Dec 27, 2018 15:55:44 GMT -6
Post by Ambrosia on Dec 27, 2018 15:55:44 GMT -6
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"AMBROSIA"
[attr="class","freiwanttop1"]- □ x
"AMBROSIA"
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name | ambrosia Oneiro |
gender | female |
physical age | varies |
height | 141 cm - 4 ft 8 in |
aliases | Nightshade Hell Demon, Ji Hye, Poisoned Darkness, Deity |
[attr="class","freiwantmid"]CHARACTER ROLE civilian taxidermist
[attr="class","freiwantmid"]FACE CLAIM Luciela from elword
[attr="class","freiwanttop"]ABOUT THE CHARACTER
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Personality ♖ Ambrosia sees all other species as below her, even those of her own species are below her as she is simply supreme, not in the way that a got or king is worshiped, for these filthy creatures do not dare express their deep love for her as it would be exceptionally rude. having no regard for others well-being she considers her own entertainment paramount, seeking amusement and interests in life. Ambrosia works hard to make the world an interesting place for herself, after all what else is there in life? her personality is often seen as random yet she does show patterns, being close to and spending time around those she finds fascinating or charmful, that being said if there is another way to benefit from them she will gladly take it as is her right. for she is after all, a greater being.
[break][break]
Swings in her personality are not unknown and rather hard to determine ahead of time, whilst at one point she will be energetic and taking pleasure in belittling and blessing the scum with her presence she will easily switch and turn, becoming reclusive and snappy, acting in a vicious manner.
[break][break]
Upon meeting a stranger it is not unheard of for the deity to act sickly sweet, kind, and nice, yet it will reach a point where it is toxic and odd, her voice tainted with anger and hatred. This is to lure them in, confuse her prey before she starts taunting them. She takes pleasure from others pain, feasting on their confusions and reactions, taunting them both physically and mentally. She adores the inexplicable oddities around her, making use of her freedom in life to seek out entertainment. There are things which disgruntle those, creatures who act stoic, who think they are heros, or that they are similar to her in any way. muscular men who have high thoughts about themselves or women who seem to only consider themselves in the highest regard, these are signs of a boring world. But she seeks one where her life is amazing, its energetic, fulfilling, followed by a death that will be remembered, no act is too dangerous after all dying is just the next step in her ascension. Her story will be one of a god who once walked among them before reaching and flying back into the heavens, or hells, after all who said that there couldn't be a coup? time for the demonics to be put in charge of heaven.
[break][break][break]
Appearance ♖ [break]
Her more childlike human form, although there are of course varieties between the 'child' and 'adult' maturity stage these are the most common
Adult human
Her most favoured dreamweaver form
[break][break][break]
History ♖ Having recently been brought over to this world Ambrosia has little history here, although there is no doubt that she will create a wonderful history for others to languish over or worship. She is new to being a dreamweaver, and upon entering this realm her powers changed, the demonic resident inside her evolving as she gained control of reality and made a motion to control the creature within as it became one of her talents.
[break][break][break][break]
Species ♖ Beings of Surreality; Nightmare; Dreamweaver
[break][break]
Baseline Dimension: ♖ A Surreal Being may take on any size and change it at will.[break]
[break]
Baseline Appearance: ♖ A Surreal Being may take on any form and change it at will.[break]
[break]
Culture & Origin of Species ♖ [break]
[break][break][break]
Traits
[break][break]♖ Dream Beings may access, enter, and control dreams of anything that is capable of dreaming. They may also make any sentient being fall asleep at will. For this to be done on player characters, OOC permission is needed.
[break][break]♖ A Surreal Being has the ability to read, directly speak to, and sometimes control the memories and minds of others. Speaking to is possible with telepathy, in any voice they wish. Controlling and reading must have player character OOC permission.
[break][break]♖ Surreal Concepts are essentially immortal, unable to die of old age or via traditional means. This also gives them +3 Resilience. They may be destroyed, however, with the proper practices made against surreality. Upon a basic demise, they go back to Surreality and can return after regaining their energy, if their conceptual essence remains intact
[break][break]♖ Surreal Beings may traverse space and sometimes time at will. Time is tricky and can get them stuck in between the fabrics easily, thus they avoid doing so. They may move between reality and surreality whenever they like.
[break][break]♖ A dream has no soul or mind to be manipulated, destroyed, peered into, or not. Should one try to use a soul or mind based power, they will be met with dizzying confusion and disorder where the dream's soul or mind should be.
