welcome to Eldritch Academy
In a world of myths and mysteries, the pinnacle of the magical academies exists. Eldritch Academy offers education to all ages and species but specializes in the study and training of one's innate mystical capabilities, often called Eldritch Energies, Powers, or Unknowns, but more formally known as their Talent. However, tensions run high with the nations only holding a fragile peace as the Talents that rival the epitomes of technology change the balance of power.
With the more recent uprising of evil Shades and introduction of combat-oriented programs into Talent-focused schools, nations grow more aggressive towards one another. The demand for resources grows, and skirmishes at the border of Arka and Mistere become more frequent. Monsters run into the nations from the Wildes, terrorizing villages and cities. The need for trained or in-training Hunters and Guardians has never been more urgent.
Of Myths and Mysteries
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Blueprint is a premade Proboards v5 theme designed and built by punki of Adoxography and Pixel Perfect. Eldritch Academy is the work of the mind(s) of The Tea Team. All characters and content are copyright their creators, and may not be replicated without their creators' permission. All images belong to their original owners.
updates
FEBRUARY 20, 2019
Community Update 2.5 is out! We would like to introduce you to Student Dorm Assistants, a newly organized staff list, and best of all, an updated Academy Guide!
DATE HERE
Community Update #2 is out! We bring you a Fame/Infamy system, an organized Event/PvP system, a new Academy Guide featuring new roles and colorgroups to replace our dorm colors, along with monsters, quests, teams, shards, and more!
Alwe
Civilian
GRADE •
70 (C-)
VITALITY •
1
STRENGTH •
3
SPEED •
2
RESILIENCE •
4
STAMINA •
2
Dreamscape
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Dreamweaver
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Izalie
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Dec 23, 2018 17:43:54 GMT -6
Post by Alwe on Dec 23, 2018 17:43:54 GMT -6
▲ CHARACTER INFORMATION ▲ Name: Alwe Aliases: Veronika Oneiro, Varian Oneiro, Veve, Kju, Abomination Gender: Prefers Female Age: Unknown - 19 (Age of Appearance) Occupation: Civilian Height: 5'5" - Manageable Appearance:Personality: Surprisingly for a figment of one’s imagination, Veronika has a broad personality with many positive and negative attributes as any normal person. As uncanny and unpredictable as dreams are, that behavior will be brought to light first. Often in a fit of emotions, nobody can tell what this girl may do or think next. She could burst out in an aggressive tantrum, or seem very reserved and shy to those around her if they ever dared to get close enough. At one moment she can be holding out a pleasant conversation with someone, and the next indignantly explode out in anger or frustration. This is one of the most confusing factors about her, and what makes her personality seem extremely balanced, but very disorienting at the same time. Veronika is very boastful and can be found gloating and bragging about her power and knowledge often. Whether in the midst of battle or during a social conversation, she will not hesitate to boast on her power, knowledge, or anything. The problem is, this nightmare is not as physically powerful as she may say she is. She may stroke her ego on strength and power, but is often unable to physically back it up. Thus, this dreamweaver lives behind a wall of falsehood and deceit, hiding her true self from those around her and drowning himself in her own compliments and boosts of ego and pride. Focusing for a moment on Veronika’s base personality trait, her deception is seen. To get her way in life, she must put on a layer of falsehood and deceit. Lies are one of her greatest tools, and she can skillfully manipulate many into doing his bidding, or at least contracting with him. This is also where she boasts. Many times, this dreamweaver may boast of strength she does not have, but still gets simple-minded folks to believe her. Then again, who wouldn't believe a person that looked like they were ready to kill you? Though she is unpredictable, Veronika can be very well known for her violence and short-tempered behavior. While she may put on a mask of understanding and patience, this dream being has little to really speak of and is quite hot-tempered. This leads her to frequent outbursts at random times once her small quantities of patience have run thin. In short, she loses her temper rather often, and normally she is not the one to suffer from it. This dream casts the blame on others for provoking her. True loyalty is actually prized by this hologram, despite her frequent use of sugarcoated, false 'loyalty'. Once she has found something or someone to protect, Veronika will defend it at all costs, and would happily give her life or die for someone or something she loves. As for those who are disloyal, Veronika has a low tolerance for traitors or those that break trust. Despite being a skilled mask-user and liar, she wishes any of these sorts will simply drop dead. In battle and as a leader, Veronika’s personality hardly changed. She exists with a wish for everything to burn, and that is all. History:Once upon a time, there were abstract shapes and concepts that were the raw materials for the creation of the world. Everything in existence had to be dreamed by something, so one could say that dreams were the first in existence. Separate from Reality is Surreality, a place that reflects the real world and lives symbiotically with it. It is the realm of