welcome to Eldritch Academy
In a world of myths and mysteries, the pinnacle of the magical academies exists. Eldritch Academy offers education to all ages and species but specializes in the study and training of one's innate mystical capabilities, often called Eldritch Energies, Powers, or Unknowns, but more formally known as their Talent. However, tensions run high with the nations only holding a fragile peace as the Talents that rival the epitomes of technology change the balance of power.
With the more recent uprising of evil Shades and introduction of combat-oriented programs into Talent-focused schools, nations grow more aggressive towards one another. The demand for resources grows, and skirmishes at the border of Arka and Mistere become more frequent. Monsters run into the nations from the Wildes, terrorizing villages and cities. The need for trained or in-training Hunters and Guardians has never been more urgent.
Of Myths and Mysteries
eldritch academy The Tea Team
Blueprint is a premade Proboards v5 theme designed and built by punki of Adoxography and Pixel Perfect. Eldritch Academy is the work of the mind(s) of The Tea Team. All characters and content are copyright their creators, and may not be replicated without their creators' permission. All images belong to their original owners.
updates
FEBRUARY 20, 2019
Community Update 2.5 is out! We would like to introduce you to Student Dorm Assistants, a newly organized staff list, and best of all, an updated Academy Guide!
DATE HERE
Community Update #2 is out! We bring you a Fame/Infamy system, an organized Event/PvP system, a new Academy Guide featuring new roles and colorgroups to replace our dorm colors, along with monsters, quests, teams, shards, and more!
Astrid Beowulf
Astrid Faust
Master Guardian
GRADE •
D- (60)
VITALITY •
1
STRENGTH •
2
SPEED •
2
RESILIENCE •
3
STAMINA •
1
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Nov 11, 2018 22:40:29 GMT -6
Izalie likes this
Post by Astrid Faust on Nov 11, 2018 22:40:29 GMT -6
• STUDENT INFORMATION • Name: Astrid Beowulf Gender: Female Age: 16 Year in school: 10th grade Dorm: Cobalt Height: 5'2" Appearance:Personality: Astrid can only be described as pure hearted. Despite being born with a severe disability she took it as a sign to work harder and to push herself rather than letting it get her down, making her a very determined person. Whatever it is she set out to do, whoever it is for, she will put 110% into the work without whining about anything that may be troubling her. Of course this can be a serious downfall, as she is prone to piling up too much, never being able to say no to a person in need. If not dealt with carefully she can exhaust herself and burn out the passion that makes Astrid…. Astrid. With her pure hearted nature also comes her naiveness. Though everyone has a dark thought from time to time, Astrid was never one to follow through with those thoughts and ignored them, pushing them away and out of her mind. However there are times where the nativity is not useful, such as the fact that anyone could push her into something that she doesn’t know is bad, making her very manipulable. One trait that does not have a downside is her creative nature. Writing music, practicing instruments, and singing there seems to be nothing this girl can’t do. If you need an idea she is the first person to go to, as her head is always swimming with ideas and thoughts. With these thoughts though she can be seen as a little spacey, usually spacing out whenever she starts to daydream or think for long period of time. Pure hearted, creative, inspiring, altruistic, spacey, naive, all those words and more can describe Astrid. With her hard working and friendly nature it’s hard to explain her too well without seeing it for yourself. She can be timid and shy when around many people she doesn’t know, but also fun and ecstatic when around friends. It all veris from day to day, situation to situation, and so forth. But whatever she acts like, it is her true self. No if, ands, or buts. History: Not a lot is known about Astrid by others or herself. What is known is that she was brought up in an orphanage in Hisakawa after being abandoned there as a baby. Though the first few years of her life there were relatively peaceful Astrid's anger problems and werecreature traits simply got to be too much for the orphanage to handle. Though thankfully after a few years of living there one brave soul came to the orphanage and adopted the young girl. His name was Sirius, a werecreature like herself, but a cursed one at that. Sirius had a rather strange problem where he was stuck half way between his human and were form... Forever. Not fully accepted by either weres nor humans the man resided in an old dojo that was passed down his family line, teaching everyone the ways of a talent known simply as 'Aura'. Though, since his horrible curse of being merely half-way normal, many people had stopped coming. However, despite adopting Astrid he made it very clear he did not intend to by her legal guardian, but a teacher both in talent and in life. Agreeing to the partnership Astrid spent many years on that dojo, honing and crafting her arts. In recent years, however, the girl sent off to Eldritch Academy, to gain greater knowledge and in hopes of maintaining her temper. • SPECIES INFORMATION • Name of Species: Werecreature Baseline Dimension: When in humanoid form they typically range from 5 to 7 feet tall and weight