[break][break]♖ Imagination gains power from words spoken to it. Dream Beings may bring anything spoken aloud to reality. With the endlessness of the unworld, Surreality, Dream Beings may channel concepts or objects from Surreality to Reality, manifesting whatever they like in the real world, be it everyday objects, places, or perhaps attacks in battle. Doing this wears down the wall, however. Reveries will avoid it due to it making more rips and cracks in the fabric between worlds. Nightmares may do it maliciously (often materializing someone's fears), but run a high risk of alerting the Dream King and Agents of their whereabouts.
[break][break]♖ Surreal Beings may take on whatever form they wish, in whichever dimension or plane they choose. Many prefer ambiguous forms, such as inanimate shapes, lines, planes, etc. Others may take a solid visible form that may interact well with reality.
[break][break][break]
Flaws
[break][break]♖ Reveries and Nightmares both get their power and life energy from a source. Reveries get it from the Dream King, Nightmares get it from negative emotions. A lack of contact with the Dream King or the world of Surreality for a prolonged period of time can weaken a Reverie or kill it off after too long. Lack of sufficient negative energy for a Nightmare can weaken or kill it. As such, Reveries take plenty of downtime in their home to regain their energy, while Nightmares must go out of their way to provoke or stir up negativity to feed on. Their feeding does not remove negative emotions from the air, simply takes the energy and power they have to offer.
[break][break]♖ Beings of Surreality cannot truly associate with Reality on a fundamental level. While they can create a form that can touch it, they are unable to take the life of those who are from Reality. They can, however, take the lives of spirits or other dimensional beings.
[break][break]♖ Upon manifesting the Surreal in the physical world, Dreams spend a lot of energy and can grow weary quickly. Reveries risk breaking up the wall and losing energy, as well as the possibility that they may be forcibly returned to Surreality by the Dream King. Nightmares risk losing energy and also alerting Agents and the Dream King of where they are and what they are doing, thus allowing their enemies to potentially hunt them down and vanquish them.
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Personality ♖ Ambrosia sees all other species as below her, even those of her own species are below her as she is simply supreme, not in the way that a got or king is worshiped, for these filthy creatures do not dare express their deep love for her as it would be exceptionally rude. having no regard for others well-being she considers her own entertainment paramount, seeking amusement and interests in life. Ambrosia works hard to make the world an interesting place for herself, after all what else is there in life? her personality is often seen as random yet she does show patterns, being close to and spending time around those she finds fascinating or charmful, that being said if there is another way to benefit from them she will gladly take it as is her right. for she is after all, a greater being.
[break][break]
Swings in her personality are not unknown and rather hard to determine ahead of time, whilst at one point she will be energetic and taking pleasure in belittling and blessing the scum with her presence she will easily switch and turn, becoming reclusive and snappy, acting in a vicious manner.
[break][break]
Upon meeting a stranger it is not unheard of for the deity to act sickly sweet, kind, and nice, yet it will reach a point where it is toxic and odd, her voice tainted with anger and hatred. This is to lure them in, confuse her prey before she starts taunting them. She takes pleasure from others pain, feasting on their confusions and reactions, taunting them both physically and mentally. She adores the inexplicable oddities around her, making use of her freedom in life to seek out entertainment. There are things which disgruntle those, creatures who act stoic, who think they are heros, or that they are similar to her in any way. muscular men who have high thoughts about themselves or women who seem to only consider themselves in the highest regard, these are signs of a boring world. But she seeks one where her life is amazing, its energetic, fulfilling, followed by a death that will be remembered, no act is too dangerous after all dying is just the next step in her ascension. Her story will be one of a god who once walked among them before reaching and flying back into the heavens, or hells, after all who said that there couldn't be a coup? time for the demonics to be put in charge of heaven.
[break][break][break]
Appearance ♖ [break]
Her more childlike human form, although there are of course varieties between the 'child' and 'adult' maturity stage these are the most common
[break]
Adult human
[break]
Her most favoured dreamweaver form
[break][break][break]
History ♖ Having recently been brought over to this world Ambrosia has little history here, although there is no doubt that she will create a wonderful history for others to languish over or worship. She is new to being a dreamweaver, and upon entering this realm her powers changed, the demonic resident inside her evolving as she gained control of reality and made a motion to control the creature within as it became one of her talents.
