Dec 23, 2018 16:34:56 GMT -6
Post by Alwe on Dec 23, 2018 16:34:56 GMT -6
STRUCTURED SURREALISM
Name of Species: Beings of Surreality
Kingdom: Concept
Phylum: Sentient
Class: Being
Order: Surreality
Families: Reverie, Nightmare
Species:
⮞ Reverie
⮞ Nightmare
When picking which site species to make, you will choose one of the Species under either the Reverie or Nightmare Families, not multiple.
Baseline Dimension: A Surreal Being may take on any size and change it at will.
Baseline Appearance: A Surreal Being may take on any form and change it at will.
Culture/Origin of Species:
DEFINITION OF SURREALITY ▲ having the disorienting, hallucinatory quality of a dream; unreal; fantastic: | See Plato's Allegory of the Cave
DREAMLAND ▲ Dreamland is the specific point in Surreality where one from Reality sees while asleep. It is narrow and small compared to the rest of the massive unworld. Unlike most other points and states of Surreality, Dreamland is slightly more structured and can be somewhat logically fathomed. It maintains a shifting civilization under powerful rulership to keep it partially organized. The point of this kingdom is to keep too much Surreality from slipping into the minds of Reality, which could be devastating to both the unworld and the world. As such, agents of Dreamland regulate what can and cannot be seen. The agents filter what passes through the gray area often referred to as the “Wall” or the “Fire”.
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BEINGS OF SURREALITY ▲ Figures, shapes, ideas, and concepts within Surreality sometimes begin to take on a solid mind, becoming sentient and self aware. The beings specifically pointed in Dreamland often evolve to assume the duties of a general agent or being under rulership of the Dream King-- the biggest and most powerful force of energy with purpose to protect what passes through the Fire. The top tier dreams do not have spirits, souls, bodies, or any true 'forms' to be perceived by others. They exist barely as an "un-essence", and some may choose to take more specific forms than others.
NIGHTMARES ▲ On rare occasions a sentient being of surreality or dream may fall outside the will of the Dream King. When this happens, they tend to grow more destructive in nature and are referred to as “Nightmares”. Without the energy the Dream King gives to Reveries for them to survive, Nightmares must seek out alternative sources. Most often, this comes in the form of negative energy which they may receive by revealing the “forbidden” aspects of Surreality to the eyes and minds of Reality. They are actively chased and hunted down by Reveries.[/ul]
TYPES OF REVERIES ▲
Agents ▲ True Reveries. Fully connected to the will of the Dream King, these dreams are the bulk of the force that regulates the thin Fire between the world and the unworld. The Agents of Dreamland hold almost infinite power over their piece of Surreality.
Daydreams ▲ Weaker dreams that are well connected to the will of the Dream King, Daydreams are often seen outside of REM. They are spotted as fleeting glimpses at any hour.
Phantasies ▲ Shreds of surreality that are loosely connected to the Dream King seldom appear, often only as flavoring to Agents during REM and Daydream spottings. Because of their loose connection to the will of the Dream King, they can be cut off or corrupted rather easily.
TYPES OF NIGHTMARES ▲
Dreamweavers ▲ Sentient Dreams of Dreamland that have lost all their connection to the will of the Dream King. They have sovereign power over much of Surreality. Any strong beings in Surreality that exist outside Dreamland but find their way in are often labeled Dreamweavers by default.
Terrors ▲ Weaker nightmares that only hold power within REM, Terrors exist as the common bulk of those that rebel against the will of the Dream King.
Nachtmyrr ▲ Phantasies that have fully detached from the will of the Dream King or become corrupted become Nachtmyrr, a weak variety of Nightmare. They have a difficult time fueling themselves to stay alive and possess little capacity to control or hold power in Dreamland.
THE CRACK IN THE FIREWALL ▲ With the constant mussing of the fabrics and boundaries of Dreamland and Surreality, a tear in the place that separates the world from the unworld has been discovered. Because of the crack, the imaginative realm has been easily slipping into the physical realm, converting Surreality to Reality as it moves. Not anyone can fit through the crack nor is it so easily discovered. Thus far, the Reveries and Dream King work to repair it while the Nightmares attempt to exploit it, wishing to fade their unworld into the new world to be discovered.
SURREALISM MEETS REALITY ▲ When the Nightmares interact with Reality, they are met with a great new source of power and fuel. With negative energy being fairly hard to come by in Dreamland without provoking it, the physical realm is appealing to any Nightmare with its overabundance of 'food'. A key means to further hunting down their prey is dragging what they can of Surreality into Reality, solidifying its existence and catering to the emotions of others, almost always for the worse. Reveries attempt to vanquish all Nightmares that enter the physical realm by hunting them down.
Traits:
• Dream Beings may access, enter, and control dreams of anything that is capable of dreaming. They may also make any sentient being fall asleep at will. For this to be done on player characters, OOC permission is needed.
• A Surreal Being has the ability to read, directly speak to, and sometimes control the memories and minds of others. Speaking to is possible with telepathy, in any voice they wish. Controlling and reading must have player character OOC permission.
• Surreal Concepts are essentially immortal, unable to die of old age or via traditional means. They may be destroyed, however, with the proper practices made against surreality. Upon a basic demise, they go back to Surreality and can return after regaining their energy, if their conceptual essence remains intact
• Surreal Beings may traverse space and sometimes time at will. Time is tricky and can get them stuck in between the fabrics easily, thus they avoid doing so. They may move between reality and surreality whenever they like.
• A dream has no soul or mind to be manipulated, destroyed, peered into, or not. Should one try to use a soul or mind based power, they will be met with dizzying confusion and disorder where the dream's soul or mind should be.
• Imagination gains power from words spoken to it. Dream Beings may bring anything spoken aloud to reality. With the endlessness of the unworld, Surreality, Dream Beings may channel concepts or objects from Surreality to Reality, manifesting whatever they like in the real world, be it everyday objects, places, or perhaps attacks in battle. Doing this wears down the wall, however. Reveries will avoid it due to it making more rips and cracks in the fabric between worlds. Nightmares may do it maliciously (often materializing someone's fears), but run a high risk of alerting the Dream King and Agents of their whereabouts.
• Surreal Beings may take on whatever form they wish, in whichever dimension or plane they choose. Many prefer ambiguous forms, such as inanimate shapes, lines, planes, etc. Others may take a solid visible form that may interact well with reality.
Flaws:
• Reveries and Nightmares both get their power and life energy from a source. Reveries get it from the Dream King, Nightmares get it from negative emotions. A lack of contact with the Dream King or the world of Surreality for a prolonged period of time can weaken a Reverie or kill it off after too long. Lack of sufficient negative energy for a Nightmare can weaken or kill it. As such, Reveries take plenty of downtime in their home to regain their energy, while Nightmares must go out of their way to provoke or stir up negativity to feed on. Their feeding does not remove negative emotions from the air, simply takes the energy and power they have to offer.
• Beings of Surreality cannot truly associate with Reality on a fundamental level. While they can create a form that can touch it, they are unable to take the life of those who are from Reality. They can, however, take the lives of spirits or other dimensional beings.
• Upon manifesting the Surreal in the physical world, Dreams spend a lot of energy and can grow weary quickly. Reveries risk breaking up the wall and losing energy, as well as the possibility that they may be forcibly returned to Surreality by the Dream King. Nightmares risk losing energy and also alerting Agents and the Dream King of where they are and what they are doing, thus allowing their enemies to potentially hunt them down and vanquish them.
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