imagination, but does not have a physical grasp on its counterpart. The formal name given to a part of this realm is ‘Dreamland’, which is ruled over by the Dream King. Those who dwell within surreality are concepts-- colors, numbers, ideas, dreams, and their counterparts-- nightmares. Alwe is a unique being known as a Dreamweaver. Though she is a dream and a nightmare herself in a way, she is of a kind that can produce and create more and more. Dreamweavers feed on the fruit of what they weave. Sweet dreams hardly produce anything, but nightmares produce a healthy amount of fear, anger, sadness, despair, and negative emotions to be devoured. This Dreamweaver was among the first to discover the crack in the shadows of Surreality. They were already acknowledged as a specifically targeted Nightmare by the Dream King and became even more of a threat once they managed to slip through the crack into Reality. Unable to pursue the Dreamweaver in full force, the Reveries presently search for other means of subduing and imprisoning the rebellious dream. A Dreamweaver is the bane of the Dream King, always undoing his orderly work and replacing it with chaos and inconsistency. In the meantime, Alwe seeks to break the fabric dividing Surreality and Reality, and wishes to allow the weird and scary world of all imagination to leak into the real world. Being able to control and direct Surreality, as well as give it a solid grasp of the physical and spiritual realms, Veronika wishes to take full dominion of the new combined world, and her personal abilities will be the stepping stones to do so. ▲ SPECIES INFORMATION ▲ Name of Species: Beings of Surreality Kingdom: Concept Phylum: Sentient Class: Being Order: Surreality Families: Reverie, Nightmare Species: ⮞ Reverie
⮞ Nightmare
When picking which site species to make, you will choose one of the Species under either the Reverie or Nightmare Families, not multiple.
Baseline Dimension: A Surreal Being may take on any size and change it at will.
Baseline Appearance: A Surreal Being may take on any form and change it at will.
Culture/Origin of Species:
[/b] ▲ Ever flowing and ever changing exists a world where the only constant is inconsistency. It is the first world and in a way, the two-dimensional real world. Surreality and Reality coincide as different shadows cast by two different lights but share the same target object that even casts the silhouettes. However, the two remain very distant and cannot even be considered parallel worlds by logical standards. The glimpses that those of Reality receive of Surreality are often referred to as “Imagination”. Of the many means of seeing Surreality, one of the most common ‘areas’ to peer into is Dreamland, during REM. DREAMLAND ▲ Dreamland is the specific point in Surreality where one from Reality sees while asleep. It is narrow and small compared to the rest of the massive unworld. Unlike most other points and states of Surreality, Dreamland is slightly more structured and can be somewhat logically fathomed. It maintains a shifting civilization under powerful rulership to keep it partially organized. The point of this kingdom is to keep too much Surreality from slipping into the minds of Reality, which could be devastating to both the unworld and the world. As such, agents of Dreamland regulate what can and cannot be seen. The agents filter what passes through the gray area often referred to as the “Wall” or the “Fire”. [/ul] BEINGS OF SURREALITY ▲ Figures, shapes, ideas, and concepts within Surreality sometimes begin to take on a solid mind, becoming sentient and self aware. The beings specifically pointed in Dreamland often evolve to assume the duties of a general agent or being under rulership of the Dream King-- the biggest and most powerful force of energy with purpose to protect what passes through the Fire. The top tier dreams do not have spirits, souls, bodies, or any true 'forms' to be perceived by others. They exist barely as an "un-essence", and some may choose to take more specific forms than others. [/b]▲ Most sentient surrealism falls directly under the Dream King’s will upon entering the point of Dreamland. The state of existence becomes best known as a “Dream” and is given authority over regulating what glimpses Reality may inevitably see of the unworld. The Dreams that fall directly under the will of the Dream King are often referred to as “Reveries”. NIGHTMARES ▲ On rare occasions a sentient being of surreality or dream may fall outside the will of the Dream King. When this happens, they tend to grow more destructive in nature and are referred to as “Nightmares”. Without the energy the Dream King gives to Reveries for them to survive, Nightmares must seek out alternative sources. Most often, this comes in the form of negative energy which they may receive by revealing the “forbidden” aspects of Surreality to the eyes and minds of Reality. They are actively chased and hunted down by Reveries.