[break][break][break][break]
Species ♖ Beings of Surreality; Nightmare; Dreamweaver
[break][break]
Baseline Dimension: ♖ A Surreal Being may take on any size and change it at will.[break]
[break]
Baseline Appearance: ♖ A Surreal Being may take on any form and change it at will.[break]
[break]
Culture & Origin of Species ♖ [break]
[break][break]DEFINITION OF SURREALITY having the disorienting, hallucinatory quality of a dream; unreal; fantastic: | See Plato's Allegory of the Cave[break][break]
POSITION AND POINT ♖ Ever flowing and ever changing exists a world where the only constant is inconsistency. It is the first world and in a way, the two-dimensional real world. Surreality and Reality coincide as different shadows cast by two different lights but share the same target object that even casts the silhouettes. However, the two remain very distant and cannot even be considered parallel worlds by logical standards. The glimpses that those of Reality receive of Surreality are often referred to as “Imagination”. Of the many means of seeing Surreality, one of the most common ‘areas’ to peer into is Dreamland, during REM.
[break][break]
DREAMLAND ♖ Dreamland is the specific point in Surreality where one from Reality sees while asleep. It is narrow and small compared to the rest of the massive unworld. Unlike most other points and states of Surreality, Dreamland is slightly more structured and can be somewhat logically fathomed. It maintains a shifting civilization under powerful rulership to keep it partially organized. The point of this kingdom is to keep too much Surreality from slipping into the minds of Reality, which could be devastating to both the unworld and the world. As such, agents of Dreamland regulate what can and cannot be seen. The agents filter what passes through the gray area often referred to as the “Wall” or the “Fire”. [break][break]
BEINGS OF SURREALITY ♖ Figures, shapes, ideas, and concepts within Surreality sometimes begin to take on a solid mind, becoming sentient and self aware. The beings specifically pointed in Dreamland often evolve to assume the duties of a general agent or being under rulership of the Dream King-- the biggest and most powerful force of energy with purpose to protect what passes through the Fire. The top tier dreams do not have spirits, souls, bodies, or any true 'forms' to be perceived by others. They exist barely as an "un-essence", and some may choose to take more specific forms than others.[break]
REVERIES ♖ Most sentient surrealism falls directly under the Dream King’s will upon entering the point of Dreamland. The state of existence becomes best known as a “Dream” and is given authority over regulating what glimpses Reality may inevitably see of the unworld. The Dreams that fall directly under the will of the Dream King are often referred to as “Reveries”.[break]
NIGHTMARES ♖ On rare occasions a sentient being of surreality or dream may fall outside the will of the Dream King. When this happens, they tend to grow more destructive in nature and are referred to as “Nightmares”. Without the energy the Dream King gives to Reveries for them to survive, Nightmares must seek out alternative sources. Most often, this comes in the form of negative energy which they may receive by revealing the “forbidden” aspects of Surreality to the eyes and minds of Reality. They are actively chased and hunted down by Reveries.[break]
[break][break]
TYPES OF REVERIES ♖[break]
Agents♖True Reveries. Fully connected to the will of the Dream King, these dreams are the bulk of the force that regulates the thin Fire between the world and the unworld. The Agents of Dreamland hold almost infinite power over their piece of Surreality.[break]
Daydreams♖Weaker dreams that are well connected to the will of the Dream King, Daydreams are often seen outside of REM. They are spotted as fleeting glimpses at any hour.[break]
Phantasies♖Shreds of surreality that are loosely connected to the Dream King seldom appear, often only as flavoring to Agents during REM and Daydream spottings. Because of their loose connection to the will of the Dream King, they can be cut off or corrupted rather easily.
[break][break]
TYPES OF NIGHTMARES ♖[break]
Dreamweavers♖Sentient Dreams of Dreamland that have lost all their connection to the will of the Dream King. They have sovereign power over much of Surreality. Any strong beings in Surreality that exist outside Dreamland but find their way in are often labeled Dreamweavers by default.[break]
Terrors ♖ Weaker nightmares that only hold power within REM, Terrors exist as the common bulk of those that rebel against the will of the Dream King. [break]
Nachtmyrr ♖ Phantasies that have fully detached from the will of the Dream King or become corrupted become Nachtmyrr, a weak variety of Nightmare. They have a difficult time fueling themselves to stay alive and possess little capacity to control or hold power in Dreamland.
