welcome to Eldritch Academy
In a world of myths and mysteries, the pinnacle of the magical academies exists. Eldritch Academy offers education to all ages and species but specializes in the study and training of one's innate mystical capabilities, often called Eldritch Energies, Powers, or Unknowns, but more formally known as their Talent. However, tensions run high with the nations only holding a fragile peace as the Talents that rival the epitomes of technology change the balance of power.
With the more recent uprising of evil Shades and introduction of combat-oriented programs into Talent-focused schools, nations grow more aggressive towards one another. The demand for resources grows, and skirmishes at the border of Arka and Mistere become more frequent. Monsters run into the nations from the Wildes, terrorizing villages and cities. The need for trained or in-training Hunters and Guardians has never been more urgent.
Of Myths and Mysteries
eldritch academy The Tea Team
Blueprint is a premade Proboards v5 theme designed and built by punki of Adoxography and Pixel Perfect. Eldritch Academy is the work of the mind(s) of The Tea Team. All characters and content are copyright their creators, and may not be replicated without their creators' permission. All images belong to their original owners.
updates
FEBRUARY 20, 2019
Community Update 2.5 is out! We would like to introduce you to Student Dorm Assistants, a newly organized staff list, and best of all, an updated Academy Guide!
DATE HERE
Community Update #2 is out! We bring you a Fame/Infamy system, an organized Event/PvP system, a new Academy Guide featuring new roles and colorgroups to replace our dorm colors, along with monsters, quests, teams, shards, and more!
seraphim
Civilian
GRADE •
C- (70)
VITALITY •
3
STRENGTH •
4
SPEED •
1
RESILIENCE •
3
STAMINA •
1
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Dec 2, 2018 23:10:43 GMT -6
Post by seraphim on Dec 2, 2018 23:10:43 GMT -6
[attr="class","boxas"] Seraphim "Crystal" Koyoko Appearance Personality Seraphim is plain as day to be a coin of a personality. She's very much on the heads side of the coin as far as things go, but like most Oni's even the most tame have their limits. However, even in these two sides of the coin contain different things that come along with that general half. It doesn't take much to pin her type of personality down on first glance, but it's always the back side of the coin that nobody expects from a person like her. Heads: Known to be her primary source of what you'll get when you meet her begins with a general vibe of normalcy. She can act and look as casual as anyone else in the world, however she has this habit depending on her work hours as well. Though even then, she doesn't really stick to the "hard worker" motif unless she's in the middle of a job. Otherwise, Sera is a very laid back person... to the point of nap time. That's right ladies, gentleman, and apache attack helicopters alike; she's lazy! free time, she tends to take to places around to gaze about as though she were a tourist, but her favorite is to head to the academy. Besides some professional services tending to the equipment for combat classes and visitations, Seraphim does like to simply laze around when she doesn't want to be found or do any work. Taking her free time to nap, turning down people who want their little precious family heirloom of a knife or something small and unworthy of her craftsmanship to fix. Frankly, she's the type to laugh off someone trying to pawn off a little request, and bribery will only agitate her. When agitated, her horns tend to sprout and her native anger of an Oni is more apparent, but mainly she does it for show because she's just not caring enough to fight anyone. Tails: Normally, Sera dislikes fighting what so ever. She detests fighting on her own. Whether the secret being a fear of her own talents or that she simply hates the idea of being used for the gains of others. No person truly knows the reason behind it, however should you ever end up on the side of her getting to a boiling point... run. When Sera is at her highest point, she hits a breaking point where she turns from the lazy little Blacksmith into a vicious, sadistic juggernaut of power. She will attack nearly everything and put her own body in harms way to win. Her need for weapons is not a primary point as she rather enjoys to use her own physical prowess to bolster her fighting. A mental tick that lets her enjoy the feeling of by hand crushing bones, skulls, spirits? It helps to calm her. History Growing up in the village of Blacksmith's, it was no wonder what her goal of life would have been. As a small child, the idea of being able to forge equipment was not something she could comprehend to do, but it was something that she couldn't ever stop watching in order to learn it. In this