even. Contracts like these often can be made for fun by Daemon, who are often sadistic by nature and enjoy watching the powers and Claim begin to potentially corrupt or despair the contractee.
These are the various ways that Daemons can contract, but just like the Daemon and their potential, contracts may be versatile. A strong Daemon may develop its own type of contract, or preferences in how they go about doing it. Some Daemons manage just fine without contracts, even though it generally is a harder path to take.
Sins & Virtues:
As stated before in creating contracts with spirits, one of the ways to contract includes having the contractee reincarnate under one of the Seven Heavenly Virtues or Seven Deadly Sins. This simply means that the reason or goal the reincarnate has falls under the category of a sin or virtue. Are they reincarnating for revenge? Wrath. For power? Greed. To prove themselves over somebody? Envy. To have a second chance at something? Diligence or Kindness, etc.
A Daemon may target a specific sin or virtue in their contractors to prey off of- often one that they find easiest to see the contract to a close. Should a Daemon rely on one main sin or virtue only for their contracts, they are often referred to as a 'Daemon of Sin/Virtue', such as a Daemon of Pride, Daemon of Patience, etc.
A unique thing about Sin/Virtue contracts is the fact that many times, a Daemon need not make its presence known to their contractor. They set the claim, and the reincarnate may live its entire time in the world with no knowledge of the Daemon stalking its steps. Often times, when this is done, the Daemon has set the terms on their own, and forces them onto the contractor with the Claim. Sometimes, the terms can be excruciatingly simple, such as fulfilling an act of Kindness, or perhaps falling to Lust, etc. The instant the Claimed one has met the terms, the Daemon has complete right and ownership to their soul, and typically devours the soul, kills the spirit, and possesses the body.
Naturally, any Daemon must be careful with their contracts, and choose their Claims carefully. Should a Daemon Claim too strong of a soul or personality, the soul may be able to ignore/stop or change the terms, or even break the contract.
A Daemon, generally speaking, is a being that was usually once alive, but has remained dead and in the afterlife for so long that death became their life. They can be any kind of spirit, typically, but have lived to the point where they begin to consume souls, who then become a part of them. The more souls they consume, the more powerful the spirit becomes, as it starts to take on characteristics in regions such as appearance, powers, and even personality. As such, a being who has begun to eat souls in this manner has become a Daemon, and therefore must 'balance' what they choose to devour. Consume too many demons or tainted souls? Become one. Consume too many angels or holy souls? Become one. The same goes for neutral souls or specific ones.
What makes the Daemons unique is the fact that their own personality can begin to become blurred the more they devour. They take on characteristics from other souls, though a single strong soul's personality can potentially become the dominant mind of the Daemon. This is why balancing is so important, and is also why weaker Daemons typically leave strong personalities and souls alone.
Behavior:
Death is their life, but how does one grow stronger? Daemons are beings with little to no influence or touch on the physical realm; most of them hardly care or even think about mortal affairs in their daily lives. As such, any Daemon who somehow touches or appears on the physical world is incredibly weak, and often susceptible to any dangers that could befall them. Daemons live on the Third Astral Plane, and even are weak if they manage to visit the Second Astral Plane of the deceased.
A Daemon's main strength is its nearly limitless potential for growth and gaining power. This is what a Daemon's true desire is- to grow stronger. It is a difficult goal that few Daemons ever reach and fulfill, however, as they can easily be killed and eradicated by other spirit beings, destroyed by strong mortals with spiritual powers, or even end their own lives as Daemons by not balancing what they consume.
Should the latter happen, they will completely become what they have eaten, be it a demon, some holy being, or just a humble former-mortal spirit. Sometimes if this happens, they could still possibly retain their soul-consuming capabilities, but must 'restart'. By this point, the chances of them ever reaching their full potential are low.
Properly balancing the consumption of souls in a stable and steady manner can make a Daemon become a truly ambiguous creature, but alarmingly powerful, as they retain most of the abilities and strengths of what they have absorbed. A skilled Daemon is able to counter a certain consumed soul's weakness by absorbing something else that properly balances it and patches the weakness, without cancelling out any strengths. Being clever, smart, strategic, and calculating is how a Daemon truly becomes powerful, but most are unfortunately blinded by the promise of power, and make poor and hasty decisions.
Contracts:
A Daemon who has at least a fairly balanced 'diet' eventually has to find a way to leave the Third Astral Plane - The Spiritual World, in order to move down in the tiers to the Afterlife Planes, and eventually the Physical Realm. The easiest way to make this leap is by gathering enough strength to make a brief appearance to one chosen individual on the plane directly below. A completed contract results in the Daemon freely being able to either take, control, or consume the contractor's soul. If on the Physical Realm, they may take their body as their own; possession. The mechanic to these contracts include a Daemon placing a "claim" on a soul. This Claim is like a supernatural bond connecting the contractee and the Daemon. Once the terms of a contract are met, or if a contractee dies, its soul finds its way to the Daemon, and not to any sort of afterlife or void.