[break][break]
THE CRACK IN THE FIREWALL♖With the constant mussing of the fabrics and boundaries of Dreamland and Surreality, a tear in the place that separates the world from the unworld has been discovered. Because of the crack, the imaginative realm has been easily slipping into the physical realm, converting Surreality to Reality as it moves. Not anyone can fit through the crack nor is it so easily discovered. Thus far, the Reveries and Dream King work to repair it while the Nightmares attempt to exploit it, wishing to fade their unworld into the new world to be discovered.[break][break]
SURREALISM MEETS REALITY ♖ When the Nightmares interact with Reality, they are met with a great new source of power and fuel. With negative energy being fairly hard to come by in Dreamland without provoking it, the physical realm is appealing to any Nightmare with its overabundance of 'food'. A key means to further hunting down their prey is dragging what they can of Surreality into Reality, solidifying its existence and catering to the emotions of others, almost always for the worse. Reveries attempt to vanquish all Nightmares that enter the physical realm by hunting them down.
POSITION AND POINT ♖ Ever flowing and ever changing exists a world where the only constant is inconsistency. It is the first world and in a way, the two-dimensional real world. Surreality and Reality coincide as different shadows cast by two different lights but share the same target object that even casts the silhouettes. However, the two remain very distant and cannot even be considered parallel worlds by logical standards. The glimpses that those of Reality receive of Surreality are often referred to as “Imagination”. Of the many means of seeing Surreality, one of the most common ‘areas’ to peer into is Dreamland, during REM.
[break][break]
DREAMLAND ♖ Dreamland is the specific point in Surreality where one from Reality sees while asleep. It is narrow and small compared to the rest of the massive unworld. Unlike most other points and states of Surreality, Dreamland is slightly more structured and can be somewhat logically fathomed. It maintains a shifting civilization under powerful rulership to keep it partially organized. The point of this kingdom is to keep too much Surreality from slipping into the minds of Reality, which could be devastating to both the unworld and the world. As such, agents of Dreamland regulate what can and cannot be seen. The agents filter what passes through the gray area often referred to as the “Wall” or the “Fire”. [break][break]
BEINGS OF SURREALITY ♖ Figures, shapes, ideas, and concepts within Surreality sometimes begin to take on a solid mind, becoming sentient and self aware. The beings specifically pointed in Dreamland often evolve to assume the duties of a general agent or being under rulership of the Dream King-- the biggest and most powerful force of energy with purpose to protect what passes through the Fire. The top tier dreams do not have spirits, souls, bodies, or any true 'forms' to be perceived by others. They exist barely as an "un-essence", and some may choose to take more specific forms than others.[break]
REVERIES ♖ Most sentient surrealism falls directly under the Dream King’s will upon entering the point of Dreamland. The state of existence becomes best known as a “Dream” and is given authority over regulating what glimpses Reality may inevitably see of the unworld. The Dreams that fall directly under the will of the Dream King are often referred to as “Reveries”.[break]
NIGHTMARES ♖ On rare occasions a sentient being of surreality or dream may fall outside the will of the Dream King. When this happens, they tend to grow more destructive in nature and are referred to as “Nightmares”. Without the energy the Dream King gives to Reveries for them to survive, Nightmares must seek out alternative sources. Most often, this comes in the form of negative energy which they may receive by revealing the “forbidden” aspects of Surreality to the eyes and minds of Reality. They are actively chased and hunted down by Reveries.[break]
[break][break]
TYPES OF REVERIES ♖[break]
Agents♖True Reveries. Fully connected to the will of the Dream King, these dreams are the bulk of the force that regulates the thin Fire between the world and the unworld. The Agents of Dreamland hold almost infinite power over their piece of Surreality.[break]
Daydreams♖Weaker dreams that are well connected to the will of the Dream King, Daydreams are often seen outside of REM. They are spotted as fleeting glimpses at any hour.[break]
Phantasies♖Shreds of surreality that are loosely connected to the Dream King seldom appear, often only as flavoring to Agents during REM and Daydream spottings. Because of their loose connection to the will of the Dream King, they can be cut off or corrupted rather easily.
[break][break]
TYPES OF NIGHTMARES ♖[break]
Dreamweavers♖Sentient Dreams of Dreamland that have lost all their connection to the will of the Dream King. They have sovereign power over much of Surreality. Any strong beings in Surreality that exist outside Dreamland but find their way in are often labeled Dreamweavers by default.[break]
Terrors ♖ Weaker nightmares that only hold power within REM, Terrors exist as the common bulk of those that rebel against the will of the Dream King. [break]
Nachtmyrr ♖ Phantasies that have fully detached from the will of the Dream King or become corrupted become Nachtmyrr, a weak variety of Nightmare. They have a difficult time fueling themselves to stay alive and possess little capacity to control or hold power in Dreamland.