village however, no child lived with a parent. In fact, the ones who were adults had been the types to have grown up in this setting and without having children themselves, men and women alike had allowed apprentices aplenty to join for them to learn the trade and possibly take over the roles of teachers once they had reached adulthood. Sera, among others had taken a little longer to learn the trade of crafting as well as all of the processes that came with it. As much as she seemed to be enjoying it, she struggled greatly with getting to learn the trade, which frustrated her and caused her to get easily angered. This forming of frustration and anger sparked the growing anger issues in the younger girl. It took several others to quell her through physical force until she was able to control herself. Not willing to give up, they had gone through the idea that trying to physically discipline her could do the trick. It started with simple cracks to the back of her head, then to a pot or rock, but when it escalated to a few whip lashings is when she truly tried to get her own attitude in check. All they were doing were making things worse, and in knowing that she couldn't get them to see it, she had decided to approach things differently... Only when she had, it was too late. During one of the "reprimands", the white haired Oni had lashed out and caved his skull in with her own hand. The first time --the thrill in having just killed a man with her bare hands exhilarated her. Through a few more broken bones of others and no other fatalities had she come out of the enraged feeling to see what she'd done. Appalled, the girl had tried to run when they had collected her into a room, trying to get her to stay. Instead of allowing her to run away or letting her, they wanted to retrain that anger, showing her that it was something in her that would make her a great Blacksmith with enough training. Day and night, Seraphim worked with instructors until after months and months of rigorous training and crafting had produced two things; firstly, a diversely skilled Blacksmith in both crafts and repairs. Second had been a whole new Seraphim. Her attitude had shifted over those months, going from a hot headed girl into a tame, easily sleepy one. Putting all her anger and stress into crafting had literally drained her, and so much so that it had done so in her normal personality as well. Over the years she perfected her skill and instead of staying, she chose like a few to venture out into the world to bring the crafting skill of the Oni to others. Mistere was her 3rd stop in trying to settle, the first couple not seeming too kind to the idea of housing an Oni. Racists. Without seeming as though Mistere cared that she wanted to open her own shop, she was well funded enough to get ownership of a plot to build the perfect Blacksmith shop. It took time to get business rolling and her name out there, but after time she had gotten contracts to things that required her to do work on a decent basis. Metal sports equipment wasn't that bad... just more common and less deadly Oni weaponry, but actual weapons for the Academy was something she saw as the golden ticket. Priority one as always, she had crafted and hand delivered her work, even to work out the ideals that she stop in to inspect them for needed repairs as needed just on her own desires rather than wanting or needing payment for house calls. To this day, she continues her escapades, keeping to her deals and work while trying to keep out of actually going. It was hard enough learning basics as it was, but learning more than she needed was... excessive to her. Species Name of Species: Oni | Ogre/Troll Yokai Baseline Dimension: Anywhere between five to seven feet in height. Baseline Appearance: Oni have either pale skin tones or stark red, green, or blue skin. They have two or more pointy horns on their head, sharp claws, and often wild hair. They can take on a more human appearance at will. Culture/Origin of Species: Said to be descendants from beings of hell itself, the Oni is a fearsome yokai known for their aggressive tendencies and raw power. They originated in Hisakawa but typically live away from other species, preferring to keep to small to large groups of other Oni. Often mislabeled as 'demons' due to their true form and angry nature, even good Oni find themselves misunderstood or outcast from human circles. However, some humans should they live a wicked and violent life will slowly transform into Oni Yokai. Once their soul is beyond redemption, they fully transform and remain on earth to terrorize the living, unable to pass on from old age. Traits: • Raw strength. Consistently known to use brute force, Oni are naturally much stronger than any human. As such, they receive +2 to their Strength Aspect. • Oni take pride in their horns, claws and fangs. These make