[/ul] TYPES OF REVERIES ▲Agents ▲ True Reveries. Fully connected to the will of the Dream King, these dreams are the bulk of the force that regulates the thin Fire between the world and the unworld. The Agents of Dreamland hold almost infinite power over their piece of Surreality. Daydreams ▲ Weaker dreams that are well connected to the will of the Dream King, Daydreams are often seen outside of REM. They are spotted as fleeting glimpses at any hour. Phantasies ▲ Shreds of surreality that are loosely connected to the Dream King seldom appear, often only as flavoring to Agents during REM and Daydream spottings. Because of their loose connection to the will of the Dream King, they can be cut off or corrupted rather easily. TYPES OF NIGHTMARES ▲Dreamweavers ▲ Sentient Dreams of Dreamland that have lost all their connection to the will of the Dream King. They have sovereign power over much of Surreality. Any strong beings in Surreality that exist outside Dreamland but find their way in are often labeled Dreamweavers by default. Terrors ▲ Weaker nightmares that only hold power within REM, Terrors exist as the common bulk of those that rebel against the will of the Dream King. Nachtmyrr ▲ Phantasies that have fully detached from the will of the Dream King or become corrupted become Nachtmyrr, a weak variety of Nightmare. They have a difficult time fueling themselves to stay alive and possess little capacity to control or hold power in Dreamland. THE CRACK IN THE FIREWALL ▲ With the constant mussing of the fabrics and boundaries of Dreamland and Surreality, a tear in the place that separates the world from the unworld has been discovered. Because of the crack, the imaginative realm has been easily slipping into the physical realm, converting Surreality to Reality as it moves. Not anyone can fit through the crack nor is it so easily discovered. Thus far, the Reveries and Dream King work to repair it while the Nightmares attempt to exploit it, wishing to fade their unworld into the new world to be discovered. SURREALISM MEETS REALITY ▲ When the Nightmares interact with Reality, they are met with a great new source of power and fuel. With negative energy being fairly hard to come by in Dreamland without provoking it, the physical realm is appealing to any Nightmare with its overabundance of 'food'. A key means to further hunting down their prey is dragging what they can of Surreality into Reality, solidifying its existence and catering to the emotions of others, almost always for the worse. Reveries attempt to vanquish all Nightmares that enter the physical realm by hunting them down.[/spoiler] Traits: • Dream Beings may access, enter, and control dreams of anything that is capable of dreaming. They may also make any sentient being fall asleep at will. For this to be done on player characters, OOC permission is needed. • A Surreal Being has the ability to read, directly speak to, and sometimes control the memories and minds of others. Speaking to is possible with telepathy, in any voice they wish. Controlling and reading must have player character OOC permission. • Surreal Concepts are essentially immortal, unable to die of old age or via traditional means. This also gives them +3 Resilience. They may be destroyed, however, with the proper practices made against surreality. Upon a basic demise, they go back to Surreality and can return after regaining their energy, if their conceptual essence remains intact • Surreal Beings may traverse space and sometimes time at will. Time is tricky and can get them stuck in between the fabrics easily, thus they avoid doing so. They may move between reality and surreality whenever they like. • A dream has no soul or mind to be manipulated, destroyed, peered into, or not. Should one try to use a soul or mind based power, they will be met with dizzying confusion and disorder where the dream's soul or mind should be. • Imagination gains power from words spoken to it. Dream Beings may bring anything spoken aloud to reality. With the endlessness of the unworld, Surreality, Dream Beings may channel concepts or objects from Surreality to Reality, manifesting whatever they like in the real world, be it everyday objects, places, or perhaps attacks in battle. Doing this wears down the wall, however. Reveries will avoid it due to it making more rips and cracks in the fabric between worlds. Nightmares may do it maliciously (often materializing someone's fears), but run a high risk of alerting the Dream King and Agents of their whereabouts. • Surreal Beings may take on whatever form they wish, in whichever dimension or plane they choose. Many prefer ambiguous forms, such as inanimate shapes, lines, planes, etc. Others may take a solid visible form that may interact well with reality. Flaws: • Reveries and Nightmares both get their power and life energy from a source. Reveries get it from the Dream King, Nightmares get it from negative emotions. A lack of contact with the Dream King or the world of Surreality for a prolonged period of time can weaken a Reverie or kill it off after too long. Lack of sufficient negative energy for a Nightmare can weaken or kill it. As such, Reveries take plenty of downtime in their home to regain their energy, while Nightmares must go out of their way to provoke or stir up negativity to feed on. Their feeding does not remove negative emotions from the air, simply takes the energy and power they have to offer. • Beings of Surreality cannot truly associate with Reality on a fundamental level. While they can create a form that can touch it, they are unable to take the life of those who are from Reality. They can, however, take the lives of spirits or other dimensional beings. • Upon manifesting the Surreal in the physical world, Dreams spend a lot of energy and can grow weary quickly. Reveries risk breaking up the wall and losing energy, as well as the possibility that they may be forcibly returned to Surreality by the Dream King. Nightmares risk losing energy and also alerting Agents and the Dream King of where they are and what they are doing, thus allowing their enemies to potentially hunt them down and vanquish them. [/font] [/div][/div][/div]
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Chaileo
Application Assistant
idk what to put here
Iza's Bih
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Tea Lion