Contracting with Spirits
Generally, Daemons gather enough power to move to the Second Astral Plane - The Afterlife, in order to seek out a spirit looking to reincarnate. The Daemon may create a contract with the knowledge and consent of the contractee, or they may do it discreetly, with no formal appearance made to the contractee. Consent is not required, either. The spirit looking to reincarnate usually is returning to the Physical Realm for a reason; perhaps unfinished business, or a wish they want granted. Traditionally, the spirit may reincarnate under one of the Seven Heavenly Virtues or Seven Deadly Sins, for which you may read more about below. Other contracts can be formed with consent should the Daemon promise to grant a wish in life. The spirit must be specific with the extent of their wish; else the Daemon may twist the contract as they please.
For example, if a spirit wants to be reincarnated for social power, but does not declare to what extent, the Daemon may ensure that they are born into power, such as royalty. The instant they are born, the contract has been completed, and the Daemon may take/banish/consume their soul, whichever they wish to do, and possess the reincarnate's body.
Contracting with Mortals
If a strong Daemon eventually gets a tight hold in the First Astral Plane - The Physical Realm, they may contract freely with mortals and other various spirits they encounter. This type of contract is usually not for possession, but is to simply have an easier time gathering souls to feed on. Strong souls are nearly impossible to hunt or catch alone, but if a Daemon has a contract with one, the strong soul's fate is sealed; they will belong to the Daemon.
Often, the easiest way a Daemon will contract with a mortal is by once again offering to grant a wish, such as helping the mortal get revenge, destroy an enemy, complete a goal, etc. Once the goal is completed, the Daemon has complete ownership of the soul. Another type of contract is the promise of physical power, such as giving abilities. This usually is given from the Claim itself, as the Daemon lends use of one or more of its abilities to the person it is contracting with. In these types of contracts, the Daemon might not necessarily go for the soul right then, but perhaps ask for something in return, such as loyalty, servitude, or some sort of physical thing, even. Contracts like these often can be made for fun by Daemon, who are often sadistic by nature and enjoy watching the powers and Claim begin to potentially corrupt or despair the contractee.
These are the various ways that Daemons can contract, but just like the Daemon and their potential, contracts may be versatile. A strong Daemon may develop its own type of contract, or preferences in how they go about doing it. Some Daemons manage just fine without contracts, even though it generally is a harder path to take.
Sins & Virtues:
As stated before in creating contracts with spirits, one of the ways to contract includes having the contractee reincarnate under one of the Seven Heavenly Virtues or Seven Deadly Sins. This simply means that the reason or goal the reincarnate has falls under the category of a sin or virtue. Are they reincarnating for revenge? Wrath. For power? Greed. To prove themselves over somebody? Envy. To have a second chance at something? Diligence or Kindness, etc.
A Daemon may target a specific sin or virtue in their contractors to prey off of- often one that they find easiest to see the contract to a close. Should a Daemon rely on one main sin or virtue only for their contracts, they are often referred to as a 'Daemon of Sin/Virtue', such as a Daemon of Pride, Daemon of Patience, etc.
A unique thing about Sin/Virtue contracts is the fact that many times, a Daemon need not make its presence known to their contractor. They set the claim, and the reincarnate may live its entire time in the world with no knowledge of the Daemon stalking its steps. Often times, when this is done, the Daemon has set the terms on their own, and forces them onto the contractor with the Claim. Sometimes, the terms can be excruciatingly simple, such as fulfilling an act of Kindness, or perhaps falling to Lust, etc. The instant the Claimed one has met the terms, the Daemon has complete right and ownership to their soul, and typically devours the soul, kills the spirit, and possesses the body.
Naturally, any Daemon must be careful with their contracts, and choose their Claims carefully. Should a Daemon Claim too strong of a soul or personality, the soul may be able to ignore/stop or change the terms, or even break the contract.
Traits:
• Daemons have an almost unlimited potential for growth. As such, their stamina is increased by +3.
• Daemons have the ability to consume souls and gain their powers. This is generally a trait for plot flavor, but some gained powers may be registered as Talents.
• Daemons can walk in the dreams of others.
• Daemons have an innate ability known as 'The Sight', which allows them to see spirits, souls, ghosts, and those who walk unseen. With permission, they may see memories or emotions.
• With a great burst of effort and often a contract or body needed for anchorage, Daemons may hop around dimensions, from spiritual to physical.
• Upon reaching the end of a contract with someone or by using a great amount of force, Daemons may choose to possess a mind or being in order to stay anchored to reality. Doing this takes a great amount of energy.
Flaws:
• If they do not properly balance the nature of those they consume, a Daemon may lose its personality, sense of identity, or label as a Daemon.
• Daemons are naturally weak beings upon first reincarnating or when outside of their home dimension. They often become confused and have a hard time adapting. Dimension hopping is especially tricky and taxing.
• Being massive, smoothly-mixed culminations of souls, Daemons that have found a host or form to take in the physical realm won't retain all of their memories at once. It will take a while for the bulk of their memories to filter in due to the limited capacity of a mortal brain.