for good aid in a fight. • Being strong and durable, Oni can endure more damage than the average species, granting them +1 to their Resilience Aspect. • Human Disguise. Some Oni choose to transform into humans in order to fit in better with society or deceive some unfortunate soul. Flaws:• When in disguise, Oni have trouble concealing the horns, fangs, and claws they take such pride in. Additionally if a horn is somehow destroyed, the damage is permanent and painful. • Oni tend to be slower physically and mentally than most, causing them trouble in educational settings. | [attr="class","sigh"]Sera, Crystal [attr="class","sigh"]Female [attr="class","sigh"]212 years old [attr="class","sigh"]Oni [attr="class","sigh"]6' 3" [attr="class","sigh"]177 lbs [attr="class","sigh"]Pansexual [attr="class","sigh"]Blacksmith [attr="class","sigh"]Bunny [attr="class","fall"]Fate Series; Tomoe Gozen
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Dec 3, 2018 17:46:36 GMT -6
Post by Deleted on Dec 3, 2018 17:46:36 GMT -6
[attr="class","boxas"] Seraphim "Crystal" Koyoko Appearance Personality Seraphim is plain as day to be a coin of a personality. She's very much on the heads side of the coin as far as things go, but like most Oni's even the most tame have their limits. However, even in these two sides of the coin contain different things that come along with that general half. It doesn't take much to pin her type of personality down on first glance, but it's always the back side of the coin that nobody expects from a person like her. Heads: Known to be her primary source of what you'll get when you meet her begins with a general vibe of normalcy. She can act and look as casual as anyone else in the world, however she has this habit depending on her work hours as well. Though even then, she doesn't really stick to the "hard worker" motif unless she's in the middle of a job. Otherwise, Sera is a very laid back person... to the point of nap time. That's right ladies, gentleman, and apache attack helicopters alike; she's lazy! free time, she tends to take to places around to gaze about as though she were a tourist, but her favorite is to head to the academy. Besides some professional services tending to the equipment for combat classes and visitations, Seraphim does like to simply laze around when she doesn't want to be found or do any work. Taking her free time to nap, turning down people who want their little precious family heirloom of a knife or something small and unworthy of her craftsmanship to fix. Frankly, she's the type to laugh off someone trying to pawn off a little request, and bribery will only agitate her. When agitated, her horns tend to sprout and her native anger of an Oni is more apparent, but mainly she does it for show because she's just not caring enough to fight anyone. Tails: Normally, Sera dislikes fighting what so ever. She detests fighting on her own. Whether the secret being a fear of her own talents or that she simply hates the idea of being used for the gains of others. No person truly knows the reason behind it, however should you ever end up on the side of her getting to a boiling point... run. When Sera is at her highest point, she hits a breaking point where she turns from the lazy little Blacksmith into a vicious, sadistic juggernaut of power. She will attack nearly everything and put her own body in harms way to win. Her need for weapons is not a primary point as she rather enjoys to use her own physical prowess to bolster her fighting. A mental tick that lets her enjoy the feeling of by hand crushing bones, skulls, spirits? It helps to calm her. History Growing up in the village of Blacksmith's, it was no wonder what her goal of life would have been. As a small child, the idea of being able to forge equipment was not something she could comprehend to do, but it was something that she couldn't ever stop watching in order to learn it. In this village however, no child lived with a parent. In fact, the ones who were adults had been the types to have grown up in this setting and without having children themselves, men and women alike had allowed apprentices aplenty to join for them to learn the trade and possibly take over the roles of teachers once they had reached adulthood. Sera, among others had taken a little longer to learn the trade of crafting as well as all of the processes that came with it. As much as she seemed to be enjoying it, she struggled greatly with getting to learn the trade, which frustrated her and caused her to get easily angered. This forming of frustration and anger sparked the growing anger issues in the younger girl. It took several others to quell her through physical force until she was able to control herself. Not willing to give up, they had gone through the idea that trying to physically discipline her could do the trick. It started with simple