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Tea Squad
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Dec 23, 2018 18:48:10 GMT -6
Post by Chaileo on Dec 23, 2018 18:48:10 GMT -6
Approved ♡ ▲ CHARACTER INFORMATION ▲ Name: Alwe Aliases: Veronika Oneiro, Varian Oneiro, Veve, Kju, Abomination Gender: Prefers Female Age: Unknown - 19 (Age of Appearance) Occupation: Civilian Height: 5'5" - Manageable Appearance:Personality: Surprisingly for a figment of one’s imagination, Veronika has a broad personality with many positive and negative attributes as any normal person. As uncanny and unpredictable as dreams are, that behavior will be brought to light first. Often in a fit of emotions, nobody can tell what this girl may do or think next. She could burst out in an aggressive tantrum, or seem very reserved and shy to those around her if they ever dared to get close enough. At one moment she can be holding out a pleasant conversation with someone, and the next indignantly explode out in anger or frustration. This is one of the most confusing factors about her, and what makes her personality seem extremely balanced, but very disorienting at the same time. Veronika is very boastful and can be found gloating and bragging about her power and knowledge often. Whether in the midst of battle or during a social conversation, she will not hesitate to boast on her power, knowledge, or anything. The problem is, this nightmare is not as physically powerful as she may say she is. She may stroke her ego on strength and power, but is often unable to physically back it up. Thus, this dreamweaver lives behind a wall of falsehood and deceit, hiding her true self from those around her and drowning himself in her own compliments and boosts of ego and pride. Focusing for a moment on Veronika’s base personality trait, her deception is seen. To get her way in life, she must put on a layer of falsehood and deceit. Lies are one of her greatest tools, and she can skillfully manipulate many into doing his bidding, or at least contracting with him. This is also where she boasts. Many times, this dreamweaver may boast of strength she does not have, but still gets simple-minded folks to believe her. Then again, who wouldn't believe a person that looked like they were ready to kill you? Though she is unpredictable, Veronika can be very well known for her violence and short-tempered behavior. While she may put on a mask of understanding and patience, this dream being has little to really speak of and is quite hot-tempered. This leads her to frequent outbursts at random times once her small quantities of patience have run thin. In short, she loses her temper rather often, and normally she is not the one to suffer from it. This dream casts the blame on others for provoking her. True loyalty is actually prized by this hologram, despite her frequent use of sugarcoated, false 'loyalty'. Once she has found something or someone to protect, Veronika will defend it at all costs, and would happily give her life or die for someone or something she loves. As for those who are disloyal, Veronika has a low tolerance for traitors or those that break trust. Despite being a skilled mask-user and liar, she wishes any of these sorts will simply drop dead. In battle and as a leader, Veronika’s personality hardly changed. She exists with a wish for everything to burn, and that is all. History:Once upon a time, there were abstract shapes and concepts that were the raw materials for the creation of the world. Everything in existence had to be dreamed by something, so one could say that dreams were the first in existence. Separate from Reality is Surreality, a place that reflects the real world and lives symbiotically with it. It is the realm of imagination, but does not have a physical grasp on its counterpart. The formal name given to a part of this realm is ‘Dreamland’, which is ruled over by the Dream King. Those who dwell within surreality are concepts-- colors, numbers, ideas, dreams, and their counterparts-- nightmares. Alwe is a unique being known as a Dreamweaver. Though she is a dream and a nightmare herself in a way, she is of a kind that can produce and create more and more. Dreamweavers feed on the fruit of what they weave. Sweet dreams hardly produce anything, but nightmares produce a healthy amount of fear, anger, sadness, despair, and negative emotions to be devoured. This Dreamweaver was among the first to discover the crack in the shadows of Surreality. They were already acknowledged as a specifically targeted Nightmare by the Dream King and became even more of a threat once they managed to slip through the crack into Reality. Unable to pursue the Dreamweaver in full force, the Reveries presently search for other means of subduing and imprisoning the rebellious dream. A Dreamweaver is the bane of the Dream King, always undoing his orderly work and replacing it with chaos and inconsistency. In the meantime, Alwe seeks to break the fabric dividing Surreality and Reality, and wishes to allow the weird and scary world of all imagination to leak into the real world. Being able to control and direct Surreality, as well as give it a solid grasp of the physical and spiritual realms, Veronika wishes to take full dominion of the new combined world, and her personal abilities will be the stepping stones to do so. ▲ SPECIES INFORMATION ▲[/div Name of Species: Beings of Surreality Kingdom: Concept Phylum: Sentient Class: Being Order: Surreality Families: Reverie, Nightmare Species: ⮞ Reverie
⮞ Nightmare
When picking which site species to make, you will choose one of the Species under either the Reverie or Nightmare Families, not multiple.