[break][break]
THE CRACK IN THE FIREWALL♖With the constant mussing of the fabrics and boundaries of Dreamland and Surreality, a tear in the place that separates the world from the unworld has been discovered. Because of the crack, the imaginative realm has been easily slipping into the physical realm, converting Surreality to Reality as it moves. Not anyone can fit through the crack nor is it so easily discovered. Thus far, the Reveries and Dream King work to repair it while the Nightmares attempt to exploit it, wishing to fade their unworld into the new world to be discovered.[break][break]
SURREALISM MEETS REALITY ♖ When the Nightmares interact with Reality, they are met with a great new source of power and fuel. With negative energy being fairly hard to come by in Dreamland without provoking it, the physical realm is appealing to any Nightmare with its overabundance of 'food'. A key means to further hunting down their prey is dragging what they can of Surreality into Reality, solidifying its existence and catering to the emotions of others, almost always for the worse. Reveries attempt to vanquish all Nightmares that enter the physical realm by hunting them down.
[break][break][break]
Traits
[break][break]♖ Dream Beings may access, enter, and control dreams of anything that is capable of dreaming. They may also make any sentient being fall asleep at will. For this to be done on player characters, OOC permission is needed.
[break][break]♖ A Surreal Being has the ability to read, directly speak to, and sometimes control the memories and minds of others. Speaking to is possible with telepathy, in any voice they wish. Controlling and reading must have player character OOC permission.
[break][break]♖ Surreal Concepts are essentially immortal, unable to die of old age or via traditional means. This also gives them +3 Resilience. They may be destroyed, however, with the proper practices made against surreality. Upon a basic demise, they go back to Surreality and can return after regaining their energy, if their conceptual essence remains intact
[break][break]♖ Surreal Beings may traverse space and sometimes time at will. Time is tricky and can get them stuck in between the fabrics easily, thus they avoid doing so. They may move between reality and surreality whenever they like.
[break][break]♖ A dream has no soul or mind to be manipulated, destroyed, peered into, or not. Should one try to use a soul or mind based power, they will be met with dizzying confusion and disorder where the dream's soul or mind should be.
[break][break]♖ Imagination gains power from words spoken to it. Dream Beings may bring anything spoken aloud to reality. With the endlessness of the unworld, Surreality, Dream Beings may channel concepts or objects from Surreality to Reality, manifesting whatever they like in the real world, be it everyday objects, places, or perhaps attacks in battle. Doing this wears down the wall, however. Reveries will avoid it due to it making more rips and cracks in the fabric between worlds. Nightmares may do it maliciously (often materializing someone's fears), but run a high risk of alerting the Dream King and Agents of their whereabouts.
[break][break]♖ Surreal Beings may take on whatever form they wish, in whichever dimension or plane they choose. Many prefer ambiguous forms, such as inanimate shapes, lines, planes, etc. Others may take a solid visible form that may interact well with reality.
[break][break][break]
Flaws
[break][break]♖ Reveries and Nightmares both get their power and life energy from a source. Reveries get it from the Dream King, Nightmares get it from negative emotions. A lack of contact with the Dream King or the world of Surreality for a prolonged period of time can weaken a Reverie or kill it off after too long. Lack of sufficient negative energy for a Nightmare can weaken or kill it. As such, Reveries take plenty of downtime in their home to regain their energy, while Nightmares must go out of their way to provoke or stir up negativity to feed on. Their feeding does not remove negative emotions from the air, simply takes the energy and power they have to offer.
[break][break]♖ Beings of Surreality cannot truly associate with Reality on a fundamental level. While they can create a form that can touch it, they are unable to take the life of those who are from Reality. They can, however, take the lives of spirits or other dimensional beings.
[break][break]♖ Upon manifesting the Surreal in the physical world, Dreams spend a lot of energy and can grow weary quickly. Reveries risk breaking up the wall and losing energy, as well as the possibility that they may be forcibly returned to Surreality by the Dream King. Nightmares risk losing energy and also alerting Agents and the Dream King of where they are and what they are doing, thus allowing their enemies to potentially hunt them down and vanquish them.
PHARAOH LEAP CREATES
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