from 100 to 200 lbs.The animal form is twice the size of it’s normal animal counterpart and it’s normal weight plus half. Baseline Appearance: The appearance of Were’s is realistic to humans for the most part expect their eyes come in a much wider range able to be almost every color. When in animal form they do tend to follow realistic colorations with pelts, save for the eyes. When the animal pelt doesn’t match the humanoid hair color at first transformation, a were’s human appearance may change when they transform back, if it does so this is permanent. Culture/Origin of Species: The rumor is that unholy creatures have stolen the pelt of humans and wear them to venture out of the wilds in order to invade civilized society. However, if you ask any Were for the truth the exact opposite is the truth! Each and every naturally born Were is born in a humanoid form, or turned from an actual human, its the animal that is worn by them in order to survive in their wild home. Most of the Were’s that do venture out of the wilds mean no harm whatsoever and are simply curious about the other creatures around them. Short of the night in which they are corrupted by the full moon’s light? The species is dolce towards other creatures who can find decent common ground with them. However, living as to different things they are both efficient at defending themselves and vicious in doing so. Yet, somehow even when feral Were’s will never attack each other as if they have some special way to tell who isn’t one of them. Traits: • Outside of when the Full Moon is hanging in the sky, Were’s can freely transform between their animal and humanoid forms, or somewhere between them if necessary. • Regardless of their current body these creatures have incredible senses that far exceed anything most others possess as they have the senses of two species stacked atop each other due to their were condition. • Were’s age extremely slow compared to humans having average lifespans of 300 years even in areas of great danger. • Almost any injury dealt to a were from anything besides things containing silver, bane, something doused in vampire venom, will heal over next to immediately. • Being excellent hunters these creatures have what one may call ‘predator sense’ once they locked onto a target for some reason, it's next to impossible to lose them. • Many claim that were species are super fast that you just can’t see them, this is actually false, instead light reflects remarkably well off their pelt making them generally harder to see as it plays tricks on the eyes. • Were’s possess a venom in their fangs that when injected into humans via their bite, transforms the human into a were. • When a were is not transformed to most interacting with them the species seems to be normal humans. • Being a wilds dwelling breed, most were’s have an impeccable ability to identify plants and animals from all over the place. • Regardless of distance if a Were is capable of communicating telepathically with other Were’s if they both wish to. Flaws: • Weres have an extreme weakness to anything involving the metal silver, it burns their flesh and weapons made from it are very efficient at killing them. • Bane is highly toxic to Were’s, even the smallest amount of this varied plant species or things derived from it is capable of bringing one down. • If a Were shape shifting willingly is jolted with electricity the transformation is stopped and will not work again for about fifteen minutes. • Once every moon cycle, on the full moon, were’s are forced to transform against their will and unable to shift back until sunrise. Most were’s unassisted by magic go completely feral during this time often needing chained or caged to avoid harming other species. • The sole reason Were’s tend to stay away from Vampire’s, is that the bite of the Vampire is poison to them.
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Izalie
Administrator
fishsticks
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Nov 12, 2018 21:50:06 GMT -6
Post by Izalie on Nov 12, 2018 21:50:06 GMT -6
• STUDENT INFORMATION • Name: Astrid Beowulf Gender: Female Age: 12 Year in school: 7th grade Dorm: Acolyte Height: 4'6" Appearance:Personality: Astrid can only be described as pure hearted. Despite being born with a severe disability she took it as a sign to work harder and to push herself rather than letting it get her down, making her a very determined person. Whatever it is she set out to do, whoever it is for, she will put 110% into the work without whining about anything that may be troubling her. Of course this can be a serious downfall, as she is prone to piling up too much, never being able to say no to a person in need. If not dealt with carefully she can exhaust herself and burn out the passion that makes Astrid…. Astrid. With her pure hearted nature also comes her naiveness. Though everyone has a dark thought from time to time, Astrid was never one to follow through with those thoughts and ignored them, pushing them away and out of her mind. However there are times where the nativity is not useful, such as the fact that anyone could push her into something that she doesn’t know is bad, making her very manipulable. One trait that does not have a downside is her creative nature. Writing music, practicing instruments, and singing there seems to be nothing this girl can’t do. If you need an idea she is the first person to go to, as her head is always swimming with ideas and