Baseline Dimension: A Surreal Being may take on any size and change it at will.
Baseline Appearance: A Surreal Being may take on any form and change it at will.
Culture/Origin of Species:
[/b] ▲ Ever flowing and ever changing exists a world where the only constant is inconsistency. It is the first world and in a way, the two-dimensional real world. Surreality and Reality coincide as different shadows cast by two different lights but share the same target object that even casts the silhouettes. However, the two remain very distant and cannot even be considered parallel worlds by logical standards. The glimpses that those of Reality receive of Surreality are often referred to as “Imagination”. Of the many means of seeing Surreality, one of the most common ‘areas’ to peer into is Dreamland, during REM. DREAMLAND ▲ Dreamland is the specific point in Surreality where one from Reality sees while asleep. It is narrow and small compared to the rest of the massive unworld. Unlike most other points and states of Surreality, Dreamland is slightly more structured and can be somewhat logically fathomed. It maintains a shifting civilization under powerful rulership to keep it partially organized. The point of this kingdom is to keep too much Surreality from slipping into the minds of Reality, which could be devastating to both the unworld and the world. As such, agents of Dreamland regulate what can and cannot be seen. The agents filter what passes through the gray area often referred to as the “Wall” or the “Fire”. [/ul] BEINGS OF SURREALITY ▲ Figures, shapes, ideas, and concepts within Surreality sometimes begin to take on a solid mind, becoming sentient and self aware. The beings specifically pointed in Dreamland often evolve to assume the duties of a general agent or being under rulership of the Dream King-- the biggest and most powerful force of energy with purpose to protect what passes through the Fire. The top tier dreams do not have spirits, souls, bodies, or any true 'forms' to be perceived by others. They exist barely as an "un-essence", and some may choose to take more specific forms than others. [/b]▲ Most sentient surrealism falls directly under the Dream King’s will upon entering the point of Dreamland. The state of existence becomes best known as a “Dream” and is given authority over regulating what glimpses Reality may inevitably see of the unworld. The Dreams that fall directly under the will of the Dream King are often referred to as “Reveries”. NIGHTMARES ▲ On rare occasions a sentient being of surreality or dream may fall outside the will of the Dream King. When this happens, they tend to grow more destructive in nature and are referred to as “Nightmares”. Without the energy the Dream King gives to Reveries for them to survive, Nightmares must seek out alternative sources. Most often, this comes in the form of negative energy which they may receive by revealing the “forbidden” aspects of Surreality to the eyes and minds of Reality. They are actively chased and hunted down by Reveries.[/ul] TYPES OF REVERIES ▲Agents ▲ True Reveries. Fully connected to the will of the Dream King, these dreams are the bulk of the force that regulates the thin Fire between the world and the unworld. The Agents of Dreamland hold almost infinite power over their piece of Surreality. Daydreams ▲ Weaker dreams that are well connected to the will of the Dream King, Daydreams are often seen outside of REM. They are spotted as fleeting glimpses at any hour. Phantasies ▲ Shreds of surreality that are loosely connected to the Dream King seldom appear, often only as flavoring to Agents during REM and Daydream spottings. Because of their loose connection to the will of the Dream King, they can be cut off or corrupted rather easily. TYPES OF NIGHTMARES ▲Dreamweavers ▲ Sentient Dreams of Dreamland that have lost all their connection to the will of the Dream King. They have sovereign power over much of Surreality. Any strong beings in Surreality that exist outside Dreamland but find their way in are often labeled Dreamweavers by default. Terrors ▲ Weaker nightmares that only hold power within REM, Terrors exist as the common bulk of those that rebel against the will of the Dream King. Nachtmyrr ▲ Phantasies that have fully detached from the will of the Dream King or become corrupted become Nachtmyrr, a weak variety of Nightmare. They have a difficult time fueling themselves to stay alive and possess little capacity to control or hold power in Dreamland. THE CRACK IN THE FIREWALL ▲ With the constant mussing of the fabrics and boundaries of Dreamland and Surreality, a tear in the place that separates the