Dec 2, 2018 12:35:27 GMT -6
Post by Ivonne Menetril on Dec 2, 2018 12:35:27 GMT -6
♦ STUDENT INFORMATION ♦
Name:
Gender:
Age:
Year in school:
Dorm:
Height:
Appearance:
Personality: (Minimum 100 words.)
History: (Optional)
♦ SPECIES INFORMATION ♦
Name of Species: Ghost
Baseline Dimension: Height and widths of a normal human or other species if they are half breeds. But their weight is absolutely non existent. No matter how big or heavy they may appear to be it’s almost like there’s nothing actually to them once they step on a scale.
Baseline Appearance: Ghosts, even in their tangible forms, have a sort of lightness to them. Lightness to their skin, hair, etc. Though not all of them have white hair or skin no matter what they were in their life time they will always look at least slightly lighter in color. This whiteness becomes more of a ghostly blue when they become intangible, their body becoming transparent and misty. All other features depend on a character’s looks, as ghosts can look as normal as any other creature in the world.
Culture/Origin of Species: There is no specific country or region where ghosts first originated from. For as long as there has been life and death on this world, there have been ghosts. It is uncertain of what causes a dead person to become a ghost. Some say if a person dies with regrets they will return to earth to carry out their will. Some say if a death is sudden or traumatic ghosts will roam afterwards, not even aware they are dead. However, these are simply and case by case observations, none of which have been found to be definite. What is known, is that most ghosts are either incapable of moving on to the other side by themselves, or simply do not want to. Some ways have been known to help them move on, such as exercising the spirit by magical means or helping them to accomplish something. Though, doing any of these against the ghost’s will has been known to cause serious side effects such as bad luck, corruption, nightmares, or even death.
Traits:
• Ghosts can turn invisible anytime, anywhere. Though people with higher senses are capable of feeling them out, as their Chilling Presence trait is active no matter what. This trait can be toggled on and off.
• Ghosts are capable of fading right through solid object and structures as if they were nothing. This means simple melee attacks can fade right through them. This ability can be toggled on and off with concentration
• Within a 10ft radius around the ghosts an area becomes chilly. Not enough to cause snow or frost, just to have the warmth around others to fade completely and become unsettling. This causes characters in the radius to lose 1 speed point from their stats for as long as they stay near them. This cannot be toggled.
• Ghosts are capable of floating, as well as flying through the air using levitation. While above the ground their speed stat increases by 1 point.
• Due to having no physical body Ghosts are capable of being able to possess both the living and nonliving. In order to possess playable character ooc permission is needed. Magical items are harder to possess and takes an extra post to do, but not impossible.
• Ghosts’ stamina have a natural increase of 1 point.
Flaws:
• Though intangibility is very useful for a ghost’s needs, it is also their default way of existence. A ghost has to concentrate in order to be tangible. If concentration is broken or they are overwhelmed emotionally things they are holding or sitting on passes right through them. They they are not careful, they may even fade through the very ground they walk upon.
• Exorcism magic is double as effective against ghosts, often times even sending them right to the afterlife with no hope of returning.
• Healing type abilities have the opposite effect on Ghosts. If they are healed by anything that is not spectral in nature instead of healing them they are damaged for the amount it heals.