thoughts. With these thoughts though she can be seen as a little spacey, usually spacing out whenever she starts to daydream or think for long period of time. Pure hearted, creative, inspiring, altruistic, spacey, naive, all those words and more can describe Astrid. With her hard working and friendly nature it’s hard to explain her too well without seeing it for yourself. She can be timid and shy when around many people she doesn’t know, but also fun and ecstatic when around friends. It all veris from day to day, situation to situation, and so forth. But whatever she acts like, it is her true self. No if, ands, or buts. History: Not a lot is known about Astrid by others or herself. What is known is that she was brought up in an orphanage in Mistere after being abandoned there as a baby. Though the first few years of her life there were relatively peaceful Astrid's anger problems and werecreature traits simply got to be too much for the orphanage to handle. Unsure of how to control the girl and with many attempts of homing her failing the orphanage reached out to an organization specialized in rehabilitating and rehoming children. In order to get the child through her problem stages the orphanage gave Astrid to the organization and funded her enough to send her to Eldritch Academy due to the school's high success rate of people learning to control and hone their talents. Though personality traits tends to be a bit harder to control than magical ones... • SPECIES INFORMATION • Name of Species: Werecreature Baseline Dimension: When in humanoid form they typically range from 5 to 7 feet tall and weight from 100 to 200 lbs.The animal form is twice the size of it’s normal animal counterpart and it’s normal weight plus half. Baseline Appearance: The appearance of Were’s is realistic to humans for the most part expect their eyes come in a much wider range able to be almost every color. When in animal form they do tend to follow realistic colorations with pelts, save for the eyes. When the animal pelt doesn’t match the humanoid hair color at first transformation, a were’s human appearance may change when they transform back, if it does so this is permanent. Culture/Origin of Species: The rumor is that unholy creatures have stolen the pelt of humans and wear them to venture out of the wilds in order to invade civilized society. However, if you ask any Were for the truth the exact opposite is the truth! Each and every naturally born Were is born in a humanoid form, or turned from an actual human, its the animal that is worn by them in order to survive in their wild home. Most of the Were’s that do venture out of the wilds mean no harm whatsoever and are simply curious about the other creatures around them. Short of the night in which they are corrupted by the full moon’s light? The species is dolce towards other creatures who can find decent common ground with them. However, living as to different things they are both efficient at defending themselves and vicious in doing so. Yet, somehow even when feral Were’s will never attack each other as if they have some special way to tell who isn’t one of them. Traits: • Outside of when the Full Moon is hanging in the sky, Were’s can freely transform between their animal and humanoid forms, or somewhere between them if necessary. • Regardless of their current body these creatures have incredible senses that far exceed anything most others possess as they have the senses of two species stacked atop each other due to their were condition. • Were’s age extremely slow compared to humans having average lifespans of 300 years even in areas of great danger. • Almost any injury dealt to a were from anything besides things containing silver, bane, something doused in vampire venom, will heal over next to immediately. • Being excellent hunters these creatures have what one may call ‘predator sense’ once they locked onto a target for some reason, it's next to impossible to lose them. • Many claim that were species are super fast that you just can’t see them, this is actually false, instead light reflects remarkably well off their pelt making them generally harder to see as it plays tricks on the eyes. • Were’s possess a venom in their fangs that when injected into humans via their bite, transforms the human into a were. • When a were is not transformed to most interacting with them the species seems to be normal humans. • Being a wilds dwelling breed, most were’s have an impeccable ability to identify plants and animals from all over the place. • Regardless of distance if a Were is capable of communicating telepathically with other Were’s if they both wish to. Flaws: • Weres have an extreme weakness to anything involving the metal silver, it burns their flesh and weapons made from it are very efficient at killing them. • Bane is highly toxic to Were’s, even the smallest amount of this varied plant species or things derived from it is capable of bringing one down. • If a Were shape shifting willingly is jolted with electricity the transformation is stopped and will not work again for about fifteen minutes. • Once every moon cycle, on the full moon, were’s are forced to transform against their will and unable to shift back until sunrise. Most were’s unassisted by magic go completely feral during this time often needing chained or caged to avoid harming other species. • The sole reason Were’s tend to stay away from Vampire’s, is that the bite of the Vampire is poison to them.