cracks to the back of her head, then to a pot or rock, but when it escalated to a few whip lashings is when she truly tried to get her own attitude in check. All they were doing were making things worse, and in knowing that she couldn't get them to see it, she had decided to approach things differently... Only when she had, it was too late. During one of the "reprimands", the white haired Oni had lashed out and caved his skull in with her own hand. The first time --the thrill in having just killed a man with her bare hands exhilarated her. Through a few more broken bones of others and no other fatalities had she come out of the enraged feeling to see what she'd done. Appalled, the girl had tried to run when they had collected her into a room, trying to get her to stay. Instead of allowing her to run away or letting her, they wanted to retrain that anger, showing her that it was something in her that would make her a great Blacksmith with enough training. Day and night, Seraphim worked with instructors until after months and months of rigorous training and crafting had produced two things; firstly, a diversely skilled Blacksmith in both crafts and repairs. Second had been a whole new Seraphim. Her attitude had shifted over those months, going from a hot headed girl into a tame, easily sleepy one. Putting all her anger and stress into crafting had literally drained her, and so much so that it had done so in her normal personality as well. Over the years she perfected her skill and instead of staying, she chose like a few to venture out into the world to bring the crafting skill of the Oni to others. Mistere was her 3rd stop in trying to settle, the first couple not seeming too kind to the idea of housing an Oni. Racists. Without seeming as though Mistere cared that she wanted to open her own shop, she was well funded enough to get ownership of a plot to build the perfect Blacksmith shop. It took time to get business rolling and her name out there, but after time she had gotten contracts to things that required her to do work on a decent basis. Metal sports equipment wasn't that bad... just more common and less deadly Oni weaponry, but actual weapons for the Academy was something she saw as the golden ticket. Priority one as always, she had crafted and hand delivered her work, even to work out the ideals that she stop in to inspect them for needed repairs as needed just on her own desires rather than wanting or needing payment for house calls. To this day, she continues her escapades, keeping to her deals and work while trying to keep out of actually going. It was hard enough learning basics as it was, but learning more than she needed was... excessive to her. Species Name of Species: Oni | Ogre/Troll Yokai Baseline Dimension: Anywhere between five to seven feet in height. Baseline Appearance: Oni have either pale skin tones or stark red, green, or blue skin. They have two or more pointy horns on their head, sharp claws, and often wild hair. They can take on a more human appearance at will. Culture/Origin of Species: Said to be descendants from beings of hell itself, the Oni is a fearsome yokai known for their aggressive tendencies and raw power. They originated in Hisakawa but typically live away from other species, preferring to keep to small to large groups of other Oni. Often mislabeled as 'demons' due to their true form and angry nature, even good Oni find themselves misunderstood or outcast from human circles. However, some humans should they live a wicked and violent life will slowly transform into Oni Yokai. Once their soul is beyond redemption, they fully transform and remain on earth to terrorize the living, unable to pass on from old age. Traits: • Raw strength. Consistently known to use brute force, Oni are naturally much stronger than any human. As such, they receive +2 to their Strength Aspect. • Oni take pride in their horns, claws and fangs. These make for good aid in a fight. • Being strong and durable, Oni can endure more damage than the average species, granting them +1 to their Resilience Aspect. • Human Disguise. Some Oni choose to transform into humans in order to fit in better with society or deceive some unfortunate soul. Flaws:• When in disguise, Oni have trouble concealing the horns, fangs, and claws they take such pride in. Additionally if a horn is somehow destroyed, the damage is permanent and painful. • Oni tend to be slower physically and mentally than most, causing them trouble in educational settings. | [attr="class","sigh"]Sera, Crystal [attr="class","sigh"]Female [attr="class","sigh"]212 years old [attr="class","sigh"]Oni [attr="class","sigh"]6' 3" [attr="class","sigh"]177 lbs [attr="class","sigh"]Pansexual [attr="class","sigh"]Blacksmith [attr="class","sigh"]Bunny [attr="class","fall"]Fate Series; Tomoe Gozen
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