world from the unworld has been discovered. Because of the crack, the imaginative realm has been easily slipping into the physical realm, converting Surreality to Reality as it moves. Not anyone can fit through the crack nor is it so easily discovered. Thus far, the Reveries and Dream King work to repair it while the Nightmares attempt to exploit it, wishing to fade their unworld into the new world to be discovered. SURREALISM MEETS REALITY ▲ When the Nightmares interact with Reality, they are met with a great new source of power and fuel. With negative energy being fairly hard to come by in Dreamland without provoking it, the physical realm is appealing to any Nightmare with its overabundance of 'food'. A key means to further hunting down their prey is dragging what they can of Surreality into Reality, solidifying its existence and catering to the emotions of others, almost always for the worse. Reveries attempt to vanquish all Nightmares that enter the physical realm by hunting them down.[/spoiler] Traits: • Dream Beings may access, enter, and control dreams of anything that is capable of dreaming. They may also make any sentient being fall asleep at will. For this to be done on player characters, OOC permission is needed. • A Surreal Being has the ability to read, directly speak to, and sometimes control the memories and minds of others. Speaking to is possible with telepathy, in any voice they wish. Controlling and reading must have player character OOC permission. • Surreal Concepts are essentially immortal, unable to die of old age or via traditional means. This also gives them +3 Resilience. They may be destroyed, however, with the proper practices made against surreality. Upon a basic demise, they go back to Surreality and can return after regaining their energy, if their conceptual essence remains intact • Surreal Beings may traverse space and sometimes time at will. Time is tricky and can get them stuck in between the fabrics easily, thus they avoid doing so. They may move between reality and surreality whenever they like. • A dream has no soul or mind to be manipulated, destroyed, peered into, or not. Should one try to use a soul or mind based power, they will be met with dizzying confusion and disorder where the dream's soul or mind should be. • Imagination gains power from words spoken to it. Dream Beings may bring anything spoken aloud to reality. With the endlessness of the unworld, Surreality, Dream Beings may channel concepts or objects from Surreality to Reality, manifesting whatever they like in the real world, be it everyday objects, places, or perhaps attacks in battle. Doing this wears down the wall, however. Reveries will avoid it due to it making more rips and cracks in the fabric between worlds. Nightmares may do it maliciously (often materializing someone's fears), but run a high risk of alerting the Dream King and Agents of their whereabouts. • Surreal Beings may take on whatever form they wish, in whichever dimension or plane they choose. Many prefer ambiguous forms, such as inanimate shapes, lines, planes, etc. Others may take a solid visible form that may interact well with reality. Flaws: • Reveries and Nightmares both get their power and life energy from a source. Reveries get it from the Dream King, Nightmares get it from negative emotions. A lack of contact with the Dream King or the world of Surreality for a prolonged period of time can weaken a Reverie or kill it off after too long. Lack of sufficient negative energy for a Nightmare can weaken or kill it. As such, Reveries take plenty of downtime in their home to regain their energy, while Nightmares must go out of their way to provoke or stir up negativity to feed on. Their feeding does not remove negative emotions from the air, simply takes the energy and power they have to offer. • Beings of Surreality cannot truly associate with Reality on a fundamental level. While they can create a form that can touch it, they are unable to take the life of those who are from Reality. They can, however, take the lives of spirits or other dimensional beings. • Upon manifesting the Surreal in the physical world, Dreams spend a lot of energy and can grow weary quickly. Reveries risk breaking up the wall and losing energy, as well as the possibility that they may be forcibly returned to Surreality by the Dream King. Nightmares risk losing energy and also alerting Agents and the Dream King of where they are and what they are doing, thus allowing their enemies to potentially hunt them down and vanquish them. [/font] [/div][/div][/div][/div][/quote] [/spoiler]
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