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Nov 16, 2018 23:31:46 GMT -6
Post by Deleted on Nov 16, 2018 23:31:46 GMT -6
• STUDENT INFORMATION • Name: Astrid Beowulf Gender: Female Age: 16 Year in school: 10th grade Dorm: Cobalt Height: 5'2" Appearance:Personality: Astrid can only be described as pure hearted. Despite being born with a severe disability she took it as a sign to work harder and to push herself rather than letting it get her down, making her a very determined person. Whatever it is she set out to do, whoever it is for, she will put 110% into the work without whining about anything that may be troubling her. Of course this can be a serious downfall, as she is prone to piling up too much, never being able to say no to a person in need. If not dealt with carefully she can exhaust herself and burn out the passion that makes Astrid…. Astrid. With her pure hearted nature also comes her naiveness. Though everyone has a dark thought from time to time, Astrid was never one to follow through with those thoughts and ignored them, pushing them away and out of her mind. However there are times where the nativity is not useful, such as the fact that anyone could push her into something that she doesn’t know is bad, making her very manipulable. One trait that does not have a downside is her creative nature. Writing music, practicing instruments, and singing there seems to be nothing this girl can’t do. If you need an idea she is the first person to go to, as her head is always swimming with ideas and thoughts. With these thoughts though she can be seen as a little spacey, usually spacing out whenever she starts to daydream or think for long period of time. Pure hearted, creative, inspiring, altruistic, spacey, naive, all those words and more can describe Astrid. With her hard working and friendly nature it’s hard to explain her too well without seeing it for yourself. She can be timid and shy when around many people she doesn’t know, but also fun and ecstatic when around friends. It all veris from day to day, situation to situation, and so forth. But whatever she acts like, it is her true self. No if, ands, or buts. History: Not a lot is known about Astrid by others or herself. What is known is that she was brought up in an orphanage in Hisakawa after being abandoned there as a baby. Though the first few years of her life there were relatively peaceful Astrid's anger problems and werecreature traits simply got to be too much for the orphanage to handle. Though thankfully after a few years of living there one brave soul came to the orphanage and adopted the young girl. His name was Sirius, a werecreature like herself, but a cursed one at that. Sirius had a rather strange problem where he was stuck half way between his human and were form... Forever. Not fully accepted by either weres nor humans the man resided in an old dojo that was passed down his family line, teaching everyone the ways of a talent known simply as 'Aura'. Though, since his horrible curse of being merely half-way normal, many people had stopped coming. However, despite adopting Astrid he made it very clear he did not intend to by her legal guardian, but a teacher both in talent and in life. Agreeing to the partnership Astrid spent many years on that dojo, honing and crafting her arts. In recent years, however, the girl sent off to Eldritch Academy, to gain greater knowledge and in hopes of maintaining her temper. • SPECIES INFORMATION • Name of Species: Werecreature Baseline Dimension: When in humanoid form they typically range from 5 to 7 feet tall and weight from 100 to 200 lbs.The animal form is twice the size of it’s normal animal counterpart and it’s normal weight plus half. Baseline Appearance: The appearance of Were’s is realistic to humans for the most part expect their eyes come in a much wider range able to be almost every color. When in animal form they do tend to follow realistic colorations with pelts, save for the eyes. When the animal pelt doesn’t match the humanoid hair color at first transformation, a were’s human appearance may change when they transform back, if it does so this is permanent. Culture/Origin of Species: The rumor is that unholy creatures have stolen the pelt of humans and wear them to venture out of the wilds in order to invade civilized society. However, if you ask any Were for the truth the exact opposite is the truth! Each and every naturally born Were is born in a humanoid form, or turned from an actual human, its the animal that is worn by them in order to survive in their wild home. Most of the Were’s that do venture out of the wilds mean no harm whatsoever and are simply curious about the other creatures around them. Short of the night in which they are corrupted by the full moon’s light? The species is dolce towards other creatures who can find decent common ground with them. However, living as to different things they are both efficient at defending themselves and vicious in doing so. Yet, somehow even when feral Were’s will never attack each other as if they have some special way to tell who isn’t one of them. Traits: • Outside of when the Full Moon is hanging in the sky, Were’s can freely transform between their animal and humanoid forms, or somewhere between them if necessary. • Regardless of their current body these creatures have incredible senses that far exceed anything most others possess as they have the senses of two species stacked atop each other due to their were condition. • Were’s age extremely slow compared to humans having average lifespans of 300 years even in areas of great danger. • Almost any injury dealt to a were from anything besides things containing silver, bane, something doused in vampire venom, will heal over next to immediately. • Being excellent hunters these creatures have what one may call ‘predator sense’ once they locked onto a target for some reason, it's next to impossible to lose them. • Many claim that were species are super fast that you just can’t see them, this is actually false, instead light reflects remarkably well off their pelt making them generally harder to see as it plays tricks on the eyes. • Were’s possess a venom in their fangs that when injected into humans via their bite, transforms the human into a were. • When a were is not transformed to most interacting with them the species seems to be normal humans. • Being a wilds dwelling breed, most were’s have an impeccable ability to identify plants and animals from all over the place. • Regardless of distance if a Were is capable of communicating telepathically with other Were’s if they both wish to. Flaws: • Weres have an extreme weakness to anything involving the metal silver, it burns their flesh and weapons made from it are very efficient at killing them. • Bane is highly toxic to Were’s, even the smallest amount of this varied plant species or things derived from it is capable of bringing one down. • If a Were shape shifting willingly is jolted with electricity the transformation is stopped and will not work again for about fifteen minutes. • Once every moon cycle, on the full moon, were’s are forced to transform against their will and unable to shift back until sunrise. Most were’s unassisted by magic go completely feral during this time often needing chained or caged to avoid harming other species. • The sole reason Were’s tend to stay away from Vampire’s, is that the bite of the Vampire is poison to them.
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